We need a Embassy, with out, I makes my job tought.
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Foriegn Minister's Report: Mongolians in 1660
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Foriegn Minister's Report: Mongolians in 1660
44A- Peace :love:20.45%9A- War :evilgrin:0.00%0B- Trade tech13.64%6B- Don't trade tech4.55%2B- Steal tech6.82%3C- Trade Carvans18.18%8C- Don't trade Carvans0.00%0D- Make a Embassy27.27%12D- Don't make a Embassy0.00%0Banana!9.09%4The poll is expired.
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321Tags: None
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Re: Foriegn Minister's Report: Mongolians in 1660
we have 2 diplos on boats headed in there direction, the nearest will head directly to this city while the other keeps discovering new lands in the scearch for the Vikings. We are about 8 turns from getting the diplo there and then you may get you embassy my loyal foreign minister, unless the people vote against one.Originally posted by 123john321
We need a Embassy, with out, I makes my job tought.
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man.
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because for some reason the boat that was exploring up there had no-one on board to make contactOriginally posted by 123john321
You have 3 days to vote.... HEY WAIT, WHY HAVEN'T WE MADE CONTACT WITH THEM?????
rather than moving it back to our lands for 12 turns to pick up someone , I chose to keep exploring while sending diplos on other boats up that way as well.The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man.
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Yes, embassy first, decisions afterwards. We shouldn't try to make serious decisions in the absence of information.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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try to be peaceful...build embassy and then we can make some real offical statement.
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Since we're 8 turns away, the embassy is an obvious first step.
Atawa, perhaps you can explain the Key Civ Tech-Gifting concept to the class. It's tough to get your arms around a concept that "feels" like it reduces your tech leadership. Perhaps in a fresh thread...
Or maybe we can assign everyone homework in the Great Library...
Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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I'm not much of a teacher, check it out for yourself:
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