Re: Seige tactics
Stray,
What I noticed was that food was not important to deny; just shields. And not a little at a time. Get the invasion force gathered and then, all in one turn, cover his shield tiles. Like a denial of service attack, you will have shut down his 'server.' I brought a boat over from that nearby hut village about 12 clicks SE of the Aztec 'sphere of influence' to cover the backside areas on the other coast.
The one unit left (from the shield of the city hall) will still require 6 to 8 vet crooks, IIRC. The vet cats will make it go faster. I also gave some thought as to the order of the cities to attack and the best squares to make the attack from so as to be best able to move on to the next target.
In cracking Tlat' and Tex' I think I mustered 43 units. Non-vets work fine in the denial of service role, but, they die uselessly if pressed to attack walls. And attacking in dribs and drabs was not very pretty either. I did some of that too, before I had the brainstorm to besiege them.
It may not have been filled with glory, but still and all considered, I think it was a pretty good tactic.
Originally posted by Straybow
Ahem: you may notice that I did pillage most of their irrigation and cover most of the land tiles aroung Tlatelolco and some around other cities.
Ahem: you may notice that I did pillage most of their irrigation and cover most of the land tiles aroung Tlatelolco and some around other cities.
What I noticed was that food was not important to deny; just shields. And not a little at a time. Get the invasion force gathered and then, all in one turn, cover his shield tiles. Like a denial of service attack, you will have shut down his 'server.' I brought a boat over from that nearby hut village about 12 clicks SE of the Aztec 'sphere of influence' to cover the backside areas on the other coast.
The one unit left (from the shield of the city hall) will still require 6 to 8 vet crooks, IIRC. The vet cats will make it go faster. I also gave some thought as to the order of the cities to attack and the best squares to make the attack from so as to be best able to move on to the next target.
In cracking Tlat' and Tex' I think I mustered 43 units. Non-vets work fine in the denial of service role, but, they die uselessly if pressed to attack walls. And attacking in dribs and drabs was not very pretty either. I did some of that too, before I had the brainstorm to besiege them.
It may not have been filled with glory, but still and all considered, I think it was a pretty good tactic.
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