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CP orders 1758AD: temper our military a little?

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  • CP orders 1758AD: temper our military a little?

    I came, I saw the Save and I was shocked .

    Some info that will give a beter perspective.
    We have 50 cities
    and we are currently building 24 fanatics ,8 cannons and 6 diplomats
    Only 4 settlers, 4 markets, 2 banks and 1 aquaduct are beeing build.(and 1 barracks)

    1 thing we all know very wel is that our science rate really sucks. 1tech every 24turns!!!
    What could be the cause of this?
    We only have 12 libraries and 1 university. How could we ever gain speed in our science department if we have no places of learning?
    We make only 237G every turn(and have 64G costs)
    Why do we only make 4,74G/city on average?
    We only have 12 markets and NO banks.

    There is only 1 way to change all this and that is by turning the warmachine a nodge or 2 down.
    at the moment we have:
    190 military units (of wich 59 fanatics,18 cannons,22Crucs+Knight+Dragoons)
    19diplomats
    and 24 settlers.

    my suggestion would be to finish the units currently under construction(+24fanatics +8cannons)
    and then start build libraries,markets,universities and banks.

    My plan would be(for the cities wich aren't located in dangerour areas(*see below)) that our cities wich are size 4 and higher use the following one of these buildqueues:
    A) 1.Market 2.Library 3.Bank 4.University
    B) 1.Library 2.Market 3.University 4.Bank
    (except if there are special reasons why not to)

    Size6 and higher should build an aquaduct if it isn't there already.

    For the smaller cities I would suggest to build millitary units(don't count settlers and diplo's) up to the number of 3(in support), then start the above buildqueues

    The goal would be to get the number of libraries and markets up to 35(ie +23markets+23libaries) and the number of banks and univerities at least to 7.

    These numbers should give us a serious improvement in tax and science.
    previous session we build up an almost unstopable army now I believe we should make our infrastructure the best of our world.(it is also the only way to keep our army up to date)

    Therefore I would also suggest to use as much gold as needed to get to our goal.(35markets,35libraries,7banks and 7 universities)

    At the same time we should also keep our settler and city production up to speed.

    *list of cities in dangerous areas
    • Sheol
    • Styx
    • Chicago
    • Outpost
    • Argos
    • Rammstein


    note: please keep in mind that this plan does not mean we will just stop producing military units, it means we will produce not as many of them.


    cast your vote in favor of our imperium.
    You have 4 days.

    Shade
    36
    A) great plan go for the libraries,markets,banks and universities(*see first post)
    11.11%
    4
    A) bad plan just keep building zillions of fanatics until they fill every square of the map
    8.33%
    3
    B) keep building settlers/engineers: untill we have 25 of them
    0.00%
    0
    B) keep building settlers/engineers: untill we have 40 of them
    2.78%
    1
    B) keep building settlers/engineers: untill we have 50 of them
    2.78%
    1
    B) keep building settlers/engineers: untill we have 75 of them
    5.56%
    2
    B) keep building settlers/engineers: ad infinitu
    5.56%
    2
    C)No need to build more cities
    5.56%
    2
    C) build more cities (5> /session)
    0.00%
    0
    C) as many cities as we can build
    13.89%
    5
    D) use all the cash needed to finish the science/tax plan(cfrA)
    8.33%
    3
    D)Don't use our money for such silly things
    8.33%
    3
    E) War banana
    13.89%
    5
    E) Tax and Science Banana
    13.89%
    5

    The poll is expired.

    Last edited by shade; September 22, 2003, 08:47.
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

  • #2
    Celebrations will improve our productivity. You can get almost every city to celebrate with a little effort.
    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
    "Remember the night we broke the windows in this old house? This is what I wished for..."
    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

    Comment


    • #3
      but the drawbacks would be...no more growth. It only lasts as long as we can put up the effort(we are talking about 50 cities now). I think improving our situation is the most stable way to do this.We have to keep evolving(otherwise we will die out

      Shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

      Comment


      • #4
        current development plan for our cities.
        (all that is beeing build at the moment should be finished before we start with what is placed in the productionqueue.
        Code:
        Name(Size)	Building(prog)	shields	trade	food            Production+info
        Nognix(1)	Fanatics(2/20)	2	1	5	
        Assurancetourix(1)Fanatics(8/20) 2	1	5	
        Kostunrix(1)     Fanatics(4/20)	1	2	7	
        Hoefnix(1)	Fanatics(8/20)	2	2	5	
        Obelix(1)	Fanatics(12/20)	2	1	5	
        Shield(1)	Fanatics(12/20)	2	1	5	units
        Outpost(2)	Fanatics(5/20)	5	3	6	
        Arrows(2)	Fanatics(0/20)  3	3	7	Fanatic,Dragoon
        Rammstein(2)	Diplomat(20/30)	4 	0 	6	
        Ruin(2)	         Diplomat(0/30)	9	1	4	Diplos
        Oryx(3)	       Fanatics(7/20)	7	2	8	
        Dallas(3)	Settlers(24/40)	4	1	7	
        Melkweg(3)	Fanatics(12/20)	4	1	9	
        Sheol(3)	Cannon(25/40)	6	1	7	SMC orders
        Idefix(3)	Fanatics(15/20)	5	6	8	
        Famine(3)	Fanatics(16/20)	4	2	9	Settlers
        Rack(3)	     Diplomat(20/30)	5	1	7	Change production to a settler, rush it and let it continue the irrigation works to irrigate Rack and Ruin
        Sebennytus(4)	Settlers(39/40)	4	4	15	1more defender,market,library
        Paradiso(4)	Fanatics(12/20)	4	1	11	Units,diplos
        Flood(4)	Settlers(21/40)	5	3	11	Units, Market
        Doom(4)	        Diplomat(0/30)	8	5	11	Units, Market
        Phlegethon(4)	Fanatics(0/20)	5	3	11	Units
        Plague(4)	Market(35/80)	5	10	13	Library, Bank, settler
        Plenty(4)	Fanatics(0/20)	7	4	14	Market, Library
        Purgatorio(4)	Cannon(0/40)	8	4	10	Market, Library
        Baltimore(4)	Diplomat(0/30)	8	3	10	Units
        Havoc(4)	Market(7/80)	7	6	11	Market, settler, bank, diplo
        Inferno(4)	Cannon(8/40)	8	4	10	Market, Library
        Misery(4)	Barraks(39/40)	3	11	13	Library, unit, bank, unit, University
        HereticsVillage(4)Cannon(10/40)	5	5	11	Market,settler,unit
        Pax Apolyton(4)	Fanatics(5/20)	5	4	13	Market,settler,bank
        Gehinnom(5)	Fanatics(5/20)	5	8	14	Library,Market
        Ore(5)	          Market(18/80)	6	13	13	Libray,bank,university
        New Apocalyps(5)Fanatics(0/20)	5	7	14	units
        Buffalo(5)	Diplomat(15/30)	5	8	11	Market, Library
        Devastation(5)	Fanatics(0/20)	4	7	15	Setller(for irrigation and stuff near the city), bank
        Pestilence(5)	Market(21/80)	3	6	16	Library, unit
        Desolation(5)	Cannon(8/40)	8	6	15	Market, settler, units
        Shadowpalace(5)	Cannon(25/40)	5	5	15	 Bank, Library
        Bear’s Cave(5)	Cannon(0/40)	10	5	11	Market, Bank
        Dominion(5)	Fanatics(12/20)	6	10	12	Market, Military units
        Newton(5)	Bank(20/120)	5	15	13	University
        Atomant’s Hell(5)Fanatics(16/20) 6	6	15	Market, Library
        Argos(6)	Fanatics(0/20)	12	4	14	Sell granary+SMC orders
        Enron(6)	Cannon(0/40)	6	8	17	Settler, University, bank,aquaduct
        Glorificus(6)	Settlers(21/40)	7	6	17	Aquaduct,University,bank
        Majestica(6)	Fanatics(11/20)	11	6	18	Aquaduct, Bank
        Imperialis(6)	Fanatics(6/20)	6	7	21	Bank, Aquaduct, University
        Styx(8)	     Aquaduct(36/80)	9	13	24	SMC orders
        Chicago(9)	Bank(40/120)	8	15	19	Library,diplo,university
        units= military,diplo or settler, what is most needed.
        Last edited by shade; September 22, 2003, 09:55.
        ex-president of Apolytonia former King of the Apolytonian Imperium
        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
        shameless plug to my site:home of Civ:Imperia(WIP)

        Comment


        • #5
          I hate the idea of building libraries in Fundamentalism. It's such a waste.

          Marketplaces have the advantage of boosting celebrations, so those might be an option if we want a celebrating Fundamentalism. But celebrations in Fundy are only really helpful when delivering caravans, which we don't do. So, there may not be much point in celebrating... unless we build a lot of libraries/banks/unis to take advantage of the extra arrows.

          If we do that... that's a lot of infrastructure for Fundamentalism. We might as well add some colosseums and switch to Republic after it's all built, if we really want to boost science.

          The other option is to build a lot of Cannons/Dragoons/Diplomats and go after people. We don't really need any more science to win this one.
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

          Comment


          • #6
            I too was amazed to see how many military units we had and were building. I agree that it is perhaps time to improve our city infrastructure. We won't be a Fundie government forever.

            However, I don't think it is a good idea to rushbuild the city infrastructure. Buying a Marketplace is not a very good return on investment. There are good opportunities to bribe cities with our gold, which can have a much faster payback for those American cities far from their capital.

            Since we are getting closer to Explosives, I think we should hold off on building new Settlers. We'll get Engineers for the same cost soon enough.
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

            Comment


            • #7
              Originally posted by Six Thousand Year Old Man
              The other option is to build a lot of Cannons/Dragoons/Diplomats and go after people. We don't really need any more science to win this one.
              I couldnt agree more with this statement. The only 2 techs we need to win this fairly quick is Explosives and Railroad. We are now about halfway through Explosives while Americans are researching RR for us

              I would prefer building cannons instead of dragoons, we will have engineers and railroad soon so dont realy need them.

              Comment


              • #8
                Originally posted by cavebear
                I too was amazed to see how many military units we had and were building. I agree that it is perhaps time to improve our city infrastructure. We won't be a Fundie government forever.
                If I look at the game its going to be over in late october/early november.
                The only thing we need is RR and engineers and we can capture a civs core easy while bribing the outer rim.

                Since we are getting closer to Explosives, I think we should hold off on building new Settlers. We'll get Engineers for the same cost soon enough.
                I agree, we are building a couple now but as we are planning a couple of more city's on the way to our enemy's they will be usefull.

                EDIT: And with the new plans by our MoW for the quick capture of Washington they will upgrade instantly
                Last edited by atawa; September 22, 2003, 18:10.

                Comment


                • #9
                  If I look at the game its going to be over in late october/early november.
                  My guess would be january, if all goes perfect.
                  (at the current rate we will then have 7 new techs adn accumulated 28.000G for bribing cities)

                  My hopes aren't that enthousiastic, so I would rather go for a little strawl at the moment so we are strong enough to fight a long battle.The ideas to take out washington started previous cabinet, and the troops are still on their way...

                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

                  Comment


                  • #10
                    If we wait untill Americans get Railroad and on the next turn take out Washington we might get to bribe some of the South American city's too

                    Then just get an army of 30+ engineers working on highways to Greeks and Zulu. Throw in instants forts, vet cannons and hordes of fanatics and you have a fastmoving unstoppable army

                    Comment


                    • #11
                      We won't be a Fundie government forever.
                      Why bother with Communism? By the time we get the tech, we should have won the game. The Americans are already researching RailRoad, and then we can finish off Tactics.

                      I don't see the point of more science.
                      Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                      "Remember the night we broke the windows in this old house? This is what I wished for..."
                      2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                      Comment


                      • #12
                        The cash would be our biggest asset for bribing (as has been done so successfully recently). As long as we are able to bribe/steal every tech that someone else gets that we don't have, we will be at a par, and what more do we need than that?

                        Markets, Banks, happiness improvements would serve us best. We should endeavour to keep a fair force of military around - say no more than 8 Cannons and a few Fanatics per enemy civ for those tough nut cities like Washington or those in Demo, but for the most part have a force of diplos to bribe, bribe, bribe our way to victory.
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

                        Comment


                        • #13
                          Originally posted by Ben Kenobi Science Minister

                          I don't see the point of more science.
                          Anyone else see the irony in this (though I agree completely, all I think we still need is Explosives, Railroad and Tactics and I think we have enough science to win the game.

                          /me Foreign Minister
                          "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                          Comment


                          • #14
                            January sounds about right to me, too. This is a big map, and it will take time to build roads and RR. The biggest problem may be getting the other civs to stay dead once we kill them. We could overrun the entire map and still have to go back and re-search empty lands for one or 2 new Capitals or Japanese or Spanish civs.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #15
                              Originally posted by Sparrowhawk


                              Anyone else see the irony in this (though I agree completely, all I think we still need is Explosives, Railroad and Tactics and I think we have enough science to win the game.

                              * Sparrowhawk Foreign Minister
                              Although ironic I think the SM makes the right statement

                              Good to see a Science Minister who is more concerned about the overall state of our nation then only his private army of researchers.

                              Comment

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