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1893 onwards: The President Reports

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  • 1893 onwards: The President Reports

    1893:
    Adjust productions, workers
    Chinese get Automobile
    Chinese sneak attack
    Mongols get electronics from vikings
    Vikings get flight, radio from mongols
    Celts get Mass Prod.
    Celts steal plastics
    Japanese sink transport with 2 freights
    Carthage gets radio from Vikings

    1894:
    Laser discovered, research choices are Guerilla, Robotics, Refrigeration . Research starts on Robotics.
    Population exceeds 28 million
    2 more SS completed
    Uranium from Cadiz arrives in Avila; 164 revenue
    Celts get electronics from Mongols
    Mongols get Adv Flight, Mass Prod from Celts
    Celts steal Space Flight
    Japanese get radio from Carthage
    Carth gets ToG from Japs

    1895:
    Robotics discovered, research starts on Superconductor
    6 more SS completed (11 total now)
    Gold from Avila arrives in Leptis Magna (124)
    Chinese develop Mass Prod
    Carths get Medicine from japs
    Japs get espionage from carths
    Mongols get plastics from celts
    Celts get Fission
    Celts start building spaceship
    Celts steal rocketry, mobile warfare
    Japs get automobile, mass prod from China
    China gets radio, ToG, espionage from Japs

    1896:
    5 more SS added (16)

    I'm going to temporarily stop playing and pick this back up tonight when I have more time to play a couple more turns. If the ministers think I should stop right now and send out the savegame, I can do that, too.
    Last edited by ixnay; March 19, 2003, 17:19.

  • #2
    Onward to fusion power!!!

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    • #3
      I've been expecting the Celts or Chinese to start a SS...
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      • #4
        I think the Celt SS affects our actions. We need to continue on a direct path to our own fastest SS, but we have the ability to affect the Celts more than they can us. I think we should consider action against them to disrupt their SS program. We have some cities close to them, and those cities are not important to our own SS program.
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        • #5
          perhaps some spies destroying there production might slow them up.
          The difference between genius and stupidity is that genius has its limits

          Hydey the no-limits man.

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          • #6
            I agree, lets send in the spies

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            • #7
              Why did our SMC not have a defence in place against the Celt spies? They're robbing us blind!

              Fighter planes do *very* well against spies approaching overland.
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              • #8
                A Spy attack on selected target cities would be very effective.
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                • #9
                  the strategy i would suggest could be compared to march madness let the fighters and other scouting units go out and meet the enemy on their terms, like extending the full court press with the guards selectively trapping the ball handler (enemy spies), and let our spies act like the big shot blocker in the middle for anyone that gets through. if we need to change some freights to spies or fighters, go ahead and do so.
                  Insert witty phrase here

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                  • #10
                    We can't reach the Celts with any Fighter units we have anywhere. Did you have something specific in mind?
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                    • #11
                      Originally posted by atawa
                      I agree, lets send in the spies
                      When did we get "Spies"?
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                      • #12
                        Originally posted by cavebear
                        We can't reach the Celts with any Fighter units we have anywhere. Did you have something specific in mind?
                        rush a fighter in Issus, and use the fighter to scout the area for approaching spies, taking them out if spotted. I personally like to have a 2-3 movement square on the approach route to slow units down. Since we have a river connecting "" and Issus, perhaps purchacing that city or putting a fort on the river and a couple units in it would work also - of course we'd need engineers to do that.
                        Insert witty phrase here

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                        • #13
                          Originally posted by SCG


                          rush a fighter in Issus, and use the fighter to scout the area for approaching spies, taking them out if spotted. I personally like to have a 2-3 movement square on the approach route to slow units down. Since we have a river connecting "" and Issus, perhaps purchacing that city or putting a fort on the river and a couple units in it would work also - of course we'd need engineers to do that.
                          OK, in what way will that slow down the Celt SS?
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                          • #14
                            Celts steal Space Flight.


                            Ixnay:

                            Both from Issus?

                            And why did you allow two spies to enter?
                            I can be blamed for not telling you to patrol, but to allow two to enter, and not on the same turn?

                            Every other freakin' front shut down.

                            Should have put patrol with the calvary one move down the river in my instructions.

                            rush a fighter in Issus,
                            This is a good option to protect superconductor and Fusion Power, when we get them.

                            For now, station two units, two squares outside of Issus to act as patrol units that cannot be bribed. Use the Calvary and one of the Riflemen.

                            *sigh* And to think I was worried about non-vet Riflemen against Battleships and Cruisers.

                            I think the Celt SS affects our actions. We need to continue on a direct path to our own fastest SS, but we have the ability to affect the Celts more than they can us. I think we should consider action against them to disrupt their SS program. We have some cities close to them, and those cities are not important to our own SS program.
                            Cavebear:

                            Several options:

                            We should rush our own spaceship.
                            Build and finish and launch. There is no way the AI will catch up when we finish fusion power, and complete a full spaceship.

                            What we need to do is to get serious regarding the construction of SS parts, so that we finish as soon as we discover Fusion Power, in 3-4 turns, IIRC.

                            Everything needs to be plowed into the construction of our spaceship parts except for the fighter in issus.

                            No more freight rushes. That approach has ended.
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                            • #15
                              Ah, I didn't see that the Celts had stolen plastics first. It still could slow the Celts towards superconductor and fusion power once we get it (and laser now) - depends on what they are researching now (hopefully something other than laser or fusion power). without superconductor they can't launch.
                              Insert witty phrase here

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