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  • #16
    I like starting at 4000BC but with much harder conditions:

    * Give AI at least Mon and a dozen other techs and +/- 10 city's in good locations.
    * Ban all wonders.
    * Start on a 3-4 city island making sure we dont get to explore other islands untill after nav.

    Has anyone thought about tweaking rules.txt for deity+ or massive barbs?

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    • #17
      play OCC on a large map (but toggle the bloodlust-mode) and by the time the 1-city has arrived at the moment it would have won the game, we start our conquest game?


      This could be intriguing.

      One city comeback. How many techs would we start with?
      Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
      "Remember the night we broke the windows in this old house? This is what I wished for..."
      2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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      • #18
        Originally posted by Ben Kenobi


        This could be intriguing.

        One city comeback. How many techs would we start with?
        euhm the techs needed in a normal OCC to win space-race?

        Er, the Babs are closest, unless there are more off the side of the map that I can't see but you've basically got three civs with a chance of winning the game and four fillers.
        the big image is of the firts save(196??) in the second save both the Japanese(green) and Spanish(yellow) have just under 50 cities (IIRC)...If we would start then as Carthagians...8 cities and technological retarded(and by the second save lost half their land to the Japanese...

        You seem to be more keen on having an evenly-matched modern war with the AI civs who are strong enough to put up a fight, whereas I still like the decision-making of the early game with regard to tech, exploration and city founding.
        I like that too, but in the last games we kicked the AI's butt before it could even get to some decent troops.
        With this in mind the option to play as a respawned civ might be beter suited.

        Why are we the only two discussing this? It's starting to look a bit spammy and someone might come along and ask us to go to the 'poly chatroom (which I can't). We need input from the other citizens of the Apolyton democracy!
        all have heared it...give your input


        I don't think I've ever seen 50+ cities out of the AI in MGE. In ToT it happens a lot. Of course, how many of us have ToT?
        all versions of civ can play 2.42 saves?(I seem to be able to get them to evolve a little...but then again I tend to be very peacefull...before I whipe them out )

        Shade
        ex-president of Apolytonia former King of the Apolytonian Imperium
        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
        shameless plug to my site:home of Civ:Imperia(WIP)

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        • #19
          One more suggestion.

          We could try a revolutions game. Revolutions every OEDO year, cycling through the governmental forms, in this order.

          Despotism - Monarchy - Republic - Fundamentalism - Communism - Democracy.

          Of course, if all you have is despotism, you revolt and form another despotic government.

          It also sucks if you're a Democracy and have to revolt to Despotism.
          Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
          "Remember the night we broke the windows in this old house? This is what I wished for..."
          2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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          • #20
            1. If we want to do something along the lines of just building 1 city and hitting enter a lot of times so the AI can build up the civs while we give them a head start, I'd be willing to do the tedious part.

            2. We could play a previous game as one of the weaker civs (like the Russians when the white civ respawned after the Romans were eliminated).

            3. We could further restrict our abilities (like "no RR" or "no Dips/Spies", or "not capturing cities with Wonders until 1900 AD".

            4. I propose the following initial poll just to find out a basic question (to vote for 2 only):

            A. Play with advanced units
            B. Play with greater restrictions
            C. Play a previous game as a weak civ
            D. Play as 1 city until a particular year
            E. Rotate governments
            F. Set a fixed tax rate or limits on any part of tax rate

            Other suggestions for a poll are welcome. If these seem a good start, I will set it up.

            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #21
              Originally posted by Ben Kenobi
              One more suggestion.

              We could try a revolutions game. Revolutions every OEDO year, cycling through the governmental forms, in this order.
              There's a succession game with that rule in place. I wouldn't favour a demogame with this rule.

              How about a scenario - say, WWII as the French or Spanish?
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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              • #22
                Isn't there already a Demo2 Scenario site? I think we want to stay out of their territory and not get into that here.

                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

                Comment


                • #23
                  Originally posted by Ben Kenobi
                  One more suggestion.

                  We could try a revolutions game. Revolutions every OEDO year, cycling through the governmental forms, in this order.

                  Despotism - Monarchy - Republic - Fundamentalism - Communism - Democracy.

                  Of course, if all you have is despotism, you revolt and form another despotic government.

                  It also sucks if you're a Democracy and have to revolt to Despotism.
                  From experience with the Silly Rules game, this certainly makes the game more difficult. But also from the Silly Rules game, I believe some other restriction is also needed - no trade, no wonders, restrictions on research, something like that.

                  RJM at Sleeper's
                  Fill me with the old familiar juice

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                  • #24
                    You want restrictions?

                    Government cycles (like Ben suggested)
                    One government (Monarchy's maximum city limit would make things interesting)
                    Alphabetical/reverse alphabetical research choices
                    No bribery
                    No building of infantry, calvary, boats (perhaps not with no bribery), planes, missiles, dips, vans.
                    Coastal cities can only be taken by marines
                    No rushbuying
                    Minimum/maximum treasury imposed.
                    Trade sliders set at the start of the game.
                    More happy than content (see SG's idea in the Scenario suggestions thread)
                    No working of specials
                    No settler improvements
                    No new cities founded after capital (not OCC)
                    All units must have an attack value (no dips, vans, galleons or transports)
                    War/peace with as many civs as possible at once
                    Must accept all diplomatic offers - give techs/cash/declare war
                    Cities can only be taken by a particular type of unit.
                    The President must be one over the eight while playing all of the turns.

                    Pick and choose between them. Or suggets more of your own. I'm sure I haven't exhausted even half of the possibilities.

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                    • #25
                      Why not a space race game with no camels and no tech theft. It would mean we would have to build ALOT of cities and then of course research would be a little slow so it would mean growth restrictions until demo and happy issues once there. Also I like the idea of a accelerated start up for AI civs.

                      edit:
                      That could also mean that the warmongering types would have some fun conqouring more advanced civs so that we may advance in science.

                      We could also require an "all tech" strategy that would require all the techs in the first column of the tech tree be researched before any in the second column.
                      Last edited by Zedd; December 1, 2003, 14:42.
                      Wizards sixth rule:
                      "The only sovereign you can allow to rule you is reason."
                      Can't keep me down, I will CIV on.

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                      • #26
                        Space race without camels and tech theft is not that potent a restriction.

                        Now, if we started on an itty bitty island or confined between some strong AIs, then that could be interesting.
                        Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                        "Remember the night we broke the windows in this old house? This is what I wished for..."
                        2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                        • #27
                          Yeah, that was how many of us played our first games, and I'm sure that most of us won. That may have been on chieftain level, but with the knowledge we now have it'd still offer little challenge.

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                          • #28
                            Well, would someone else like to whittle down the choices for the next game? In the preliminary poll, there were 3 votes for playing straight up and just ripping the other civs apart, 3 for playing as 1 city until a particular year, and 2 for playing with advanced units. Some other suggestions (greater restrictions, playing a previous game as a weak civ, rotating governments, and setting a permanent tax rate) got 1 vote each.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

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                            • #29
                              Well, since no one jumped to offer alternatives, I suggest we follow the 2 top vote-getting options.

                              We play a 1 city game till a particular year, and we play a relatively straight-up game. We start on a small island where we cannot reach other land with Triremes.

                              If that seems like a good basic starting position, what other restrictions might we want, recognizing that we will be at a severe disadvantage when we meet "the rest of the world".

                              Maybe we should allow Trade this time, since it won't benefit us until well into the future and prohibit Diplomats/Spies to limit our knowledge of the other civs.

                              We might want to forbid ourselves Ironclads, since we used them so successfully in a previous game.

                              Let's give ourselves the freedom to use any government, since we limiting ourselves (officially or in practice) in the past two games.

                              Thoughts?
                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
                              Civ2 Demo Game #4 Despot, City-Planner, Consul

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                              • #30
                                Originally posted by cavebear
                                Well, since no one jumped to offer alternatives, I suggest we follow the 2 top vote-getting options.

                                We play a 1 city game till a particular year, and we play a relatively straight-up game. We start on a small island where we cannot reach other land with Triremes.

                                If that seems like a good basic starting position, what other restrictions might we want, recognizing that we will be at a severe disadvantage when we meet "the rest of the world".

                                Thoughts?
                                I think it would be more fun to give the AIs advantages than to give ourselves disadvantages.

                                Otherwise, starting on a small island and being limited to 1 city until, say, 1000 AD, should be a decent challenge (see the Sailing Succession game for corroboration ).
                                "I'm a guy - I take everything seriously except other people's emotions"

                                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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