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  • City planning report

    All right- my first thread on the DG

    Here is the posted copy of my report to president Cavebear, with my recommendations for each city's production as well as worker reallocation.

    Please append comments, suggestions and points of view that I have not properly considered.

    Capitol: Remove worker from Tundra and change to scientist. This will increase science from 63- 76 although putting Capitol in a food deficit of 2.
    Women's Suffrage should be rushed in Capitol using stockpiled caravans, as well as rushbuilt caravans from other homeland cities.

    Seville: Rushbuild caravan in Seville. Building a library will increase science +6 beakers, and should be next on build queue

    St. Praski: relocate worker from ocean square to irrigated grassland shield square. 3fs2t better than 1f3t. Rushbuild caravan in production. Harbour should be next in queue, increasing food +7

    Cordova: Continue building university

    Salamanca: Relocate worker from forest to irrigated plains square. 2f1s2t better than 1f2s. Continue building library.

    Barcelona: Fire evil elvis, place new worker on ocean square.
    Switch current build from engineer to freight, rushbuild freight.
    Next up should be university, as Barcelona is producing 36 science.

    Valladolid: Sell unneeded courthouse. Change production from frieght to engineer. After engineer is built, build harbour to increase food production.

    Saragossa: Continue building marketplace.

    Cadiz: Switch worker from sea 1f3t to mined hill, 1f3s. Continue building Library.

    Bilbao: Rushbuild freight (8 shields required, but only 7 production). Next in queue is another freight.

    Grenada: Transfer worker from sea to plains, rushbuild freight. Next in build queue is Library to add +5 to science. Also- Aqueduct needed for further city growth.

    Malaga: Continue building marketplace.

    Pamplona: Continue building Library

    Vigo: Continue building Library

    Avila: Continue building Library

    Leon: Transfer worker from unworked grassland to ocean, 1f3t better than 2f. Continue building Library.

    Freeport: Continue building marketplace. Next on build queue are Engineers.

    Obladi: Continue building marketplace.

    Santander: Switch from caravan to engineers. Next on build queue is harbour.

    Whale Island: Continue building caravan. Next on build queue is marketplace.

    Panama Canal: Continue building marketplace. No coastal fortress unless people
    vote in favour.

    Cartagena: Switch from unworked grassland square to ocean square. Switch from marketplace to engineer. Next in build queue is marketplace.

    Naples: Build engineer to settle island.

    Cunaxa: Transfer worker from forest to grassland shield square. Rushbuild temple. Next up on build queue is Engineer to settle empty part of island.

    Cremona: Switch from muskets to engineer.

    Cannae: Switch from muskets to engineer.

    Capua: Continue building marketplace
    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
    "Remember the night we broke the windows in this old house? This is what I wished for..."
    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

  • #2
    It's difficult to comment without the save file !
    But the whole seems logical.

    Why no costal fort in Panama ?
    JCP
    Paris, FRANCE

    Comment


    • #3
      Obviously we don't require $ or science beakers from freights anymore.

      The difference between genius and stupidity is that genius has its limits

      Hydey the no-limits man.

      Comment


      • #4
        well if there is enough money to make this round of builds...then freight can wait.....so long as the golden rule of libs and markets is followed......don't waste money on buildings that don't offer the empire a benefit both short or longterm, its better to just build caravans
        Boston Red Sox are 2004 World Series Champions!

        Comment


        • #5
          Valladolid: Sell unneeded courthouse. Change production from frieght to engineer. After engineer is built, build harbour to increase food production.

          what will this do to happiness?

          after this round of marketplaces and libraries we can go back to caravans. besides, don't we need a navy to defend our transports anyways? it will take planning to do that

          Comment


          • #6
            i know the markets and libs don't cost us, we have ASTF....just make sure that the cities will benefit from the long term building of those said improvements....

            i am a huge fan of rushbuilding things...which means delivering freight.....and taking a turn off to rush build a market, freight, library etc....

            not 100% sure how were doing it here
            Boston Red Sox are 2004 World Series Champions!

            Comment


            • #7
              Looks like a pretty damned good plan to me.
              "The price of freedom is eternal vigilance." -Thomas Jefferson
              Former Minister of City Planning of the third Civ2 Democracy Game
              Former Minister of Science of the third Civ2 Democracy Game
              Former Imperial Expansion Minister of the first Civ2 Democracy Game

              Comment


              • #8
                Some information of city shield production.
                Attached Files
                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

                Comment


                • #9
                  Notice that most of our cities are very low on usable shields, and that some are practically stagnant. We just can't build very many city-structures quickly in most places (Freight or otherwise). I think we need to invest in shield production technologies for a bit for long-term survival.
                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

                  Comment


                  • #10
                    cavebear i agree.....i think we should steal techs to upgrade the military, while foucussing on shield production, caravans, and hoovers....but get us some military, cuz we could be spanked otherwise.

                    dips are wasting away
                    Boston Red Sox are 2004 World Series Champions!

                    Comment


                    • #11
                      How low is the schield production in each city !
                      We need working forest and building factories in main cities.
                      And have we not too many units to be supported ?
                      JCP
                      Paris, FRANCE

                      Comment


                      • #12
                        i think maybe we should trim the military, (after) we steal the techs to upgrade what we have. if we keep our rivals away, we should have nothing to fear on our home front????????

                        there fore one defender per city is all that is required....
                        Boston Red Sox are 2004 World Series Champions!

                        Comment


                        • #13
                          Thanks CannonFodder!

                          As for Valladolid- we will be fine with selling courthouse. We have 30% lux for our taxes. Valladolid has 4 happies and 1 unhappy, reduced to 3 happies without the courthouse. Should be fine. Also one of those unhappies will become a engineer.

                          I can see only 7 cities that will benefit at all from factories at this time, from Cavebear's post. However, I want to get all libraries and marketplaces in place before increasing shield production.

                          I recommend we begin the research track to Miniturisation in order to increase shield production across the board. Ocean squares are great for trade but poor for production.

                          I'm not in favour of coastal fortress at this time because of the high cost and the defending riflemen.

                          War-
                          We have 4000+ gold so we are in good shape to rushbuild many improvements and our necessary wonders. I've only suggested the few necessary, and left the rest to Cavebear's discretion.
                          Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                          "Remember the night we broke the windows in this old house? This is what I wished for..."
                          2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                          Comment


                          • #14
                            Originally posted by War4ever
                            i think maybe we should trim the military, (after) we steal the techs to upgrade what we have. if we keep our rivals away, we should have nothing to fear on our home front????????

                            there fore one defender per city is all that is required....
                            I disagree. The Barbs and AIs have no trouble dropping 4 or 5 Vet Crusaders or Dragoons on our cities. One defender is not sufficient. We don't even have City Walls except at CAPITOL!
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #15
                              Originally posted by obiwan18
                              I can see only 7 cities that will benefit at all from factories at this time, from Cavebear's post. However, I want to get all libraries and marketplaces in place before increasing shield production.
                              One correction to that chart: Bilboa has 10 total shields, not 3. But I agree that not every city would benefit sufficiently from a Factory at this time. But Factories are an investment that will pay off through time. Building a Factory first, however painful, will allow the other things to be built faster. Factories, with Hoovers, double your shields.

                              I recommend we begin the research track to Miniturisation in order to increase shield production across the board. Ocean squares are great for trade but poor for production.
                              I want those Offshore Platforms, too; we'll get a lot of shields that way. But that tech is at least 5 techs away even if we went straight for it.

                              I'm not in favour of coastal fortress at this time because of the high cost and the defending riflemen.
                              Ironclads will wipe out all our coastal cities without Coastal Fortresses. We demonstrated that (in reverse) in the last game far too clearly.

                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
                              Civ2 Demo Game #4 Despot, City-Planner, Consul

                              Comment

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