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World War One PBEM Playtest

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  • #91
    Originally posted by Stalin II
    Good deal, shall we just wait?
    I vote: Yes

    We haven't even one round through so it's no big deal to start new. And further more it's a playtest where you discover some weaknesses in a scen, replace them and then start new. I know some PBEM's where people had to restart 3to4 times Was a very funny thing for the 1st to start all the time the same scen
    Dance to Trance

    Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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    • #92
      Btw Stephan i think that a suitanle graphic for the new trade unit under discussion would be the freight of the WW1 microprose scenario in conflicts in civilization.

      Its perfect!
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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      • #93
        Oh and place some embasies.Its frustrating not being able to see your allies' looses.
        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

        All those who want to die, follow me!
        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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        • #94
          Oh yeah, I had to say that before but I forgot.
          Embasies would be very nice
          "[A thoughtful Quote]" -Oscar Wilde

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          • #95
            Hi guys, I´m back!

            Ok, I read and understood your demands. It seems that it takes a little longer to make these changes ..... Let me see: I try to get these things done as fast as possible but I want to make clear that it may take until Fridya or even Saturday. If you guys are willing to wait ..... Regards

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            • #96
              Ok, I made some changes to the game but I´m afraid you need to download the latest version in the Scenario Creation Section .....

              * I eliminated the Swiss Army and included an Egineer unit.

              * I pepped the US Economy a bit up ......

              * I made the units cheaper.

              * And gave the scenario additional graphical power ..... or at least I hope so.

              * Sorry guys, no embassies. In case of war the ambassadors left the foreign capitals so I don´t know and understand why this should be different here?!

              * Sorry guys, Part 2: No additional unit slot for a trade unit but I think the engineer will do it too.

              => Update your versions please and get this thing started again.

              @ academia: I hopo these changes are enough to get you back on board!

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              • #97
                So, shall I start again?
                "[A thoughtful Quote]" -Oscar Wilde

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                • #98
                  Well I know that were going to start again so I started. Turn coming soon..

                  And is the events file in the new version a pbem events.txt file?
                  Last edited by Nilat; August 13, 2003, 08:02.
                  "[A thoughtful Quote]" -Oscar Wilde

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                  • #99
                    Originally posted by Stalin II
                    Well I know that were going to start again so I started. Turn coming soon..
                    Ok and be prepared for restarting the game a few times more. You never know
                    Dance to Trance

                    Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

                    Comment


                    • Mmm... these new graphics... those small houses.
                      it looks like simcity graphics, doesn´t it?
                      South Atlantic Conflict v1.2 - Civ II Scenario
                      Iron Curtain v1.1 - Civ II Scenario

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                      • @ academia: I hopo these changes are enough to get you back on board
                        Ok. Count me in
                        South Atlantic Conflict v1.2 - Civ II Scenario
                        Iron Curtain v1.1 - Civ II Scenario

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                        • I strongly suggest you to include city walls in the small cities (less than 4-5 population)
                          You always lose population after one of your defensive units is destroyed... in case of constant attacks, after 2 or 3 turns, the city maybe destroyed.
                          Take it into account
                          South Atlantic Conflict v1.2 - Civ II Scenario
                          Iron Curtain v1.1 - Civ II Scenario

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                          • I still think you MUST reduce the number of shields per row!!! 20 is too much!!! seriously...
                            Rushbuilding units/improvements is TOO EXPENSIVE!!!

                            I noticed a similar situation in my iron curtain game... i saw that the rows have 12 shields per turn; and in some cases i found it too much. So, i decided to cut it down to 10 in the future version.
                            Really, it harms the possibility of rushbuilding things.
                            South Atlantic Conflict v1.2 - Civ II Scenario
                            Iron Curtain v1.1 - Civ II Scenario

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                            • So I wont start yet?
                              "[A thoughtful Quote]" -Oscar Wilde

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                              • gimme another minute

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