The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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No Science Succession: Revenge of the Space Luddites
Next Succession Game we could run on similar lines to this one, except that after reaching the key advances like Republic and Democracy those who wish to play in the goverment of their choice split away and attempt to beat the other group(s)
Succession and Comparison game… Me like
Well - errrm - the gits are only using one post so no-one can accuse us of ing, but we thought you would like to join in the real dialogue of a Friday night... p.s. we are both showing off because we have a (seriously confused) friend with us - a potential SG<4>
The Gits DLTLQL Wonder has been built!
Note to prospective SG<4>: beware the rabid rodents of the Fundies dark side! The spirit of the Republic lives on!
So we play Fundy-lite with mass corruption and no tithes. This will not be so "boring" I think. Hope to receive instructions/ideas about how to proceed when you post the save.
Malheureusement , I fly to Frankfurt tomorrow for a trade show. Returning Sunday 09 March. Of course, if it should happen to be my turn at that point, I'll be happy to play...
But if I'm not here once SG[1] and the Bloody Monk have done their piece, please pass the torch along to La Fayette.
I have more biz travel the following week (11-16 March), too, so I ask the group's forebearance whilst I try to squeeze in a turnset somewhere along the way.
Thanx and keep the posts lively; I'll be lurking...
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
0550 = We have too many warriors consuming shields - already in short supply due to corruption. Speak to Germans 50g, and Zulus 50g; Think long and hard about our 200 shields in Arkwright - this map would not seem to favour the Lighthouse, both the Colossus and Pyramids have attractions and the Pyramids come a close second - but it has to be Gardens - honest! Rush Couthouse in Iron Duke - not perhaps my first choice, but we are committed; Disband warrior in Newcomen into a horseman; Rush Temple in The horseman;
The Rabid Reign Commences ...
0525 = Temple in the huntsman; Courthouse in Iron Duke; Hanging Gardens in Arkwright, just in time the Persians would have had it next turn - they have switched to The Colossus, as have the Sioux; As predicted by my illustrious forebears, Arkwright celebrates with one Wizard; hut (94, 100), 50g; Germans Monarchy , Zulus Mathematics - I guess they are both broke;
Persians build Colossus - Sioux & Celts switch to Lighthouse
0500 = Ellie kills Barb horse on hill; Zulus ignore us, Germans declare war;
0475 = hut - Philosophy; Zulus & Germans war;
0450 = The Republic -> Trade; Zulus & Germans war; No way are we ready for a change of government - oedo ignored;
0425 = Zulus CF, 50g, Germans war;
0400 = Eye founded on four special site; Zulus & Germans no change;
0375 = Ellie becomes vet when Barb horseman wastes himself; Germans CF, 50g, Zulus no change; Trireme becomes vet wasting Barb King, 150g;
0350 = Courthouse in The huntsman; Temple in Hargreaves; MarketPlace in Arkwright; Arkwright starts Pyramids (Adam Smith's?); Zulus no change, Germans war; oedo ignored again;
0325 = Zulus & Germans no change;
0300 = Zulus peace, 50g, Germans no change;
0275 = Sioux build Lighthouse; Persians & Celts switch to Marco's; Zulus & Germans no change;
0250 = Eye builds Temple; Zulus & Germans war; oedo ignored;
0225 = hut - Kay; Zulus & Germans no change;
Notes to be ignored by my successor - the Settler in Arkwright is to be 'b'ed into the city to make it size 6; the diplomats in production are intended as poor man's caravans to be run to Arkwright and disbanded into the wonder of your choice; please found the city of 'Bee' to complete the trilogy - Eye, Kay, Bee; I genuinely believe that it is too early for Republic, I have built a fair amount of infrastructure, but much more is (IMO) needed; the cities of Besemer & Trevithick are Xinning on alternate turns, but Trade is still a dozen or so turns away - there is a Trireme building on the North coast somewhere - it will expose a few offshore specials and might find the Celts or Persians - both of whom have Trade - as might the South Coast Fleet (one trireme) which is moving round to make pickup on its Ellie and Dip; don't forget to tap our Zulu and German friends every turn - I reckon the Germans are good for another 50g in the next two turns; the Settler to the East of Iron Duke is intending to mine the oil.
Trade
Banking
Invention
Engineering
the Wheel (?)
Democracy
we got the gardens!
Celebrations will improve productivity enormously!
How far are we behind the AI in techs?
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
Steady, Steady...Settle down; if you must fire for effect, direct it towards the Poly Server that wouldn't accept a connection last night.
I read your log and I have a few questions before I begin.
1) What is the reference to Eye, Kay, Bee?? This rings no bell here.
2) Concerning Xinning...Do I remember correctly that as long as one sheaf is in the foodbox, it is safe to proceed?? Do you have the size five cities on a rotation and how much food do you accumulate before resuming the Xin in each one??
3) Arkwright is not Xinning so it can get shields for the next Wonder, right?? Trade will allow MPEmbassy which looks like the best choice, atm.
4) What kind/amount of infrastructure do you think the empire needs before revolting--to Republic?? At what size does a city need a temple in a Flower strewn Republic?? Why did you ship out an ellie on a boat from the same city??
5) Is Republic a realistic possibliity considering how many units we have invested in already which we could not then support?? There are too many units, not enough shields per city, IMHO. To say nothing about lack of temples, markets, courthouses (for corruption).
6) With Republic looking like a crippling choice, and with Fundy so far, far in the future, why did you not revolt to Monarchy?? This is clearly the most strategic question.
I did mention, when I signed on, that I might need some guidance in playing extended Despotism.
Hopefully, I can play tonight. So, please help me out by attending to these questions soonest.
Far warning to all: without timely, convincing input to the contrary, I'm thinking we should revolt to Monarchy and get on with it. What is the pay-off to waiting?? Has anyone gone to AC as a Monarchy, and if so, what was it like??
a single sheaf makes the Xin safe - I have been alternating the two cities Trevithick & Besemer IIRC
Arkwright is celebrating - hence getting Monarchy returns - my view is to grow this city as far as possible
ask a Republican - I think lots more than we have, but I know (2) feels I should have gone to Republic in my turns -- sorry - mea culpa - never even thought about which city they were from - rehome the ellie to Kay?
I don't think so - but others differ
Partly self preservation - the masses would have killed me! - partly a fond hope that we might hang on for Fundy - partly carelessness - I never truly considered it.
Hope this helps a little - this is a seriously enjoyable game - at least I found it so - here's hoping so do you
BM ... After all those early landing successes Republic will be a breeze for you
I know from your previous post that you expected [1] to form a Monarchy ... but that was a decision wisely avoided - though I'm sure the corruption must have tempted him.
This is an AC game, so use the solo formula. Grow the capital as far as possible. Research targets after Trade are Construction, (Aqueduct) Medicine (Shake's) and Sanitation (Sewer System). In Republic don't be tempted to Xin much - if at all … as the specialists you are creating are wasting much more valuable resources than the paltry ones offered in Despotism.
Thanks for your input. Everything was clear except the first bit. What is the clarification offered by... Isembard, Kingdom, Brunel?? Can't name a city if I don't know what "Bee" represents, now can I??
@SG(2)
Thanks for the encouragement. But, Early Landing Republic works because of science and that experience won't help much with the science slider at zero. Haven't decided yet when/if to revolt. Corruption already is a problem; waiting for Fundy, it will be crushing.
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