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Science in 1806

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  • #16
    Why not divert that cash going into science to upgrading infrastructure and military units?

    We could also use the extra cash for bribery and celebrations.

    Surely the SMC would not advocate cutting military expenditures.

    Besides, why will it matter if we get Tactics in 7 turns if we can't deliver the units to the German front?
    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
    "Remember the night we broke the windows in this old house? This is what I wished for..."
    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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    • #17
      Partly because this is a military game. I don't want to just bribe my way through other civs. We could do that with trade, and we have. We want (I think) some active military campaigns where we take enemy civ cities by force and skill of attack.

      Yes, that means we will lose some units. What else are we going to do with the Fanatics, just guard cities? They deserve their time to attack as well.

      As I see it, we will take some cities by force, we will bribe some cities, and we will even suffocate a few last cities be sitting on their specials until they weaken.

      I doubt that we could bribe every city by the end of the game. So we are at least forced to use more direct means. We have a large army for a reason; it's time to use it. There are more where they came from, and that's the purpose of having a RR network. We have at least as many units unneeded for city defense as we have in the field. We should use our road/RR network to balance threat with attack. I am all for keeping our seemingly-safe cities protected from Barbs or surprise attacks by civs. But we don't need 3 Musketeers in a remote city 30 turns from attack especially when they can becone Riflemen and 1 each city can join the front lines..

      We are military, let us act that way.

      Take the battle to the enemy! Bring all the firce we can to the enemy. Take any city with the last attack unit available.

      Then move on...
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

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      • #18
        Re: Science in 1806

        Originally posted by H Tower

        Currently the Germans are researching tactics, I say let's allow them to discover the tech, and then steal it from them, don't boost the science rate yet. Maybe the %20 can be put towards allowing cities to celebrate?
        My informal vote counts for this plan - celebrating cities sounds nice to me - at the very least we can compare the results from celebrating cities to those not celebrating and see which is the more productive.
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

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        • #19
          I think a celebating Fundy has been shown to be more productive than one that does not celebrate, at least after the initial luxuries boost required to kick the cities into celebration. It is harder to start celebrations, than to sustain them, like an endothermic chemical reaction.
          Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
          "Remember the night we broke the windows in this old house? This is what I wished for..."
          2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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          • #20
            I really wanted to vote in this poll , but unfortunately when I went to vote , the poll was not open.

            I look forward to a Science poll in the next sequence of turns.

            /me
            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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