Tax rate: 80%
science rate: 20%
lux rate 0%
Income:800 Costs: 155
Techs every 29 turns
Currently researching Tactics (almost halfway there)
Currently the Germans are researching tactics, I say let's allow them to discover the tech, and then steal it from them, don't boost the science rate yet. Maybe the %20 can be put towards allowing cities to celebrate?
After stealing tactics from the germans, Industrialization and Amphibious Warfare become available. We can steal industrialization from the Zulus. As far as warfare is concerned, after tactics the only two worthwhile techs would be mobile warfare(very long way off) or machine tools (for artillery. currently need 4 techs, tactics, industrialization, Steel and Machine tools).
If the SMC would like to comment on how much more useful artillery would be than cannons, it would be easier to put forth a plan of action.
The questions now are, how soon will the germans discover tactics and whether it would be a blow to us to have to fight a tactics equipped Germany, maybe we should rush for tactics and beat them over the head with it before they get it. Also, when will the Zulus get industrialization, if it isn't for a while, we may have to adjust the science rate to research it ourselves if we want artillery.
I reccommend waiting for Germany to discover tactics and then steal it from them, after that I don't forsee us needing more technology to crush the remaining enemies. The SMC is of course encouraged to correct me if I'm wrong.
science rate: 20%
lux rate 0%
Income:800 Costs: 155
Techs every 29 turns
Currently researching Tactics (almost halfway there)
Currently the Germans are researching tactics, I say let's allow them to discover the tech, and then steal it from them, don't boost the science rate yet. Maybe the %20 can be put towards allowing cities to celebrate?
After stealing tactics from the germans, Industrialization and Amphibious Warfare become available. We can steal industrialization from the Zulus. As far as warfare is concerned, after tactics the only two worthwhile techs would be mobile warfare(very long way off) or machine tools (for artillery. currently need 4 techs, tactics, industrialization, Steel and Machine tools).
If the SMC would like to comment on how much more useful artillery would be than cannons, it would be easier to put forth a plan of action.
The questions now are, how soon will the germans discover tactics and whether it would be a blow to us to have to fight a tactics equipped Germany, maybe we should rush for tactics and beat them over the head with it before they get it. Also, when will the Zulus get industrialization, if it isn't for a while, we may have to adjust the science rate to research it ourselves if we want artillery.
I reccommend waiting for Germany to discover tactics and then steal it from them, after that I don't forsee us needing more technology to crush the remaining enemies. The SMC is of course encouraged to correct me if I'm wrong.

cents worth
Sparrow is correct, we need magnetism and electricity as well before we can research artillery. All the more reason IMO to cut back the science rate or leave it as is. I still maintain stealing tactics from the germans once they discover it is the best plan of action though.
) and steal Tactics from the Boche. We'll use the additional money to rushbuy units, and bribe... trust me, there are lots of ways to take out walled units that don't involve head-on assaults.

Some of the threads above (and below) your post are not clear to me as to how they wish us to go (increase science rate until tactics), decrease science rate to 0, leave science rate as it is, increase science rate beyond tactics (to some future tech??)......but thankfully it is not my job to interpret the results, so I will leave it to minds wiser then my own.
....such as our Science Minister.
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