All right- my first thread on the DG
Here is the posted copy of my report to president Cavebear, with my recommendations for each city's production as well as worker reallocation.
Please append comments, suggestions and points of view that I have not properly considered.
Capitol: Remove worker from Tundra and change to scientist. This will increase science from 63- 76 although putting Capitol in a food deficit of 2.
Women's Suffrage should be rushed in Capitol using stockpiled caravans, as well as rushbuilt caravans from other homeland cities.
Seville: Rushbuild caravan in Seville. Building a library will increase science +6 beakers, and should be next on build queue
St. Praski: relocate worker from ocean square to irrigated grassland shield square. 3fs2t better than 1f3t. Rushbuild caravan in production. Harbour should be next in queue, increasing food +7
Cordova: Continue building university
Salamanca: Relocate worker from forest to irrigated plains square. 2f1s2t better than 1f2s. Continue building library.
Barcelona: Fire evil elvis,
place new worker on ocean square.
Switch current build from engineer to freight, rushbuild freight.
Next up should be university, as Barcelona is producing 36 science.
Valladolid: Sell unneeded courthouse. Change production from frieght to engineer. After engineer is built, build harbour to increase food production.
Saragossa: Continue building marketplace.
Cadiz: Switch worker from sea 1f3t to mined hill, 1f3s. Continue building Library.
Bilbao: Rushbuild freight (8 shields required, but only 7 production). Next in queue is another freight.
Grenada: Transfer worker from sea to plains, rushbuild freight. Next in build queue is Library to add +5 to science. Also- Aqueduct needed for further city growth.
Malaga: Continue building marketplace.
Pamplona: Continue building Library
Vigo: Continue building Library
Avila: Continue building Library
Leon: Transfer worker from unworked grassland to ocean, 1f3t better than 2f. Continue building Library.
Freeport: Continue building marketplace. Next on build queue are Engineers.
Obladi: Continue building marketplace.
Santander: Switch from caravan to engineers. Next on build queue is harbour.
Whale Island: Continue building caravan. Next on build queue is marketplace.
Panama Canal: Continue building marketplace. No coastal fortress unless people
vote in favour.
Cartagena: Switch from unworked grassland square to ocean square. Switch from marketplace to engineer. Next in build queue is marketplace.
Naples: Build engineer to settle island.
Cunaxa: Transfer worker from forest to grassland shield square. Rushbuild temple. Next up on build queue is Engineer to settle empty part of island.
Cremona: Switch from muskets to engineer.
Cannae: Switch from muskets to engineer.
Capua: Continue building marketplace

Here is the posted copy of my report to president Cavebear, with my recommendations for each city's production as well as worker reallocation.
Please append comments, suggestions and points of view that I have not properly considered.
Capitol: Remove worker from Tundra and change to scientist. This will increase science from 63- 76 although putting Capitol in a food deficit of 2.
Women's Suffrage should be rushed in Capitol using stockpiled caravans, as well as rushbuilt caravans from other homeland cities.
Seville: Rushbuild caravan in Seville. Building a library will increase science +6 beakers, and should be next on build queue
St. Praski: relocate worker from ocean square to irrigated grassland shield square. 3fs2t better than 1f3t. Rushbuild caravan in production. Harbour should be next in queue, increasing food +7
Cordova: Continue building university
Salamanca: Relocate worker from forest to irrigated plains square. 2f1s2t better than 1f2s. Continue building library.
Barcelona: Fire evil elvis,

Switch current build from engineer to freight, rushbuild freight.
Next up should be university, as Barcelona is producing 36 science.
Valladolid: Sell unneeded courthouse. Change production from frieght to engineer. After engineer is built, build harbour to increase food production.
Saragossa: Continue building marketplace.
Cadiz: Switch worker from sea 1f3t to mined hill, 1f3s. Continue building Library.
Bilbao: Rushbuild freight (8 shields required, but only 7 production). Next in queue is another freight.
Grenada: Transfer worker from sea to plains, rushbuild freight. Next in build queue is Library to add +5 to science. Also- Aqueduct needed for further city growth.
Malaga: Continue building marketplace.
Pamplona: Continue building Library
Vigo: Continue building Library
Avila: Continue building Library
Leon: Transfer worker from unworked grassland to ocean, 1f3t better than 2f. Continue building Library.
Freeport: Continue building marketplace. Next on build queue are Engineers.
Obladi: Continue building marketplace.
Santander: Switch from caravan to engineers. Next on build queue is harbour.
Whale Island: Continue building caravan. Next on build queue is marketplace.
Panama Canal: Continue building marketplace. No coastal fortress unless people
vote in favour.
Cartagena: Switch from unworked grassland square to ocean square. Switch from marketplace to engineer. Next in build queue is marketplace.
Naples: Build engineer to settle island.
Cunaxa: Transfer worker from forest to grassland shield square. Rushbuild temple. Next up on build queue is Engineer to settle empty part of island.
Cremona: Switch from muskets to engineer.
Cannae: Switch from muskets to engineer.
Capua: Continue building marketplace
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