Let's keep things peaceful with them. It would be nice to not have to fight too many wars at once!
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Foriegn Minister's Report: Mongolians in 1660
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If I understand the "Key Civ" concept correctly, then (to simply it greatly) our tech beaker cost is a ratio of the number of *our* techs to the number of the Key Civ's techs.
What a wierd and amazing idea!
So, since we are "Supreme", if we gift techs to the Purple civ, our tech beaker cost will be lowered. I'd summarize tech-gifting this way:
1A. If we have more techs than the Key civ, then our costs are higher than the average cost (for all civs).
1B. If our techs are the same number, we pay the average cost per tech.
1C. If our techs are fewer, then we pay a lower than average cost per tech.
2A. If our power rating changes, then we have a different Key Civ.
2B. Dropping one rating to "Mighty" would compare us to the Orange (Caths).
2C. Dropping 2 ratings to "Strong" would compare us to the Light Blue (Chinese). Not too bad...
3. Tech-gifting could be very advantageous to us, but we have to watch our power rating *very* carefully (having our Key Civ change to the Carths would be a disaster)!
I hope I got all that right!
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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I'm fascinated by the Key Civ idea, having only read about it recently. If we wanted to be very "manipulative" of the game, we could attack the Mongols, reduce them to a pitiful size, then make peace and keep gifting techs. Whilst I shall be trying this out VERY soon myself (being an extremely manipulative kinda guy), I'm not sure it would be in the spirit of this game .
Perhaps gift a few techs now, but keep a close eye on their progress - we don't want them to get out of hand."It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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Originally posted by atawa
Just give them all the techs that are widely spread across the globe allready.
We dont want to give them Nuclear Fision just to lower our beaker count now do we?Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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Does our key-civ for tech gifting only depend on our power rating as Supreme? Would it change, or would the benefits of each tech gift change if Purple rises on the Powergraph as a result of tech-gifting?
It might be beneficial to crush the mongols once we have a good idea of military strength and reduce them to one city as suggested by Bruce. Then we can tech gift without fear of them catching up to us. It has always been my experience that the nation I make friends with always contends because I tend to share technologies with them and no one else.
It might also be prudent to cripple their tech research rates by tech gifting the key civ of Purple, although that is somewhat tricky as both civs will be shifting in the power rating unless severly confined by Apolyton.
Otherwise,
make peace and ship caravans to the Mongols.Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
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As soon as President Hydey establishes an embassy with the Mongols (as he is already working on doing), we will know where we stand relative to them on numbers of techs. Then, we will know what we can gift to them that other civs already have (and would trade to them anyway soon enough).
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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