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No Science Succession: Revenge of the Space Luddites

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  • Originally posted by Bloody Monk
    Beware the latest save. Bomb Alert!!!

    I'll let others comment on building Wonders a turn at a time out in the wilderness, where no help can come from our other cities.

    Is it a lesson or just a rant?? Where is the Institute??

    Monk
    I'm just glad this game is presenting a challenge , unlike my polar start game, which was a cakewalk.

    And... yeah... I seem to recall messing up a game by letting my Xin city starve, a while back.

    As for the wonder... WHY do we want KRC or Sun Tzu? This isn't a conquest game.

    edit: isn't
    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

    Comment


    • JRabbit:

      Play 20 turns to make up for the one that you have lost.
      No one will complain.


      Vlad:

      What did the barbs do in Rourke's Drift?
      How many landed?
      Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
      "Remember the night we broke the windows in this old house? This is what I wished for..."
      2015 APOLYTON FANTASY FOOTBALL CHAMPION!

      Comment


      • Vlad,

        We are a Republic. There are some points about being in that Gov't that must be dealt with. A city can only have one unit, or early boat, out of the city at one time. Makes for red/unhappies amoung the peeps, otherwise.

        Crompton, which already supported a boat, had it's production changed to another boat, which is now at sea. AND, yet another boat is being built there. There are plenty of ports; there is no need to build multiple boats in one city. Hopefully, it will be rehomed at some nearby port.

        Mining some grass, or the rivered grass to give Arkwright extra shields would allow rehoming boats there to take advantage of Shake's.

        By changing the workers in the various cities, you can get research down to 12 turns and gold + ~60. Also, we have a great pile of gold. It might be good to "tickle" the various builds by filling up the current line.

        Those are a few ideas for you to consider. Don't despair; we all learn by doing--and getting feedback. And it is also allowed to ask before doing if you know you are lost. I've done that myself. Hang in there.

        Monk
        so long and thanks for all the fish

        Comment


        • Hydey to The Institute!

          I must concur with the learned advice of our clerical brother - particularly as regards WoWs

          SG[1]
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • Only had time for a quick look last night. But quite interesting. Observations IIRC:

            --We have 23 cities in our Republic, including several spread far from the homeland. Corruption seems not to be such a big problem.
            --Mucho dinero. Over 3K GP to play with. :mmm: Tasty. We'll be finishing lots of rows early!
            --Huge area revealed to us! Great job in getting map trades.
            --At only 20% Happiness, we still have only a couple redfaced workers. Ah, the power of WoWs...
            --Many size 2 cities. Need celebrating 3''s!
            --We seem to be building camels, settlers, and not much else.
            --Xinning is rampant, and I'm about to become a first-time xinner. The Monk's bomb alert duly noted.
            Hold your breath, lads!
            --Definitely in need of a federal rehoming program to allow trade with greater impunity.
            --We're building KRC, and not in Arkwright? Hmm. At least my old pal and well-known friend of the Republic Adam Smith is available... Sun Tzu would have been nice. I like this WoW in Republic. When the size of the militia is limited, it sure helps if they're all vets!

            Sorry about yesterday's rant; STYOM -- just letting off steam. I'm certainly not piggish enough to play 20 at this late date.

            I note that, now that we've made the gov't change to Republic, this game is reduced to the following ruleset:
            1. Keep Science locked at Zero.
            2. Get to Alpha Centauri.

            Despite the Git whines about the boring nature of The Republic, this looks like great fun to me. I play tonight; wish me luck!
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

            Comment


            • Originally posted by Scouse Gits
              Hydey to The Institute!

              I must concur with the learned advice of our clerical brother - particularly as regards WoWs

              SG[1]
              F*** OFF IDIOT
              The difference between genius and stupidity is that genius has its limits

              Hydey the no-limits man.

              Comment


              • Hey, hey... where's the ?

                Play NICE.
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                Comment


                • The Save...

                  Here's the ZIP. Will try to find time to post details from work later.

                  Next...!
                  Attached Files
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • New Directions in Luddism

                    The year is AD 980 and -Jrabbit seizes the title of Proconsul. The ppl quiver querelously in anticipation, knowing that this long-eared lagomorphic Luddite now controls their destiny.

                    Addressing the throngs, -Jrabbit notes that "...there just aren't enough of us. For our Republic to truly prosper, we MUST embark on a program of city growth. To enable this, I hereby declare oysters the National Appetizer. Furthermore, the use of prophylaxis in any form is now a crime! Let no seed be spilled upon the ground, and our cities shall indeed become pregnant with ppl!"

                    With that, -Jrabbit and his new, all-female Advisory Council retire to chambers and get to business...
                    ----------
                    AD 980 -- -Jrabbit calls on the council to give a full accounting of the republic's status, and is well pleased. 23 cities, only 2 red faces at 20% lux, over 3000 GP in the coffers, at peace with all 5 known civs (need embassies with distant Celts and Zulus), and a culture dedicated to the employment of half-time wizards. Growth is needed, and infrastructure. Xinning cities are identified and adjusted to avoid starvation. Science rate at 28 turns.

                    AD1000 -- Futile attempt to give direction to boats and caravans, none of which is near a viable delivery destination. Federal Rehoming Project (FRP) instituted for all naval units, though some are too distant to hear the call to Arkwright. Many a shield-row incrementally completed. Workers redeployed here and there. Xinning continues in 6 cities. Ppl ready to celebrate as Luxuries move to a full 80%.

                    AD1020 -- Sioux gain Astronomy, start Copernicus. Xin Yu prepares for vacation away from Arkwright. Coal camel recalled to Iron Duke, camel rushed in Jenner. Much incremental fussing. 14 cities celebrate tax reduction. Barb legions spotted outside Eye.

                    AD1040 -- Population at 3.98 MM. Camels completed in Bridgewater, Berenice, Jenner. Cambridge joins celebration. Final xinning in Arkwright befor starvation. Food van preps for delivery there. Crompton trireme rehomed to Arkwright, which is down to its last 3 wizards. Camel +50 shields to Iron Duke, now working on Adam Smith. Berenice copper van heads to Arkwright, where it will board a trireme-to-be-rehomed-later. Brave diplomat enters hut, finds NONE nomads! Pauling starts xinning. Eye defends itself vs. first wave of barbs.

                    AD1060 -- Food van causes feasting in Arkwright, wizards take 20 years off, pushing research rate to 37 turns. Spanish start KRC. Now at 4.56 MM ppl, with many aqueducts and harbors being rushed.

                    AD1080 -- 5.29 MM ppl. Wandering trireme finds Tyre (1). The Institute, Kay load camels with cargo of Beads. Zulus demand audience, brag about their discovery of Chemistry. Arkwright responds with return to full xinning. Discoveries at 17 turns. Barbs attack Eye again, lose. Exposed barb king chased down by pikeman brings 150gp. Germans attack ill-defended Iron Duke just as Adam Smith Trading opens for business. Chariot from Jenner sent to shore up defense. Back at their homeland, Germans sink Luddite trireme and its cargo of 2 camels.

                    AD1100 -- Diplomat pops another distant hut, gets another NONE nomad! German crusader dispatched at Eye, pikeman shore up defenses. Bee becomes first Luddite city to enroll in Proconsul's "Stop Growing, Start Xinning" Program. discovery rate now 12 turns. Arkwright finishes gold van, which is awaiting a boat in which to travel.

                    AD1120 -- Population hits 7.0 MM. Coal delivered to Bessemer, nets 74 GP. Xinning, incremental spending, acquisition of white goods to sustain growth all continue apace. Adam Smith a boon to the economy, which now nets +67GP/turn even at 20%.

                    AD1140 -- Persians get Math, Germans get Economics. We finally get Sanitation! From menu of Theology and Chemistry -Jrabbit selects Astrology, which is deemed of more immediate import (caravels and Magellan) than the also-desired path to engineers. Portsmouth founded. another hut popped yields NONE crusaders.
                    --------------------
                    -Jrabbit retires. Population at 7,950,000. Research at 19 turns (will change when successor adjusts xinning). Many cities now in the 8-12 size range, and we can grow them bigger with Sewer Systems. Treasury now down around 1000GP iirc -- still plenty to work with. Temples, markets, aqueducts, and harbors abound. Many cities poised for further growth, and several more maturing to the point of joining the Xinning Machine. Many caravans hanging around awaiting transport to distant shores. Two nomads (with a diplomat as their only protection) prepared to settle new land together.

                    Have a care with the triremes. Some are en route to Arkwright for rehoming, some are hopelessly far from home and exploring. One, I believe, is headed to Iron Duke/Jenner area to make delivery.

                    The goal here is to maximize population for the purpose of future xinning. That, combined with a caravel-based, Magellan-led merchant marine, should lead us to truly excellent research rate.

                    With Adam Smith and the resulting income, both white goods and incremental buying are now possible, even during celebrations. Courthouses, marketplaces, etc. are now cost-effective investments.

                    Successor Note: There are several camels in Arkwright, and not necessarily for a WoW. Some (3, I think) hold precious cargo!!) My intent was to rehome most triremes there, picking up cargo camels in the process.

                    Homeland Security update: We now have some large (>8) cities with pretty woeful defenses. Upgrades should be considered, especially in remote areas. Speaking of which, there seems to be plenty of open land available, and we should be grabbing all within reasonable reach of the homeland..
                    -----------
                    This was great fun. I know some may be bored when forced to micromanage cities instead of plan invasions, but not this bunny!
                    Much learning has occurred. Xinning uber alles!!!
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                    Comment


                    • Back to you, STYOM.

                      10 turns is plenty at this stage IMHO.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • Fast growth with help of female advisors is well known among Australian rabbits AFAIK.
                        You show us that some Xinning in the meantime doesn't hinder growth .
                        Well done, JR!
                        Aux bords mystérieux du monde occidental

                        Comment


                        • Under my benevolent and rabbit-like rule, the ppl of Luddite Republic (bleep)ed like bunnies!!

                          Thx for the kind words, La Fayette. Now awaiting robust commentary from other, but must admit it went better than I'd originally hoped.

                          -Jrabbit looks forward to setting personal bests with his new Institute-approved Xinning Machine.
                          Apolyton's Grim Reaper 2008, 2010 & 2011
                          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                          Comment


                          • 1. obiwan18
                            2. SG(2)
                            3. Hydey
                            4. Vlad Antlerkov
                            5. Jrabbit
                            6. SCG
                            7. STYOM
                            8. SG[1]
                            9. Bloody Monk
                            10. La Fayette

                            Play 8 turns, pls.
                            "I'm a guy - I take everything seriously except other people's emotions"

                            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                            Comment


                            • Originally posted by La Fayette
                              Fast growth with help of female advisors is well known among Australian rabbits AFAIK.
                              You show us that some Xinning in the meantime doesn't hinder growth .
                              Well done, JR!
                              The other thing I never fully appreciated is the ability to create many settlers (from food-rich cities) during WLTxD growth. City regains size in one turn, settler helps with roads/whatever, and then joins appropriate city to spark more growth.

                              Synergistic beyond anything I've done before.
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                              Comment


                              • The other thing I never fully appreciated is the ability to create many settlers (from food-rich cities) during WLTxD growth. City regains size in one turn, settler helps with roads/whatever, and then joins appropriate city to spark more growth.
                                One thing I have found while growing cities:

                                Once they are large enough to celebrate, you should never need a food surplus greater than 1 on the turns that you want to grow.

                                All excess food can be used instead to Xin, thus increasing our science rate.

                                Glad to see our population up to 8 million. You accomplished the largest percentage growth for any one turn this game.

                                As for settlers, roads and harbours are critical for low cost celebrations.

                                Once these are implemented, we should not need 80% lux, but rather 50-60% luxuries to celebrate.
                                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                                "Remember the night we broke the windows in this old house? This is what I wished for..."
                                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                                Comment

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