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No Science Succession: Revenge of the Space Luddites

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  • Re: Re: Trade, trade, and more trade, yet again

    Originally posted by SCG


    here's a thought, instead of a no-science game, where the AI does practically no researching, how about a no-tax game, where we are required to keep taxes at 0%?
    Wow, this would be tricky before Trade: no temple (maintenance...) unless the huts have been generous...

    The Gardens (and all WOW!) would be more than useful!
    Ankh-Morpork, we have an orangutan...
    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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    • Re: Re: Trade, trade, and more trade, yet again

      Originally posted by SCG


      here's a thought, instead of a no-science game, where the AI does practically no researching, how about a no-tax game, where we are required to keep taxes at 0%?
      I don't think this would be that taxing (hur hur ), since you could just go early rep with no temples early on and keep the people happy with 40% luxuries. Later on trade would pay for whatever improvements you have.

      Comment


      • Re: Re: Re: Trade, trade, and more trade, yet again

        Originally posted by DrSpike
        keep the people happy with 40% luxuries
        Why didn't I think about that??
        Ankh-Morpork, we have an orangutan...
        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

        Comment


        • Re: Re: Trade, trade, and more trade, yet again

          Originally posted by SCG


          here's a thought, instead of a no-science game, where the AI does practically no researching, how about a no-tax game, where we are required to keep taxes at 0%?
          Sounds like it would lead to ICS - warriors keeping order in a lot of size 2 or 3 cities, and we'd make our money demanding cash from the cowering AI cities.

          With another restriction or 2, it could make the game entertaining though
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

          Comment


          • so we ban ICS (or set an upper city limit?). The idea i had was to make it an AC game since ovbiously people have won ICS via military conquest. maybe we could do like the early landing games and take away hut popping or set at villages only to cut down on gold via barbs?
            Insert witty phrase here

            Comment


            • Originally posted by SCG
              so we ban ICS (or set an upper city limit?). The idea i had was to make it an AC game since ovbiously people have won ICS via military conquest. maybe we could do like the early landing games and take away hut popping or set at villages only to cut down on gold via barbs?
              But for an AC game my point above is even more important. One could play an almost standard early landing game without breaching your tax restriction or the city restriction.

              Comment


              • I don't think this would be that taxing


                That was truly bad, Dr. Spike.

                I think this would make for a cool sxn game after this one is finished.

                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                "Remember the night we broke the windows in this old house? This is what I wished for..."
                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                Comment


                • well, since Hydey hasn't posted anywhere since a week before we were interrupted, here's my final rounds - i got rather lazy - started sentrying freight and engineers and such so it's not really pretty, but I did land on AC in 1817 on turn 8

                  various freights
                  1808: germans discover communism, gold (d,380) to The Institute, kill a few barbs (get a vet howitzer), rush abou 40 freights. gold (d,362) to The Institute, Uranium (d,427) to Arkwright, Oil (xd, 166), Oil (xd,235) to Arkwright, Silver (d,264) to Cardiff, Wine (xd, 52), Gems (xd, 164) to Caernarfon - should be enough for fusion power with a about 150 beakers to spare. ok, evaluate space ship. 3 structurals, needs 30, needs 16 components and 3 modules. 45 freights, 3 structurals due to be completed this turn. 27 active freights. look into finishing SS parts with the 27 freight and current 11613 gold.

                  switch all cities to MP, freight or SS parts, deliver rest of freight to SS parts, complete several components - make note of pauling will have 30 shield production next turn after building freight.

                  1810: persians discover tactics, steal space flight (doh, well, will actually try and defend against that next turn), Tarsus goes into disorder? forgot to reset after freight delivery discover Fusion Power choose amphibious warfare

                  we now have 8, 8, 0, need 25, 8, 3
                  we have 4, 2, 0 finishing this turn, meaning we need to build 21, 6, 3 this turn - we have 43 freight and 12387 gold to complete 30 SS parts. - 23 cities building MP atm, so will need a little more rearranging. got sloppy, bought 1 too many components and wasted shields in 2 other cities... not too bad for playing about 15 mins a day

                  ok, had more than enough gold, so just kind of bought stuff (like Wounded Knee and Antioch)

                  1812: Celts discover Electricity, spanish get Steam Engine, various other stuff. Launch, arrival in 1817
                  Buy Hamburg, Sidon
                  1813: Soiux develop communism, disorder in a couple more cities(yeah, just trying to finish)
                  1814: purchace Munich (we have Eiffel Tower )
                  1815: Sioux sneak attack, Celts damage Cork, we have 2 unused uranium freights wandering around somewhere ,
                  1816: purchace Cologne, found one ->Uranium (d, 934) to Arkwright.
                  1817: AC

                  and the save the turn before in 1816
                  Attached Files
                  Insert witty phrase here

                  Comment


                  • Bravo!



                    The no-science luddites reach Alpha Centauri in 1817.

                    Although you never even used the other Uranium freight.
                    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                    "Remember the night we broke the windows in this old house? This is what I wished for..."
                    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                    Comment


                    • Originally posted by obiwan18
                      Although you never even used the other Uranium freight.
                      yeah, i know, i got lazy - i didn't really plan out the space ship and had 8 freights left over on the launch turn, and built 2 uranium freights the next turn but one turn just held down the 's' key (sentry or sleep) and hit return a couple times to speed things along and misplaced them. with some more serious planning i probably could have just about filled out the tech tree as i probably could have gotten uranium to recur in several cities and delivered them as well as the demanded gems and silk and wine overseas using our shipchains. I also rushbought a couple supermarkets so as to keep from micromanaging the cities that were xinning on alternate turns
                      Insert witty phrase here

                      Comment


                      • Well done SCG! Good play by the team.

                        An 1817 landing with science @ 0% is a fine result. Thank you STYOM for setting up the game which was always fun to play.

                        -----------------------

                        SG(2)
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • Good game everyone - 1817 is not a bad landing date, considering we had the science slider set to 0, and limited government choices.

                          And good work, SCG, for grinding out those last turns - my last 8 turns were a long haul, so I imagine yours were as well

                          I'll let someone else start the next game - but I am tempted to disallow Einsteins in the next no science game I start
                          "I'm a guy - I take everything seriously except other people's emotions"

                          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                          Comment


                          • Well done SCG - good game all - who needs science?

                            SG[1]
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • Originally posted by Six Thousand Year Old Man
                              I'll let someone else start the next game - but I am tempted to disallow Einsteins in the next no science game I start
                              disallow as in 0 einstiens, so that we never discover a single tech? or disallow as in maximum of 1 einstein, so that we actually make discoveries after enough freight deliveries?
                              Insert witty phrase here

                              Comment


                              • Originally posted by Scouse Gits

                                An 1817 landing with science @ 0% is a fine result.
                                -----------------------

                                SG(2)
                                It's a great result - well done all of you. It's embarassing to note that it's an earlier landing than I've managed in any of the early landing comparison games

                                RJM at Sleepers
                                Fill me with the old familiar juice

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