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1893 onwards: The President Reports

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  • #16
    Originally posted by cavebear


    OK, in what way will that slow down the Celt SS?
    I was speaking in the past tense... re Fighters. Rushing Spies will let us sabotage production... but frankly, the way the AI can move shields around, I doubt it's worthwhile. But then, I've never had to take that approach.

    If necessary, we launch, and then send an expeditionary force to the Celt capital to reel in their peat-powered spaceship.

    IMO of course. Keep the Freight rolling
    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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    • #17
      Originally posted by obiwan18


      No more freight rushes. That approach has ended.
      Without Freight, we don't have the coin to rush the spaceship, and we won't have the techs to finish it for a good 5 turns.
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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      • #18
        Obiwan - The President follows the guidance of the Ministers. If the Minister of War did not perceive a threat or transmit some warning to the President, he is not likely to act on it.

        The President is not responsible for identifying the oversights of the Ministers.

        Still, we go from those results as best we can, and usually without assigning blame. Some errors and oversights are to be expected. It's a Democracy Game; we do what we can as we are able.

        But don't blame the President for not seeing what he was not warned about.
        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

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        • #19
          My response was to SCG, yet you responded "I was speaking in the past tense". Interesting.
          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

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          • #20
            just as a reminder, SS parts cost 200 gp for 50 shields. A freight can be rushed from 1 shield produced for 150 gold. In a 10 shield production city, a freight can be rushed 2nd turn for 75 gold. As long as the Manhatten Project is still available, we can use freights to deliver 50 shields towards the SS parts. And if we get a large delivery for the freight, we can use a single freight to rush several SS parts.

            My example before would be we have 2 cities with 10 production and a city with 30 production. Those 3 cities combined can produce 1 SS structural every turn at a cost of 75 gold per turn. With a couple cities like CAPITOL producing freight every turn for delivery, we can fund many such SS parts, taking only a couple turns to build all structurals needed and then move on to components and modules. With enough gold and/or freights, we can rush the rest - we only need 3 modules, and components can be rushed with 2 freights and 120 gold.
            Insert witty phrase here

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            • #21
              Originally posted by cavebear
              My response was to SCG, yet you responded "I was speaking in the past tense". Interesting.
              Well, I had also advocated Fighters... so I jumped in using your response as a feeble excuse to take potshots at the 'sabotage production with spies' strategy. Sorry to have intruded on a private discussion
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

              Comment


              • #22
                Originally posted by Six Thousand Year Old Man


                Well, I had also advocated Fighters... so I jumped in using your response as a feeble excuse to take potshots at the 'sabotage production with spies' strategy. Sorry to have intruded on a private discussion
                Oh, it wasn't a private discussion. No prob there.
                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

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                • #23
                  Excuse one's ignorance, but we have a head start on the space race. The extra 25% power from the super conductor is a luxury at this point in time. Why do we not alter our tax ratios (in effect change our total revenue output to supporting the Spaceship), pump up the tax side of things, rush freight and/or SS bits and pieces, launch the accursed thing and then build up a nice little task force, a few nukes, some paratroopers to use in stomping the capital of any civilisation that tries to build a faster ship and actually manages toluanch it in time for it to become a threat to us.

                  In all honesty I would say that the chances of the AI luanching a ship before us is mininal. We are relatively half way in terms of structure.

                  This is a space race gentlemen, nothing else matters.
                  "the bigger the smile, the sharper the knife"
                  "Every now and again, declare peace. it confuses the hell out of your enemies."

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                  • #24
                    My apologies, guys, but I'm not going to be able to play more turns tonight. The program I had to do took longer than I had planned. I promise I'll try to get them played tomorrow morning/afternoon.

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                    • #25
                      But don't blame the President for not seeing what he was not warned about.
                      Indeed. I agree that I should have expected celtic spies, and that I am to blame for the first tech we had stolen.

                      I just have a problem with the second tech.
                      If we find a hole, is it not his responsibility to try to plug the hole to avoid further damage?

                      What's done is done. Now we have to finish this game and blast off this hostile planet.

                      We're not even in the 20th century, yet we are fearing an AI launch!

                      It would be better if the Celts stole superconductor than plastics, because we could hope that the AI builds additional Modules.

                      SCG:

                      How short are we for coin?
                      Can we sell some libraries the turn after fusion power to push for SS parts?

                      What about other infrastructure, such as factories, and platforms?

                      We should seriously consider this approach because a turn or two saved now, will pay huge dividends.
                      Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                      "Remember the night we broke the windows in this old house? This is what I wished for..."
                      2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                      • #26
                        not seeing the save, i have no idea what our tax situation is, although i am a bit confused at the delivery choices - we are getting less than 200 gold for them - with better choices we'd be getting 2-3x that. Avila=Cadiz is same continent, i would have reccommended Vigo or CAPITOL (CAPITOL only if all non-hides commodities are all blocked) - large cities on different islands. Also gold to Leptis Magna? why not deliver to a city that demands it - i bet again we'd get much more from Vigo or High Tower. (demanded)

                        If we can do decent deliveries, then I agree with atomant, we can pump taxes and let the deliveries discover the next to techs. And we can always do a firesale on the round we finish fusion power to aid in launch.

                        Also a shame about the freight on transport - another deviation from the plan i started before i moved on to city planner to have all transports end each round in the city for protection and allow for 1-turn deliveries to select AI cities and almost all domestic cities.
                        Insert witty phrase here

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                        • #27
                          Ok, onwards:

                          1896:
                          Troops moved outside Issus to intercept Celt spies
                          Carthaginian cruiser sunk off Amazon island
                          Carth. destroyer sunk off Obladi
                          Fighter sinks Mongol sub spotted off Kazan
                          Silver from Chii delivered to Canton (384)
                          Scientists alarmed by global warming
                          Celts build 5 SS Struct & 2 SS Component
                          Celts currently researching Combined arms

                          1897:
                          Superconductor discovered; Fusion research begins
                          4 struct & 1 component added (20.1)
                          2 spies destroyed outside Issus
                          Carth. cruiser sunk off Obladi
                          Chinese develop Mobile warfare
                          Carth. develop electronics
                          Mongols switch to republic
                          Celts build 2 SS Struct & 1 SS Component
                          Celts develop Combined Arms, Researching NONE
                          Japanese develop flight
                          Carth. get adv. flight, Auto from Vikings

                          1898:
                          Population exceeds 31 million
                          5 Struct built (25.1)
                          Temporary peace signed with Japanese
                          Silk from Vigo arrives in Izumo (220)
                          Gold from Capitol arrives in High Tower (488)
                          Uranium from St. Praski arrives in Saragossa (306)
                          Mongols develop Mobile warfare
                          Celt bomber strikes Cremona, kills rifleman
                          Mongols get fission from Celts
                          Sneak attack by japan (sink wounded cruiser)

                          1899:
                          Fusion Power discovered!
                          5 Struct + 1 Component built (30.1.1)

                          So there we are. We have all necessary techs and almost all SS Structurals. Save sent to ministers.

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                          • #28
                            Here's our beautiful spaceship:
                            Attached Files

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                            • #29
                              Originally posted by ixnay
                              Ok, onwards:

                              1896:
                              Silver from Chii delivered to Canton (384)
                              1898:
                              Gold from Capitol arrives in High Tower (488)
                              And there is a pamplona uranium freight which appears headed for WhereItsAt town

                              I know I'm no longer the trade minister, but its nice to see a couple of my freight deliveries i had advocated when i was in that position finally go through, and actually pay off

                              I'll take a look at the save and see if we can't get the SS finished this turn or not - we need 3 structurals (cheap), 14 components (moderate cost) and 3 modules (1276 gold if bought straight from 1 shieldx3). Since we have fusion power, if we can't built this turn, and if the trade and science ministers agree, we can push taxes to 70% (would net 1700 gold just from taxes) I don't see why we can't launch in 1-3 turns.

                              nice job in the 2nd half of the turns
                              Insert witty phrase here

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                              • #30
                                the end is in sight, great leader, as from the 1st Presdaiant of the game, I would like to say... DON'T SCREW UP LIKE ME!!!!
                                Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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