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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Straybow
Suggestion to Lafayette: those pesky Japs have been trouble for our trade with America. Ceterum senseo, Shimonoseki esse delendam!
However, it seems that our friendly local Perfectionist has a RAR somewhere inside him!
Lock and Load is an expression drummed into the heads of recruits learning the basics of weapons handling. As the recruits form up on the firing line, they are instructed to Lock their weapons on 'safe' and then, and only then, Load, or insert the cartridge clip. This is the basis of firing range safety. Lock and Load.
That's one answer to your question. But to understand the ubiquitousness of the expression one must consider what happens next. With the command Lock and Load, everyone learns to expect the next command, which is dear to every boys' heart...Commence Firing!!
Making an omelette of metaphors, Lock and Load is what one does just before proceeding to Rock and Roll.
As opposed to half-cocked, from before the days of "safety" switches. One pulls the hammer back to the cocked position and then lowers the hammer to a safety lock halfway thru the hammer's throw. The trigger can't be pulled, nor will the round fire if the gun were dropped and it happen to land on the hammer. It certainly goes back to the early cap-and-ball muzzle-loader six-shooters, maybe all the way back to flintlocks.
However, it seems that our friendly local Perfectionist has a RAR somewhere inside him!
SG[1] - with a broad smile on his face.
Certainly not!
But Perfectionism does require one to remove impediments, with extreme prejudice should the buggers prove incorrigible. The idea is to guage the amount of force required and deliver it to the target, not simply churn out masses of whatever 2-move unit you've got.
Well, I finally chose not to choose (somewhat alike postponing next meeting at the UN).
A glance at the situation in 1778 shows that we are close to victory if we choose AC, but that would mean spoil the game for anyone supposed to play after my successor. I therefore decide to research at 1 tech/turn and leave both gates open.
1780: Vikings ask for peace = OK
Tax slider moved to 20% Lux, 80% Science, providing 1 tech/turn.
Our fighter in Matsuyama sends Jap ironclad to the bottom.
Hides to Bilbao = 40g
1782: Libraries completed in Granada and Barcelona
Advanced Flight discovered
1784: Rocketry discovered
Silver to Central Beach = 152g
Our fighter in Matsuyama destroys Jap knight + Jap transport
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