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OK, a way to show a possible reccomendation to the President about city actions...
Comes in 4 parts, so be patient while I post them.
Attached Files
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
It will not surprise me if there are alternate suggestions for the actions in some cities. That's why I'm presenting specifics...
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
My only question is with the city walls in Cremona. Why do you suggest this build?
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
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Because Cremona is so close to an enemy. I don't mean to dabble in the concerns of the Minister of War, but I thought it would be OK if the city looked to its own defense just a bit.
Attached Files
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Originally posted by obiwan18
Very clean Cavebear!
It's much better than my old lists.
Prolly quicker for you as well.
In earlier times, I could just go through the cities on the game map geographically and list what I thought they needed to do. But now, with 35 cities and having to figure out the needs of the other Ministers, I had to build a tiny database. It wouldn't help much if I went through the list one time for the Minister of War and entered "needs Rifle to defend from Celts, and then went through later and thought, "Gee they need an Aquaduct".
This is the only way I can keep track of things. I'm getting old; my brain only works well on alternate Wednesdays.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
In that case, it would be better to produce ships for Cremona, to guard the sealanes. Citywalls aren't going to stop ships sent by the Celts to batter down the defenses.
Another option would be to build a Coastal Fortress.
Both of these would be better from a defensive standpoint than citywalls.
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
[broken record] Where's the Freight?[/broken record]
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Originally posted by Six Thousand Year Old Man
[broken record] Where's the Freight?[/broken record]
here's the 15 highest trade cities that can build freights in demand that don't have freight in its build queue - the number is the current max # of trade arrows, not the current trade arrows
Disclaimer: "A couple of these suggestions apply only for 1-2 turns, so would require a bit more micromanagement than is currently being used. Use as you see fit."
Amazon Island: (79/80) move worker from forest to ocean - increases tax and science by 2 and still allows library to be completed next turn. Put back on forest after completion of library
Avila: (full food box) assuming we rush to 160/200, remove forest worker, move grassland worker to ocean (3 elvi). This leaves 21 shields (enough for a 2-turn completion of superhighways). moving the worker from the 3-food to the 2-food will make the game place the worker on the 3-food trade space next turn when it grows. We currently have 5 unhappy people converted by 5 structures (max 5). the 3rd elvis ensures that the next pop (16) will be content instead of unhappy next turn and will celebrate. for the 2nd turn, when it grows to 17, we have our superhighways, put all elvi back to work using the forest or ocean depending on needs.
CAPITOL: use all available trade squares - current structures and tax rate makes the use of extra scientists from trade workers less productive rather than more productive (same science, lower production, gold and food)
Cartena: move worker from unroaded grassland to roaded, irrigated plains (gain 2 trade arrows)
Malaga: remove worker from forest - city will celebrate (if we rehome destroyer in st pratski or let sit for 2 turns) and will place worker back on the forest after growing, place elvis back on ocean after growing
Pamplona: put elvi to work in the fields
Saragossa: (61/80) move the grass worker to mines, move 2 plains workers to ocean, this leaves 10 shields per turn - once aquaduct is completed, rearrange
Seville: (assuming rushed to 160/200) Elvis to mines for 1 turn - after first turn, remove mine worker so when grows will not have an unhappy face (same discussion as for avila) and will celebrate from 10 to 11, next turn replace workers as desired
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
I now have Freight for Leon and Cordoba immediately, and "Freight Next" for Amazon Island, Avila, Cadiz, Capua, Cavebear City, and St Praski.
6 cities are building Superhighways, with a rush order for Cadiz. I suggest that the others be allowed to build a couple of turns then rushed at the President's discretion.
Will that be more satisfactory? Our aim is to please all Ministers and Citizens.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
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