after our first little strawl into the world there are many possible discisions to make.
(see image for info)
First priority: the barb horsemen.
Since our current turn is gone there is no real certainty to attack it...
but what do we do is the horsemen decides to go to Majestica..do we rush a defender(note we have NO GOLD ) and there are no more then 3 turns before the attack... So if the horsemen would go for Majestic and we have the gold: do we rush or do we let them sack the city, and take it back later or even use it as barbfarm?
The orders for the archer are quite obvious: follow the arrows; home means=> go to that city and defend it
Circle means make a circular motion in exploring.
10-> 13 are the orders for the warrior in Imperialis
10: stay there
11->13 explore.
finally we have 3 cities where should horsemen be build?
--> 3 days to answer our questionair
(the horsebuildorders are if the cityplanning/building orders minister orders to build millitary units)
(see image for info)
First priority: the barb horsemen.
Since our current turn is gone there is no real certainty to attack it...
but what do we do is the horsemen decides to go to Majestica..do we rush a defender(note we have NO GOLD ) and there are no more then 3 turns before the attack... So if the horsemen would go for Majestic and we have the gold: do we rush or do we let them sack the city, and take it back later or even use it as barbfarm?
The orders for the archer are quite obvious: follow the arrows; home means=> go to that city and defend it
Circle means make a circular motion in exploring.
10-> 13 are the orders for the warrior in Imperialis
10: stay there
11->13 explore.
finally we have 3 cities where should horsemen be build?
--> 3 days to answer our questionair

(the horsebuildorders are if the cityplanning/building orders minister orders to build millitary units)
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