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  • Julius Brenzaida
    replied
    Originally posted by Bloody Monk
    My thoughts as well. Smiling about the image of that ancient horseman of the steppe--with a sat-phone wired to a GPS locator in his saddle bags pointing the Hoard to the last of the infidels.

    ps: Dear Julius, you do know I hope that you don't have to clean those rooms more than once. Surely there are others who can relieve you.
    We knew that using cellular phones while walking was disgraceful, using them driving dangerous and forbidden
    What about while mounting a horse

    As for those rooms, looks like they get dirty all the times

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  • Bloody Monk
    replied
    Originally posted by Julius Brenzaida
    Yes, well played all.
    And the basic rules were great : simple but challenging enough
    A special mention to SG(1) for the holy war economy.
    I didn't see the point at the moment as we were already overwhelmingly rich, but it was indeed about getting spaceflight and Apollo
    So the painful micromanaging was worth it
    Julius,

    My thoughts as well. Smiling about the image of that ancient horseman of the steppe--with a sat-phone wired to a GPS locator in his saddle bags pointing the Hoard to the last of the infidels.

    Great game guys

    Monk
    ps: Dear Julius, you do know I hope that you don't have to clean those rooms more than once. Surely there are others who can relieve you.

    Leave a comment:


  • Old n Slow
    replied
    Agreed -- a lot of fun, good job all.

    Leave a comment:


  • -Jrabbit
    replied
    Well done, lads. Nice coup de grace, STYOM.

    And thanks to our benificent host, SG[1].

    Leave a comment:


  • Julius Brenzaida
    replied
    Yes, well played all.
    And the basic rules were great : simple but challenging enough
    A special mention to SG(1) for the holy war economy.
    I didn't see the point at the moment as we were already overwhelmingly rich, but it was indeed about getting spaceflight and Apollo
    So the painful micromanaging was worth it

    Leave a comment:


  • La Fayette
    replied
    STYOM's words are backed by empty French cities.
    Great

    Leave a comment:


  • Scouse Gits
    replied
    Well, played STYOM

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  • Six Thousand Year Old Man
    replied
    ... and rereading my log, you can also tell that I played the first 2 turns before I found out why SETI was in production Talk about challenged!

    Leave a comment:


  • Six Thousand Year Old Man
    replied
    The endgame.

    1878: It's still our turn... and I spend it messing up our shipchains

    Odd... I could swear that I was following SG[1]... and yet, there are tons of white goods in production, many if not most are not being rushed, and we are actually building SETI, which should be totally unnecessary.

    I'm bored trying to find the bleedin' French... let's make peace and get some kind of map, shall we?
    French tell us to get lost. Guess they've heard that one before.

    Advanced Tribe Hogtown

    French Destroyer attacks us fruitlessly.

    1879: Still hunting for French cities. Milan located, and Cruiser destroys its defender.
    Battleship sinks French Destroyer.
    Melville founded.
    French keep telling us to get lost. We are 1 turn away from Space Flight; perhaps it'd be easier to hold the fort for 2 turns and then look at the map.

    French move their capital to Besancon

    1880: Space Flight discovered; researching Espionage.
    Apollo Program rushed in Paris.

    Stupidly realized we can't build Spies and Espionage is worthless D'oh!'

    1881: Apollo Program in Paris.
    St-Etienne captured, 48 g. Milan captured, 15 g.
    French are down to 8 cities. Those 2, I knew about... let's go to the map and see where the other 8 are

    Ahh, due west of Persepolis at the bottom of the map. Luckily we have 3 loaded Transports in the Persepolis vicinity

    Now that we know where the French are, numerous units that will be too far away to be of use, are disbanded. Others are rushed in the former Persian cities.

    1882: Much things are built. Hastily constructed task force (Carrier, 2 Bombers, 3 loaded transports) steams towards New France. (I really am impressed by the AI building 8 linked cities halfway around the world from their core lands, on a gigamap. That almost never happens.)

    For scoring purposes, we rush SETI in Karakorum.

    1883: SETI Program in Karakorum. Rush Isaac Newton.
    French hold a revolution.

    1884: Isaac Newton's College in Karakorum.

    French learn Chivalry French form Republic

    1885: Espionage discovered Researching Combined Arms.

    The French haven't properly railroaded their cities

    Lisbon captured, 25 g.
    We refuse to make peace with the French.

    1886: Combined Arms discovered; researching Atomic Theory.
    Besancon captured, 47 g. Cunaxa captured, 24 g. Avignon captured, 50 g.

    1887: Atomic Theory discovered; researching Nuclear Fission.
    Ghent captured, 26 g. Turin captured, 55 g. Bergen captured, 7 g.

    1888: Hamburg captured, 46 g. French eliminated. Mongols rule the world! With the exception of 3 size 3 cities, celebrations reign in all Mongol lands

    Thanks for the game, SG[1]! 'Twas challenging to the end (I twice had to stop myself from building Paratroops, and you saw my error in choosing Espionage )
    Attached Files

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  • Six Thousand Year Old Man
    replied
    Originally posted by Scouse Gits

    We only have 5/15 of the outlying French cities in sight - hence Space Flight and a WoW slow burning in Karakorum to be Apollo


    Did this help?
    Yes, it did. I never would have guessed the French had built cities so far away from their core cities.

    Leave a comment:


  • Scouse Gits
    replied

    We only have 5/15 of the outlying French cities in sight - hence Space Flight and a WoW slow burning in Karakorum to be Apollo


    Did this help?

    Leave a comment:


  • Six Thousand Year Old Man
    replied
    An update:

    The French have been finally located in 1881 - their remaining 8 cities are due west of Persepolis. I was planning to play 6 turns, which may not end the game - but 10 turns certainly would.

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  • Six Thousand Year Old Man
    replied
    few ( P ) Pronunciation Key (fy)
    adj. few·er, few·est

    Being more than one but indefinitely small in number: bowled a few strings.

    (websters.com)



    Did someone say...

    A monster ...


    This is taking a while, but I am working on it.

    Leave a comment:


  • Old n Slow
    replied
    And the definition of a few days is...?

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  • Six Thousand Year Old Man
    replied
    Status report:

    The French are missing Well, most of their cities are, anyway, so we're on a hunt. I should be able to play 5-6 turns and hopefully finish the job over the next few days.

    Leave a comment:

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