The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Or we can treat visiting ambassadors to our new zoo exhibit, the 'Glorious Roman Empire.'
Should that not aid our negotiations?
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
If we were to go ahead with the surrounding idea to avoid respawns (they end around 1750AD, I believe...?), then perhaps just a couple of Crusaders would be enough. Not right next to the city, of course, but they could dash in every few turns to check for defenders. What tech level are they likely at? If we know what sort of unit to expect and it's not as advanced as Pikemen, we will be able to take down any defenders easily.
Well if we want to win this game, it ain't going to be through the SS unless we suddenly get REALLY lucky. It's going to be through conquest, and with a map like this we might be searching for lost cities/civs forever, as we won't be able to cover all that much of the map at once. And we can pretty much count out the Apollo Program too, unless another civ gets it and we take it off them - also pretty unlikely.
We will need to kill each civ as we see it without having it respawn elsewhere, so this surrounding idea may be a very good move, if tricky to pull off. A shame - if this was Civ3 it would have the extra benefit of allowing us to "train" our troops against the pathetic Romans forever, giving us Great Leaders with which to build armies!
Having dispensed that little bit of Civ3 Strategy to a forum full of Civ3-haters, I hastily step out of the way of the shower of rotten bananas that suddenly occupies the position from which I was talking...
"Hate" is such a strong world...
In fact, the problem is that you're off-topic, MWIA.
This is the Civilization II forum.
Don't confuse with foreign strategies.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
We are dedicated to a military conquest anyway, so even if we reached SS technology, we wouldn't be able to use it.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
so even if we reached SS technology, we wouldn't be able to use it.
No wonders certainly keeps our ambitions grounded.
I say keep a zoo, and then crush them after 1750. Why should we worry about respawns?
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
I didn't know they stopped respawning after 1750. That's good to now. Thanks. So we know a date when we can kill them off safely...
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
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