Perhaps the problem is that polls have become routine and simplistic, and that Ministers are not providing as much useful information as they could.
I have noticed that even I do not have as much interest in the polls lately. They used to be better. Proposed military campaigns were presented graphically with considerable detail, trade routes were detailed turn by turn to deliver, etc.
Partly, that's because as the situation became more advanced, it became difficult to post polls that applied to all areas, and as an A/C SS game, there were not many details to discuss; the path to the SS does not have many options.
I think that in a new militarily-oriented game, there will be many more things encouraging widespread discussion.
In addition, perhaps we need to become more stingent about "the same faces" running for office. We fell into that situation because too few new people were willing to announce for positions. But maybe instead of allowing multiple terms to experienced Ministers, we should just adopt a "2 terms and 1 out rule" keeping vacancies open for a week to recruit new Ministers.
I was surprised that, having gotten a group of players with Ministerial experience (10-15?) in the past 2 games, there are not routinely-contested elections each month. I have tossed my hat into the ring a couple of times when I preferred to take a month off, just to see some competition for jobs and to generate a little excitement.
And if there are people who want the details of the game so much, why are they not interesting in holding office in order to get them? It seems like a reasonable exchange to me.
I have noticed that even I do not have as much interest in the polls lately. They used to be better. Proposed military campaigns were presented graphically with considerable detail, trade routes were detailed turn by turn to deliver, etc.
Partly, that's because as the situation became more advanced, it became difficult to post polls that applied to all areas, and as an A/C SS game, there were not many details to discuss; the path to the SS does not have many options.
I think that in a new militarily-oriented game, there will be many more things encouraging widespread discussion.
In addition, perhaps we need to become more stingent about "the same faces" running for office. We fell into that situation because too few new people were willing to announce for positions. But maybe instead of allowing multiple terms to experienced Ministers, we should just adopt a "2 terms and 1 out rule" keeping vacancies open for a week to recruit new Ministers.
I was surprised that, having gotten a group of players with Ministerial experience (10-15?) in the past 2 games, there are not routinely-contested elections each month. I have tossed my hat into the ring a couple of times when I preferred to take a month off, just to see some competition for jobs and to generate a little excitement.
And if there are people who want the details of the game so much, why are they not interesting in holding office in order to get them? It seems like a reasonable exchange to me.

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