Originally posted by Scouse Gits
Even if a "drive-by" wrecker did appear are you telling me that the folk on this forum would not be capable of ignoring the incident? (After arranging a trip to Mingapulco for the offender.
) Civ 2 players are a cool and mature population.
Even if a "drive-by" wrecker did appear are you telling me that the folk on this forum would not be capable of ignoring the incident? (After arranging a trip to Mingapulco for the offender.
) Civ 2 players are a cool and mature population.
I'm worried about things more subtle and nearly undetectable. Someone who looks at the game to just to appear wise and skilled. To make reasonable "guesses" that aren't actually guesses. Which direction to send a settler, which city to send a freight transport to because it avoids an enemy ironclad near another city, which battles to avoid because there is an unseen backup defender.
And I don't mean to sound like I think cheating of this nature is routine. I don't; I'm not on a crusade against a known problem.
But there is something else too. Must *every* Demo Game group operate identically?
- not having access to the game yesterday kind of hindered my progress
Also trying to find a balance between freights and SS parts. of course if the freights get delivered for more than 200 gp, then it is more cost effective to rush SS parts rather than use the MP to speed production. Both strategies require the president to actively manage the cities each turn, or we would be building structurals every 3rd turn instead of every turn, provided we have the freight or gold to do so.
(unless we decide to impeach
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