For the last 2 months I have been adicted to this one style of game. I wanted to see exactly what I could acomplish in the perfect game.
I built a board with a central cont. and islands of various sizes all around and stuck the AI on an island so they would not be a factor.
You can build any wonder you want. Use the time machine in case of a mistake or bad move.
The first turn, if you work the gold mine, because i altered starting techs you get 2 techs the turn after you build your first city instead of 1 (gold mine, city on a river).
The goal of the game started out as simply just getting flight by 1000 bc and roading every square by 1000 bc.
Now, I want to produce over 3000 beakers of tech at 1000 bc at 70% sci rate. and have all grassland and plain squares railroaded, build collus., mikes, cap.,newtons, bachs, darwins, cure for cancer, pyramids, hangings.
Have 16 engineers and transports all around.
also, tech wise, i want radio and amphibious warfare.
To do this, you must have trade and mapmaking by 2700 bc. Then you must get a tech in 2650 and every turn there after till 1650 bc. In 1600 you must get 2 techs a turn the rest of the game , except the turn you build Darwins, you need to get 4 techs that turn.
All the time building wonders, roads , new citys, vans or freight to fill up beakers. I doubt anybody here will try this test of growth tactics, further I challenge anyone to match my best game yet which Ill post.
All by 1000 bc.
I built a board with a central cont. and islands of various sizes all around and stuck the AI on an island so they would not be a factor.
You can build any wonder you want. Use the time machine in case of a mistake or bad move.
The first turn, if you work the gold mine, because i altered starting techs you get 2 techs the turn after you build your first city instead of 1 (gold mine, city on a river).
The goal of the game started out as simply just getting flight by 1000 bc and roading every square by 1000 bc.
Now, I want to produce over 3000 beakers of tech at 1000 bc at 70% sci rate. and have all grassland and plain squares railroaded, build collus., mikes, cap.,newtons, bachs, darwins, cure for cancer, pyramids, hangings.
Have 16 engineers and transports all around.
also, tech wise, i want radio and amphibious warfare.
To do this, you must have trade and mapmaking by 2700 bc. Then you must get a tech in 2650 and every turn there after till 1650 bc. In 1600 you must get 2 techs a turn the rest of the game , except the turn you build Darwins, you need to get 4 techs that turn.
All the time building wonders, roads , new citys, vans or freight to fill up beakers. I doubt anybody here will try this test of growth tactics, further I challenge anyone to match my best game yet which Ill post.
All by 1000 bc.
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