Phew more then 3 hours ... but I think we can be happy, I used quite some gold for rushing(wall's etc, you'll see that I had my reasons, btw almost all of the things were already under construction,but events made it necessary to hurry up)
At this moment we have 30 cities,which could be considered a seriuos nightmare when talking about happines...but that should be over in some 30turns when we have Fundi.
I'll include some notes for the next president after I have posted the screenshots.
Our history:
1180AD: renamed all former Roman cities
1. Rome=Atomant’s Hell
2. Veii=Bear’s Cave
3. Neapolis=Inferno
4. Pompeii=Purgatorio
5. Antium=Shadowpalace
6. Viroconium=Gehinnom
7. Cumae=Heretics Village
Got NONE musket man from hut.
1200AD: Elephant attacks New Apocalyps and dies(Pikemen->vet), Elephant attacks Havoc, our pike dies(elephant is barely wounded ) -->lost Xin-ability in Havoc, Our Legion In Rack kill’s the Greek Catapult. Rush Musket at Havoc(only 1 pike there and an elephant knocking at the door).
1220AD: Elephant attacks Havoc again(second pike dies Havoc= size3) American diplo does a checkup of Shadowpalace(must be the name that got them interested ), and our brave settler survives an attack of an American Horseman near plenty. I use it to build the city of Phlegethon on the river south of Plenty. I use the fresh Musket man to finish of the elephant and becomes veteran , get 150G from Barbleader.(use it to rush a musket for Phlegethon)
Discover advanced tribe 7 squares from Washington it was called Mendes, but renamed it to Sheol. It’s a size 3 city(3 red faces, black without temple) with a granary, temple and a marketplace.(I sold the Granary, since we have pyramids, for 60G)
1240AD: our crusader in Greece got killed by a knight. Bribed an other Greek knight for 120G(choice between losing a diplo or 2 or losing 120G and gaining a unit is easy) Chased Zulu horse away from Shadowpalace. Killed yet another Greek catapult approaching Dominion.
1260AD: There was a second Knight(he killed the diplo , We got Metallurgy and are now researching Conscription. The Americans switched govt=> Republic(ie still bribable but expensive), Rush wall’s a Rack(was already building them but the wounded Greek Knight made the workers go in overdrive ) Bribe one of 2 American chariots near Buffalo(we have no long range units in this city, so now we have)
1280AD: second chariot attacked Buffalo, we lost a phalanx, the bribed chariot proved it’s loyalty by killing the attacking chariot. Legion at Rack disposed the Greek knight. Killed an American settler too.
1300AD: Got Cease Fire with Greek...tried to bribe Halicarnassus(just to have an idea of the pricetag: size4 city and would cost 316G) we now have an embassy with he Greek(the foreign ministry’s work just doubled
The Greek have 20cities, are a monarchy and are researching Mysticism (the Americans are researching navigation...something they demand for a peace-treaty...maybe we could consider giving it to them so they can research something we also might desire ). We also seem to be the only contact of the Greek(strange).
Discovered the Zulu city of Bapedi
1320AD: Zulus build Copernicus, Americans discover Navigation, Now they are researching Physics. An Amarican chariot ran into the walls of the fortress surrounding our chariot near Buffalo...there were no survivors found, our chariot is still trying to wash the blood of the walls.
1340AD: Rush wall’s at New Apocalyps(a knight next to your city makes you do such silly things)
(Chicago would revolt for 690G... important for the future ), Sabotaged the production of their library.
( I think I found a way to force a civ to hold a cease fire: at the end of each turn you ask an audience(and don’t frustrate them to start a war) )
1360AD: wow nothing happened...no-one was attacking us
1380AD: killed a catapult near Phlegethon, and a chariot near Sheol(both American), There is a catapult left near sheol, it will be in range next turn), found the American city of Cincinnati, withdraw Crusader(backup will have to come in the future from the knights and other crusader nearby) The city is located very close to Heretics village and Shadowpalace. Got tired of Greek Cease Fire and killed 3 of their knights...I hope the pikemen+citywall’s+river will be enough to keep New Apocalyps safe from the 4 th knight.
1400AD: It was enough...the Greek knight was killed while attacking, killed 1 Greek catapult which was stationed next to the city, Got a NONE-Dragoon from a hut. Here ends the Rule of Pharao Shade.
Shade, retireing to Shadowpalace.
At this moment we have 30 cities,which could be considered a seriuos nightmare when talking about happines...but that should be over in some 30turns when we have Fundi.
I'll include some notes for the next president after I have posted the screenshots.
Our history:
1180AD: renamed all former Roman cities
1. Rome=Atomant’s Hell
2. Veii=Bear’s Cave
3. Neapolis=Inferno
4. Pompeii=Purgatorio
5. Antium=Shadowpalace
6. Viroconium=Gehinnom
7. Cumae=Heretics Village
Got NONE musket man from hut.
1200AD: Elephant attacks New Apocalyps and dies(Pikemen->vet), Elephant attacks Havoc, our pike dies(elephant is barely wounded ) -->lost Xin-ability in Havoc, Our Legion In Rack kill’s the Greek Catapult. Rush Musket at Havoc(only 1 pike there and an elephant knocking at the door).
1220AD: Elephant attacks Havoc again(second pike dies Havoc= size3) American diplo does a checkup of Shadowpalace(must be the name that got them interested ), and our brave settler survives an attack of an American Horseman near plenty. I use it to build the city of Phlegethon on the river south of Plenty. I use the fresh Musket man to finish of the elephant and becomes veteran , get 150G from Barbleader.(use it to rush a musket for Phlegethon)
Discover advanced tribe 7 squares from Washington it was called Mendes, but renamed it to Sheol. It’s a size 3 city(3 red faces, black without temple) with a granary, temple and a marketplace.(I sold the Granary, since we have pyramids, for 60G)
1240AD: our crusader in Greece got killed by a knight. Bribed an other Greek knight for 120G(choice between losing a diplo or 2 or losing 120G and gaining a unit is easy) Chased Zulu horse away from Shadowpalace. Killed yet another Greek catapult approaching Dominion.
1260AD: There was a second Knight(he killed the diplo , We got Metallurgy and are now researching Conscription. The Americans switched govt=> Republic(ie still bribable but expensive), Rush wall’s a Rack(was already building them but the wounded Greek Knight made the workers go in overdrive ) Bribe one of 2 American chariots near Buffalo(we have no long range units in this city, so now we have)
1280AD: second chariot attacked Buffalo, we lost a phalanx, the bribed chariot proved it’s loyalty by killing the attacking chariot. Legion at Rack disposed the Greek knight. Killed an American settler too.
1300AD: Got Cease Fire with Greek...tried to bribe Halicarnassus(just to have an idea of the pricetag: size4 city and would cost 316G) we now have an embassy with he Greek(the foreign ministry’s work just doubled
The Greek have 20cities, are a monarchy and are researching Mysticism (the Americans are researching navigation...something they demand for a peace-treaty...maybe we could consider giving it to them so they can research something we also might desire ). We also seem to be the only contact of the Greek(strange).
Discovered the Zulu city of Bapedi
1320AD: Zulus build Copernicus, Americans discover Navigation, Now they are researching Physics. An Amarican chariot ran into the walls of the fortress surrounding our chariot near Buffalo...there were no survivors found, our chariot is still trying to wash the blood of the walls.
1340AD: Rush wall’s at New Apocalyps(a knight next to your city makes you do such silly things)
(Chicago would revolt for 690G... important for the future ), Sabotaged the production of their library.
( I think I found a way to force a civ to hold a cease fire: at the end of each turn you ask an audience(and don’t frustrate them to start a war) )
1360AD: wow nothing happened...no-one was attacking us
1380AD: killed a catapult near Phlegethon, and a chariot near Sheol(both American), There is a catapult left near sheol, it will be in range next turn), found the American city of Cincinnati, withdraw Crusader(backup will have to come in the future from the knights and other crusader nearby) The city is located very close to Heretics village and Shadowpalace. Got tired of Greek Cease Fire and killed 3 of their knights...I hope the pikemen+citywall’s+river will be enough to keep New Apocalyps safe from the 4 th knight.
1400AD: It was enough...the Greek knight was killed while attacking, killed 1 Greek catapult which was stationed next to the city, Got a NONE-Dragoon from a hut. Here ends the Rule of Pharao Shade.
Shade, retireing to Shadowpalace.
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