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Mongol Horde Succession Game

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  • -Jrabbit
    replied
    Yeah, this must have been a real mess in Depotism. We were undoubtedly tops in technology while cursing the hut luck that made Monarchy so expensive (and late).

    If we didn't need Marco Polo and Mike's so badly, I would recommend we just keep spitting out new cities (semi-ICS), starting several of them on top of the specials (instead of just one city in the central sweet spot).

    Anyway, they were fun turns. Looking forward to some real progress from the next couple of kings.

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  • La Fayette
    replied
    The RabbitMong seems to have made good use of the Monarchy I had to fight hard to acquire

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  • Scouse Gits
    replied
    Correct bunnyman - good turns btw - OnS you're in...

    SG[1]

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  • -Jrabbit
    replied
    Ons, great to see you posting!!! How's it going?

    SCG is scheduled to play his turns tonight, but I'm confident the Scousers will add you to the roster, probably right after him.

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  • -Jrabbit
    replied
    20-Turnlog

    It's 25 BC and King RabbitMong surveys his kingdom.
    It seems we are home to 340,000 ppl -- the only ppl on earth, AFAWK We "enjoy" an income of 5 GP per turn, and our wise men have just begun studying the advanced technolgy called Writing and have issued a memo indicating they believe it will be 12 turns (about 250 years!!) before they can do so.

    We desperately need a couple WoWs -- Mike's Chapel and Marco Polo are recommended targets. Cope's would be nice, but unlikely.

    Proposed research after Writing -- We need TRADE (for Marco Polo, for camels) and LITERACY (for Philosophy/Monotheism, or for direct run to The Republic.

    Clearly, our research rate needs work. But with only 6 cities, options are limited. Plus, we need temples in several cities, none of which are in process. Yet.

    25BC (adjust) -- Hire 4 Einsteins in Samarkand (changes rate to 8 turns ). Change Karakorum build orders from Horseman to Marketplace (cost = 5 shields). Our massive (82 GP iirc) treasury is used to complete a row or two. The Rabbit Mong issues a heavy sigh and hits ENTER.

    0001 AD -- Machiavelli notes that we possess Pathetic Happiness.
    Egyptians begin Great Wall.
    A couple more rows rushed...

    0020 AD -- Samarkand adds 5th Ein for planned Full Xinning. Plan to change Marketplace (under construction) to Library once we learn Writing.
    Chariot finds a hut!
    Zulus build Lighthouse of Ulundi. (Carths abandon project)

    0040 AD -- Kashgar grows into disorder, another Elvis impersonator hired.
    Hut yields 50 GP
    Samarkand still has 2 Eins on alternate (non-Xinning) turns. (Who says early irrigation is useless?? :wall )

    0060 AD -- Use new cash to complete a couple incremental rows.

    0080 AD -- Celts uveil King Richard's Crusade in Cardiff.
    Tabriz grows into disorder.
    Kashgar solves happiness problem by building Settler. Starts on Temple.

    0100 AD -- City of Aleppo founded.

    0120 AD -- Zulus start Copernicus' Observatory.
    Tabriz follows Kashgar's lead -- builds Settler, starts Temple, fires Elvis.

    0140 AD -- Not satisfied with KRC, Celts begin Great Wall.
    We discover WRITING (took 8 turns). Literacy not offered, so we take TRADE over Feud, Iron, Seafaring, Wheel. No contest.

    0160 AD -- Carths begin Oracle.
    Carth troops (ellie and archer!) appear outside (undefended) Aleppo, demanding Polytheism and Pottery. We give it away, and get peace in return. A gift of Monarchy makes them Receptive, but trade offer is rejected.

    0180 AD -- We sack the treasury (using 104 out of 106 GP) to complete a Library in Samarkand.
    Persians complete the Great Library of Pasagardae, then start on GW.
    City of Kabul is founded.
    Kashgar sends horsie to defend Aleppo. Elvis hired to keep the peace until journey is complete.

    0200 AD -- Karakorum completes Marketplace, starts on Library.
    Samarkand now a science powerhouse, with 24 beakers (6 turns/tech) on Xinning turns, 13 beakers (9 turns/tech) on alternate turns. (RabbitMong muses at how great it would be to have a 2nd Size 5 City. )

    0220 AD -- RabbitMong declares Quiet Time, a great national holiday.

    0240 AD -- Celts complete Great Wall of Cardiff. Egyptians abandon project, Persians switch to GW.

    0260 AD -- Nishapur reaches disorderly size 3.
    Ormuz founded in juicy sweet spot far from capital.
    Chariot completes exploration, declares our continent an Island. Noting the many great city sites available, he heads home to start a real estate company.

    0280 AD -- TRADE completed, Literacy started.
    Samarkand build orders changed to Camel.

    0300 AD -- French complete Shakespeare's Theatre in Paris. Persians switch to Cope's.

    0320 AD -- We found the city of Basra.

    0340 AD -- Tabriz completes Temple, starts on Camel. Or Settler. (SGC will decide.)

    0360 AD -- Temples completed in Nishapur ($$) , Kashgar. Elvises dismissed. Camel/Settlers started.

    King RabbitMong completes his 20th and final turn, retires from the throne, taking a job in the private sector as spokesperson for Chariot Realty.

    Some quick notes for SCG --

    1. Karakorum will complete its Library next turn and should start a camel-building program to get us a WoW.

    2. We're now at 540,000 ppl with liquid assets amounting to 0007 GP. (Sorry about that, but we needed those temples!!)

    3. I strongly recommend we target Marco Polo. This is especially important on a gigamap!! It's already 360 AD and we've explored only our own island, so instant embassies and tech/map trading seems our only fast way forward. Besides, we can build MP now, but still need 2.5 techs before we get Monotheism! Better to get MP, trade for Mono, and go on from there.

    4. DON'T FORGET SAMARKAND!!! If you screw up the alternate-turn Xinning, it will fall to Size 4 and the Einsteins will go on strike.

    5. I failed to launch a trireme but pressing domestic issues needed to be addressed first. Perhaps the time has come...

    6. Camels (WoWs, trade) and Settlers (new cities, transport system) are the order of the day. The North-South Highway and the Ormuz Off-ramp are nearly complete, I founded 4 cities iirc, but not The Institue. Plus, we'll need a couple more temples as smaller cities grow...

    7. There's a Carth elephant blocking the highway up north, fortified on a hill. Technically, not in violation of our treaty. When you're ready for WAR, the Carths will give it to you. (I know we have no Spotless requirement, but I've decided I wouldn't be the one to first smudge our reputation.)

    8. Long term (after Mike's is built), we should give serious consideration to going Republic. On a decent-sized island with no competing civs (yet), we can keep a minimal horse force inside our cities and get quick growth to Size 8 in several places.

    9. Final Words of Wisdom --
    BUILD CAMELS AND GET MARCO POLO!!!

    Edited for typos and such...

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  • Old n Slow
    replied
    Any room left? Downloaded the save & can look at it tonight.

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  • -Jrabbit
    replied
    Rabbit droppings...

    I actually found time to squeeze in 20 turns! Got a couple techs, met our first alien civ, dropped a few cities. Turnlog shortly...

    Here's the zipped save.

    [Note to Scousers -- I see you are considering splitting the game into two versions -- AC and Conquest -- with a 1 AD target date. IMHO, this game has not developed far enough yet, so that option remains open (and sounds FUN).]
    Attached Files

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  • SCG
    replied
    Originally posted by Scouse Gits
    Thanks La Fayette ... we have come back on track

    -JRabbit Please join in


    Play Order

    1) SG[1] - 20 turns
    2) SG(2) - 20 turns
    3) STYOM - 20 turns
    4) sirsnuggles - 20 turns
    5) LaFayette
    6) SCG
    7) -JRabbit

    ------------------

    SG(2)

    and if JRabbit wants to play before thursday, feel free to cut line

    Leave a comment:


  • Scouse Gits
    replied
    Thanks La Fayette ... we have come back on track

    -JRabbit Please join in


    Play Order

    1) SG[1] - 20 turns
    2) SG(2) - 20 turns
    3) STYOM - 20 turns
    4) sirsnuggles - 20 turns
    5) LaFayette - 20 turns
    6) -Jrabbit - 20 turns
    7) SCG - skipped
    8) Old'n'Slow
    9) Julius
    10) ???

    ------------------

    SG(2)

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  • -Jrabbit
    replied
    Would love to join in if there's still space...

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  • La Fayette
    replied
    The rain in Spain is falling in the plain

    La Fayette comes to power, looks at the Empire and almost starts crying:
    500BC, we have 12 techs and haven't even started researching MONARCHY
    Plains, lots of plains are to be seen around us, but this is not Spain, the rain isn't falling and our glorious cities are STARVING
    All the predecessors who neglected researching techs along the path to Monarchy should be sent to THE INSTITUTE

    Well, LF knows what remains to be done: finish Colossus ASAP to increase research 'speed', and try to grow Samarkand to size 5 in order to start Xinning.

    Main events:
    400BC: Our brave ellie tips a hut full of bloodthirsty barbs and dies
    350BC : Our coneheads (a very, very tiny cone indeed) discover Map Making and start researching MONARCHY
    25BC: Monarchy discovered and established

    Lf is tired and retires
    Attached Files

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  • La Fayette
    replied
    Originally posted by Scouse Gits
    Tracks was a reference to Armour, Flies to Aircraft and Floats to Boats ... these units are allowed
    ------------------

    SG(2)
    This is what I had guessed (but the way it was written I haven't been taught at school, that's why I asked: just to make sure; thanks)

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  • sirsnuggles
    replied
    BTW La Fayette. I think I might be building a phalanx in one of the cities.

    Please remedy that error. Thanx.

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  • Scouse Gits
    replied
    La Fayette ... the ordinary "human" units are NOT allowed. Like Warriors, Archers, Musketeers etc.

    (Settlers/Engineers are OK)

    Tracks was a reference to Armour, Flies to Aircraft and Floats to Boats ... these units are allowed

    ------------------

    SG(2)

    Leave a comment:


  • La Fayette
    replied
    Re: Mongol Horde Succession Game

    Originally posted by Scouse Gits
    There is only one rule:

    If it doesn't have four legs, wheels, tracks, floats or flies - it's not allowed.


    The SGs surprisingly sober
    Keep sober, please!
    I'm not sure I have completely understood the rule:
    4 legs = I understand
    4 wheels = I understand
    4 tracks = ?
    4 floats = ?
    4 flies = ?


    (La Fayette, with a thick dictionary close by)

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