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  • #16
    i would move the first settler north, and the second settler east or west, probably east though.

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    • #17
      I agree with H-Tower, in 3 turns we should be able to find either a special or river this way.

      On roads: I usualy only start to build them when the settler needs to pass another city to get to its settling spot. Then just build the road between the 2 city's, repaet this with the settler from the second city who builds a road to the third.....etc.

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      • #18
        H Towers plan is good, N and East, but I still thinks that the settler moving north should be moved before the other settlers direction gets set.
        Creator of the Civ3MultiTool

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        • #19
          we're going to uncover only one more black tile, and I'm going to guess and say that it's another grassland tile.

          Under those conditions, which way would you move the second settler?

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          • #20
            Reveal the maximum unknown territory!

            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #21
              wander until we find a river or trade special and never even contemplate keeping the second settler, 2 settlers = 2 cities.
              The difference between genius and stupidity is that genius has its limits

              Hydey the no-limits man.

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              • #22
                The only time you want to keep the second settler building city improvements is in an OCC.

                Build the second city, and I approve of HTower's plan for exploration.
                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                "Remember the night we broke the windows in this old house? This is what I wished for..."
                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                • #23
                  One north, one east, sez I...
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                  • #24
                    A NON Settler never needs support, and I consider that valuable. I'd love to keep him around forever; just think of the food and shields we'll save. Just leave him to build roads and such at no cost for the whole game and think of the savings.

                    I'd almost like to use both of them to search for huts and find new Settlers, but that probably doesn't work out over many trials.
                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

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                    • #25
                      I take the point over a second city on good trade terrain (rivers), but what if we don't find one? A road serves us better than no road, and can we be certain there is a riveer within a few turns moves? At least it seems agreed to move the first settler north a tile.

                      This begs the question - how far do I go with the next moves? I could just move the settler north today and repost the situation. There is nothing else to decide upon, so for these first few turns I could do them every day or so until we get to the point that we know what we're doing for a while.
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

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                      • #26
                        sounds good to me, a turn or two a day until things get cracking

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                        • #27
                          I say we should go N and see what's there. Then probably W. Looking at the mountain/forest patterns, it would appear that the mountains continue S, and the forest goes N and S, only as wide as the mountain range. I'd have to consult my terrain2.gif to be sure, but I'd rather not. Not sure if that info means anything, just an observation. I would definatly build two cities right away, just probably not here.
                          April City Planner in the 3rd Civ2 Democracy Game
                          Read Sluggy Freelance! Watch Homestar Runner! Papa Smurf is a Communist!

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                          • #28
                            Originally posted by cavebear

                            I'd almost like to use both of them to search for huts and find new Settlers, but that probably doesn't work out over many trials.
                            You won't find any Settlers in huts if you still have a NON Settler active on the same continent... and you won't find any advanced Tribes until you place a city. That was demonstrated by solo, IIRC.

                            OTOH, you won't find any barbarians in huts either until you found city #1... so if we go hut hunting, we're quite likely to get NON units. I say explore until we find a decent starting spot - a special or 2, maybe a river, and hopefully we find a hut and get a faster explorer from it.
                            "I'm a guy - I take everything seriously except other people's emotions"

                            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                            • #29
                              Originally posted by MrWhereItsAt

                              This begs the question - how far do I go with the next moves? I could just move the settler north today and repost the situation. There is nothing else to decide upon, so for these first few turns I could do them every day or so until we get to the point that we know what we're doing for a while.
                              Hey - you're the president Play us through a thousand years or so in a session. If you get it wrong, we can just replace you with a banana at the end of the month.

                              RJM at Sleepers
                              Fill me with the old familiar juice

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                              • #30
                                Alrighty - am moving one settler north, then reposting the screenie.
                                Consul.

                                Back to the ROOTS of addiction. My first missed poll!

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