i would move the first settler north, and the second settler east or west, probably east though.
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I agree with H-Tower, in 3 turns we should be able to find either a special or river this way.
On roads: I usualy only start to build them when the settler needs to pass another city to get to its settling spot. Then just build the road between the 2 city's, repaet this with the settler from the second city who builds a road to the third.....etc.
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H Towers plan is good, N and East, but I still thinks that the settler moving north should be moved before the other settlers direction gets set.Creator of the Civ3MultiTool
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Reveal the maximum unknown territory!
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
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The only time you want to keep the second settler building city improvements is in an OCC.
Build the second city, and I approve of HTower's plan for exploration.Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
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One north, one east, sez I...Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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A NON Settler never needs support, and I consider that valuable. I'd love to keep him around forever; just think of the food and shields we'll save. Just leave him to build roads and such at no cost for the whole game and think of the savings.
I'd almost like to use both of them to search for huts and find new Settlers, but that probably doesn't work out over many trials.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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I take the point over a second city on good trade terrain (rivers), but what if we don't find one? A road serves us better than no road, and can we be certain there is a riveer within a few turns moves? At least it seems agreed to move the first settler north a tile.
This begs the question - how far do I go with the next moves? I could just move the settler north today and repost the situation. There is nothing else to decide upon, so for these first few turns I could do them every day or so until we get to the point that we know what we're doing for a while.
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I say we should go N and see what's there. Then probably W. Looking at the mountain/forest patterns, it would appear that the mountains continue S, and the forest goes N and S, only as wide as the mountain range. I'd have to consult my terrain2.gif to be sure, but I'd rather not. Not sure if that info means anything, just an observation. I would definatly build two cities right away, just probably not here.April City Planner in the 3rd Civ2 Democracy Game
Read Sluggy Freelance! Watch Homestar Runner! Papa Smurf is a Communist!
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Originally posted by cavebear
I'd almost like to use both of them to search for huts and find new Settlers, but that probably doesn't work out over many trials.
OTOH, you won't find any barbarians in huts either until you found city #1... so if we go hut hunting, we're quite likely to get NON units. I say explore until we find a decent starting spot - a special or 2, maybe a river, and hopefully we find a hut and get a faster explorer from it."I'm a guy - I take everything seriously except other people's emotions"
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Originally posted by MrWhereItsAt
This begs the question - how far do I go with the next moves? I could just move the settler north today and repost the situation. There is nothing else to decide upon, so for these first few turns I could do them every day or so until we get to the point that we know what we're doing for a while.
RJM at SleepersFill me with the old familiar juice
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