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  • Bob_Smurf42
    replied
    @La Fayette:

    Re:Point of Grace-I didn't notice the opportunity as it was near the the end of my turns, would probably have seen it next turn

    Re:the other two-I was trying to maximize trade there, while slowing down growth to get temple/warrior before next red face w/o buying
    Originally posted by SCG

    the GL ... it balloons research costs.
    I didn't know that! makes sense, though...

    Leave a comment:


  • La Fayette
    replied
    King La Fayette looks at the island and decides to move a few workers (hello Bob ) and also to grow our glorious capital city to size 5 (joining 2 settlers), in order to increase its productive capacity.

    550BC: Pottery discovered; I choose to research Trade (mostly because with that size of map the power of MPE is huge)
    525BC: Temple completed in Green Meanie
    400BC: Sticky Meanie (on the west coast)
    350BC: Trade discovered (start researching Map Making); diplomat disbanded in Mean City (makes MPE possible next turn).
    325BC: MARCO completed; we give and swap enough techs to be able to swap maps with anyone (except the Americans who were willing to get 50g to start with: we said 'nuts', and they replied 'war'; we couldn't care less since we know where they are anyway and they are VERY far away); Temple completed in Pool of Grace.
    300BC:We start researching Philosophy ( with 30% Science, because we will have cash available to help with incremental rushbuilding of the 4 caravans required for LH, which we consider a HIGH priority)
    250BC: King La Fayette notices that his reign has been long enough to allow him to retire and have a beer
    Attached Files

    Leave a comment:


  • Bloody Monk
    replied
    Originally posted by obiwan18


    Could you please update the playlist, SG's?
    Dear Jedi,

    You are being way too subtle. I suggest you ramp the volume, thusly...



    "Dag Blame It SG[1], slot my name on the bleepin' playlist!!"



    Or not. You decide.

    Monk

    Leave a comment:


  • Ben Kenobi
    replied
    But I'll give this a shot, likely tomorrow depending on my schedule.
    Could you please update the playlist, SG's?

    Leave a comment:


  • -Jrabbit
    replied
    re: the Bouncing AI capitals
    Dunno if that's it, [1]. Seems like the Musical Capitals happen in bunches, and start long before WoWs are being built. In my experience, at least.

    Of course, it could be that you're basically right, except for anthropomorphizing the AI as "hoping"...

    Leave a comment:


  • La Fayette
    replied
    Advice #1

    Bob_Smurf42

    If you wish to learn how to win at deity level, you must first learn how to use your workers (in order to maximize either food, or trade arrows, or shields).

    Here are 3 examples derived from your save:

    - Pool of Grace: 1 worker is busy in the ocean (providing 1 food + 2 arrows); if you move him to the 'silk special', he will provide 1 food, 2 shields and 4 arrows (bonus: 2 shields + 2 arrows)

    - Beggarsville: if you move the worker who is busy in the ocean to the 'fish special' nearby, you get 3 food instead of 1.

    - Green Meanie: same as Beggarsville

    (having a look at each city and trying to improve its production is called 'micromanaging'; some people say it is time consuming, but it is highly rewarding ... and it takes very little time after the first few games; have a nice time training )

    Leave a comment:


  • Scouse Gits
    replied
    re: the Bouncing AI capitals

    I have a theory that once the AI has run out of 'obvious' builds it starts a Palace - hoping to be able to tranform it into a Wonder, but when the tech doesn't surface or the woW is stolen they get lumbered with half a dozen half finished Palaces.

    SG[1]

    Leave a comment:


  • Bloody Monk
    replied
    Originally posted by Scouse Gits


    As you well know, Friend Monk, an explorer can capture a city by direct assault (if it happens to be empty) - it is therefore de jure & de facto a military unit!

    SG[1]
    Well said Rabid One!! I think you could tell by my tone that I am not surprised by your ruling, now. Just wanted you to put a flange on that point.

    Tight restrictions are needed to make a really tough challenge. Last night I reread the logs and saves from the recently finished No Science game. You fellows rocked. Even though it took until the mid eighteenth century, the result had never been in doubt. Especially after DaveV led that first rabid breakout against the Americans. Hence the tight collar on military activity in this game. I think you have set up a worthy challenge for us.

    Monk

    Leave a comment:


  • Scouse Gits
    replied
    Play Order

    SG[1]
    SG(2)
    Bloody Monk
    SCG
    Bob_Smurf42
    La Fayette
    -JRabbit
    STYOM
    obiwan18
    Old n Slow

    SG[1]

    Leave a comment:


  • Scouse Gits
    replied
    Originally posted by Bloody Monk
    Unless...one supposes that Explorer units would also pass muster....
    As you well know, Friend Monk, an explorer can capture a city by direct assault (if it happens to be empty) - it is therefore de jure & de facto a military unit!

    SG[1]

    Leave a comment:


  • Scouse Gits
    replied
    I had genuinely thought that HG or GL was irony.
    If not, You have to be joking!

    SG[1]

    Leave a comment:


  • Scouse Gits
    replied
    Well done, Bob

    Yet another (Robust) Constructive Criticism:
    It takes longer to road a forest than to road grassland - put the road in before mining for the special.
    & to echo Monk - dips make excellent 'poor man's caravans'.

    Once more welcome - hope you enjoy it here - even if it does get fairly hot in the kitchen sometimes ...

    SG[1]

    Leave a comment:


  • Bloody Monk
    replied
    @Bob

    Welcome and congrats on your first turns.

    Herewith is a bit of gentle criticism/suggestion. Reading the log and looking over the save, bells went off at...

    675: Heaven's Gate builds settler, begins library
    Why?? A Library costs 1g maintenance every turn, and in a city contributing one beaker, a library will be no help at this time.

    Maybe this is a case where nothing leapt to mind when trying to decide what to build next. That happens. Here is a tip from a memorable discussion many years ago: "When there is nothing else to build, make camels."

    Now I know camels won't be available until Trade, but the principle still applies. Build a dip that can be disbanded into our Wonder. Now, that would have been a better play, I think. It is still early enough in the build that switching to dip now will lose only four shields.(hint, hint)

    Monk

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  • SCG
    replied
    Originally posted by SCG
    1450: Germans build palace in Leipzig
    1300: Babylonians build palace in Nineveh? looks like its going to be one of those games
    1050: Romans build Palace in Veii? yep, one of those games
    Originally posted by Bob_Smurf42
    850: Babylonian capitol moved to...Babylon???
    Looks likes its going to be one of those games where the AI plays musical capitals

    Originally posted by Bob_Smurf42
    We should get Pottery next turn-I would change Mean City to HG, or possibly GL
    You'll get a lot of support for HG and a lot of robust constructive criticism for suggesting the GL - a lot players here consider the GL a handicap rather than a bonus in solo play, as it balloons research costs.

    Leave a comment:


  • Bob_Smurf42
    replied
    Good King Bob surveys his realm...
    Dissedents gather around the palace, demanding to colonize other islands. To show his benevolence, Bob grants them their wish- if they can swim to a new island, they are welcome to stay there. King Bob, too wishes to leave , but is afraid to.
    He has had a vision, a man who called himself "[1]", urging him to take power, but warning to not leave the "continent" (island) until the people can be organised and banded together.

    975: German capitol moved to Hamburg
    Beggarsville settler sent to mine for special near Point of Grace
    Dip disbanded towards collosuss
    950: Found Green Meanie
    875: Mean City settler mines for special near Beggarsville.
    850: Babylonian capitol moved to...Babylon???
    Heaven's Gate builds temple, starts settler
    Over 200,000 citizens!
    825: Americans start HG
    800: Discover Literacy, pick Pottery from Horse Riding/Masonry/Mysticism/Republic/Trade/Warrior Code
    775: Babylonians start Pyramids
    Point of Grace settler starts road between Green Meanie & Heaven's Gate
    750: Green Meanie builds warrior, temple next
    725: Romans start Pyramids
    700: Beggarsville builds temple, starts warrior
    Beggarsville settler starts road on newly built forest
    675: Heaven's Gate builds settler, begins library
    650: Heaven's settler finishes up Green/Heaven road
    625: mean settler starts road-Beggarsville>Heaven/Mean City

    Some of those high in the governmental ranks report that Kinb Bob has taken to being alone of late. He spends much time thinking, and often refuses to eat. One morning, his loyal servants come to his room, but is locked shut. Bashing down the door, they find King Bob kneeling before an altar, in an almost comatose state. Not being able to arouse him, they return to give the news and await a new leader. He has left but a scrap of paper as to his intentions:
    We should get Pottery next turn-I would change Mean City to HG, or possibly GL

    And the save:
    Attached Files

    Leave a comment:

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