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  • City-Planner Recommendations

    OK, a way to show a possible reccomendation to the President about city actions...

    Comes in 4 parts, so be patient while I post them.
    Attached Files
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    Next:
    Attached Files
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #3
      Third:
      Attached Files
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

      Comment


      • #4
        Last:
        Attached Files
        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

        Comment


        • #5
          It will not surprise me if there are alternate suggestions for the actions in some cities. That's why I'm presenting specifics...

          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

          Comment


          • #6
            Very clean Cavebear!

            It's much better than my old lists.



            Prolly quicker for you as well.

            My only question is with the city walls in Cremona. Why do you suggest this build?
            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
            "Remember the night we broke the windows in this old house? This is what I wished for..."
            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

            Comment


            • #7
              Because Cremona is so close to an enemy. I don't mean to dabble in the concerns of the Minister of War, but I thought it would be OK if the city looked to its own defense just a bit.
              Attached Files
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

              Comment


              • #8
                Originally posted by obiwan18
                Very clean Cavebear!

                It's much better than my old lists.



                Prolly quicker for you as well.
                In earlier times, I could just go through the cities on the game map geographically and list what I thought they needed to do. But now, with 35 cities and having to figure out the needs of the other Ministers, I had to build a tiny database. It wouldn't help much if I went through the list one time for the Minister of War and entered "needs Rifle to defend from Celts, and then went through later and thought, "Gee they need an Aquaduct".

                This is the only way I can keep track of things. I'm getting old; my brain only works well on alternate Wednesdays.

                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

                Comment


                • #9
                  In that case, it would be better to produce ships for Cremona, to guard the sealanes. Citywalls aren't going to stop ships sent by the Celts to batter down the defenses.

                  Another option would be to build a Coastal Fortress.

                  Both of these would be better from a defensive standpoint than citywalls.
                  Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                  "Remember the night we broke the windows in this old house? This is what I wished for..."
                  2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                  Comment


                  • #10
                    [broken record] Where's the Freight?[/broken record]
                    "I'm a guy - I take everything seriously except other people's emotions"

                    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                    Comment


                    • #11
                      Originally posted by Six Thousand Year Old Man
                      [broken record] Where's the Freight?[/broken record]
                      here's the 15 highest trade cities that can build freights in demand that don't have freight in its build queue - the number is the current max # of trade arrows, not the current trade arrows

                      Avila 72, (GEMS)
                      St. Pratski, 58 (GOLD)
                      Leon 57, (GEMS)
                      Cadiz 56, (GOLD, SILK, SPICE)
                      Malaga 46, (Wool)
                      Vigo 44, (SILK, Wool)
                      Granada, 41 (Wool)
                      Cordoba, 37 (GOLD)
                      Obladi, 35 (Wool)
                      Amazon Island, 32 (GOLD)
                      Whale Island, 31 (Beads, GOLD)
                      Naples, 30 (WINE)
                      Cavebear City, 21 (SILK) 0 trade routes
                      Cremona, 21 (SILK, SPICE) 0 trade routes
                      Quinsay, 18 (WINE) 0 trade routes

                      *ponders what his reports will look like as we currently have 3 freights built that are in demand of the 33 in stock*
                      Insert witty phrase here

                      Comment


                      • #12
                        Disclaimer: "A couple of these suggestions apply only for 1-2 turns, so would require a bit more micromanagement than is currently being used. Use as you see fit."

                        Amazon Island: (79/80) move worker from forest to ocean - increases tax and science by 2 and still allows library to be completed next turn. Put back on forest after completion of library

                        Avila: (full food box) assuming we rush to 160/200, remove forest worker, move grassland worker to ocean (3 elvi). This leaves 21 shields (enough for a 2-turn completion of superhighways). moving the worker from the 3-food to the 2-food will make the game place the worker on the 3-food trade space next turn when it grows. We currently have 5 unhappy people converted by 5 structures (max 5). the 3rd elvis ensures that the next pop (16) will be content instead of unhappy next turn and will celebrate. for the 2nd turn, when it grows to 17, we have our superhighways, put all elvi back to work using the forest or ocean depending on needs.

                        CAPITOL: use all available trade squares - current structures and tax rate makes the use of extra scientists from trade workers less productive rather than more productive (same science, lower production, gold and food)

                        Cartena: move worker from unroaded grassland to roaded, irrigated plains (gain 2 trade arrows)

                        Malaga: remove worker from forest - city will celebrate (if we rehome destroyer in st pratski or let sit for 2 turns) and will place worker back on the forest after growing, place elvis back on ocean after growing

                        Pamplona: put elvi to work in the fields

                        Saragossa: (61/80) move the grass worker to mines, move 2 plains workers to ocean, this leaves 10 shields per turn - once aquaduct is completed, rearrange

                        Seville: (assuming rushed to 160/200) Elvis to mines for 1 turn - after first turn, remove mine worker so when grows will not have an unhappy face (same discussion as for avila) and will celebrate from 10 to 11, next turn replace workers as desired
                        Insert witty phrase here

                        Comment


                        • #13
                          You mean that of all the Freights we have, only 3 of them are for demanded goods?

                          (edit: I see from another post that there are indeed only 3 demanded Freights. I had no idea. I will change some cities to Freights)
                          Last edited by cavebear; February 8, 2003, 17:28.
                          Civ2 Demo Game #1 City-Planner, President, Historian
                          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                          Civ2 Demo Game #3 President, Minister of War, President
                          Civ2 Demo Game #4 Despot, City-Planner, Consul

                          Comment


                          • #14
                            Originally posted by cavebear
                            You mean that of all the Freights we have, only 3 of them are for demanded goods?
                            And one of them a gems freight seen in the picture by Darkness Fort, presumably headed there?

                            That was one of the reasons i started the WIA town poll
                            Insert witty phrase here

                            Comment


                            • #15
                              I now have Freight for Leon and Cordoba immediately, and "Freight Next" for Amazon Island, Avila, Cadiz, Capua, Cavebear City, and St Praski.

                              6 cities are building Superhighways, with a rush order for Cadiz. I suggest that the others be allowed to build a couple of turns then rushed at the President's discretion.

                              Will that be more satisfactory? Our aim is to please all Ministers and Citizens.
                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
                              Civ2 Demo Game #4 Despot, City-Planner, Consul

                              Comment

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