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  • #31
    If we are going for conquest (when did we ever do anything else?) I suggest we remain spotless at all times.

    RJM at Sleeper's
    Fill me with the old familiar juice

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    • #32
      OK, that's two good opinions. Others?
      Last edited by cavebear; December 6, 2003, 03:28.
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

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      • #33
        Originally posted by Six Thousand Year Old Man


        I think it would be more fun to give the AIs advantages than to give ourselves disadvantages.

        Otherwise, starting on a small island and being limited to 1 city until, say, 1000 AD, should be a decent challenge (see the Sailing Succession game for corroboration ).
        sounds good...

        If we are going for conquest (when did we ever do anything else?) I suggest we remain spotless at all times.
        although that might sound interesting is it even theoretically possible? I mean as soon as we start fighting will our reputation not drop?

        So when do we start

        Shade
        (Long live Sinterklaas )
        ex-president of Apolytonia former King of the Apolytonian Imperium
        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
        shameless plug to my site:home of Civ:Imperia(WIP)

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        • #34
          Originally posted by shade

          although that might sound interesting is it even theoretically possible? I mean as soon as we start fighting will our reputation not drop?
          Not necessarily. So long as we don't break any peace treaties, steal techs while at peace, etc., we can conquer the world and remain Spotless.

          The trick is to provoke the AIs into attacking, and then refuse peace when offered.

          Being Spotless has many advantages, IMO... tech swapping is easier... gifts/tribute are easier to get.

          Of course, regardless of reputation, they'll hate us in the end... as always.
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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          • #35
            Tribute is especially powerful with a spotless reputation. It's a nice bonus to immediately provoke the civ into attacking after they have drained their treasury.
            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
            "Remember the night we broke the windows in this old house? This is what I wished for..."
            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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            • #36
              So what specifically are you proposing we do?
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

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              • #37
                Originally posted by Six Thousand Year Old Man

                The trick is to provoke the AIs into attacking, and then refuse peace when offered.
                You don't even need to refuse peace to conquer the world while staying spotless. In my current game, I accepted 400 gold to give the Celts a cease fire. In the same turn, I killed a wandering Bab dip and the Celts (who were allied with the Babs) declared war straight away. Apparently you don't have to be stupid to be an AI civ, but it doesn't stand in your way.

                RJM at Sleeper's
                Fill me with the old familiar juice

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                • #38
                  I like the idea of keeping a spotless rep.
                  and the one city idea will make the city planner job a breeze. I also agree with cavebear about the trade and clads, but think we should refrain from wonders like marco and the light house that could circumvent the restrictions we are putting on ourselves.

                  on a lighter note...
                  I may have a map we could use, its a small island the shape of a bannanna with large land masses all arround I made it when I first started posting here.
                  Wizards sixth rule:
                  "The only sovereign you can allow to rule you is reason."
                  Can't keep me down, I will CIV on.

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                  • #39
                    What am I proposing that we do?

                    Go with keepiing a spotless reputation.
                    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                    "Remember the night we broke the windows in this old house? This is what I wished for..."
                    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                    • #40
                      Are there hard and fast rules about how to do that? We would still have to list those ways of losing "spotless" in terms of restrictions. What happens if we lose our spotless reputation? Does it mean we lose? Do we have to pay some defined penalty if we lose the spotless reputation?

                      It is an interesting idea, but I'm not sure it is entirely in our control to follow as a rule. I'd rather we played in terms of things we cannot do that are our decisions to do or not do. We can choose not to build caravans, for example, and we know (absolutely and completely) if we fail that (i.e., we built a caravan). But something less specific like reputation can be much less certain.
                      Civ2 Demo Game #1 City-Planner, President, Historian
                      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                      Civ2 Demo Game #3 President, Minister of War, President
                      Civ2 Demo Game #4 Despot, City-Planner, Consul

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                      • #41
                        Let's try this... people post the 3 basic things they would like to see as conditions in the next game. I take the most commonly-expressed ideas and form them into a poll.

                        My ideas:

                        1. One city until X year
                        2. Advanced units
                        3. Island at least 7 tiles from other land
                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

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                        • #42
                          1. One city until 1000 AD
                          2. No-one to have a second term as president until we pass 1000 AD
                          3. Small island at least 7 tiles from other land including poles.

                          My 1 1/2 cents worth
                          The difference between genius and stupidity is that genius has its limits

                          Hydey the no-limits man.

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                          • #43
                            I like Hydey's 2.
                            Consul.

                            Back to the ROOTS of addiction. My first missed poll!

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                            • #44
                              Originally posted by cavebear
                              Are there hard and fast rules about how to do that? We would still have to list those ways of losing "spotless" in terms of restrictions. What happens if we lose our spotless reputation? Does it mean we lose? Do we have to pay some defined penalty if we lose the spotless reputation?

                              It is an interesting idea, but I'm not sure it is entirely in our control to follow as a rule. I'd rather we played in terms of things we cannot do that are our decisions to do or not do. We can choose not to build caravans, for example, and we know (absolutely and completely) if we fail that (i.e., we built a caravan). But something less specific like reputation can be much less certain.
                              IIRC there are only a few things to avoid to remain spotless.
                              a) Do not "renounce this worthless treaty"
                              b) Never attack when at peace or during a cease fire.
                              c) Never steal a technology when at peace or during a cease fire.
                              d) When bribing a city during peace or cease fire, use the x2 (no incident) option.

                              There are no problems with bribing cities during conflict or units at any time.

                              RJM at Sleeper's

                              [edit] PS and don't go in for industrial sabotage or poisening water during peace or cease fire.
                              Fill me with the old familiar juice

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                              • #45
                                PPS - don't plant nukes in their cities!

                                I want one city until 1500! I'm not too bothered about where our starting position is if played like this, but if we were to only play until 1000 wiht one city then I reckon we should be at least 7 squares away from other land at the beginning, but not on a 1-square island.
                                So from Hydey's options, I choose 1,2,3 and banana!

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