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  • #61
    Or the liquor.
    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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    • #62
      Hsey, I rsesent that. I dson't drink at all.

      Asmodean
      Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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      • #63
        Civ2! Civ2~!
        "I realise I hold the key to freedom,
        I cannot let my life be ruled by threads" The Web Frogs
        Middle East!

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        • #64
          I've been a masochist all this time playing Civ3?
          Yes.

          And your avatar fits. Who would want to put so many pins in his head?
          Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
          "Remember the night we broke the windows in this old house? This is what I wished for..."
          2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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          • #65
            Originally posted by Master Zen


            So what, I've been a masochist all this time playing Civ3?
            ...have you looked at your avatar?
            No, I did not steal that from somebody on Something Awful.

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            • #66
              I like the larger number of civs, the larger worlds, and larger city and unit limits in Civ 3.

              I like the speed and combat model of Civ 2.

              Has anyone figured out why the game stops cold for five minutes whenever an unconnected piece of road gets connected?
              No, I did not steal that from somebody on Something Awful.

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              • #67
                Originally posted by Asmodean
                Hsey, I rsesent that. I dson't drink at all.

                Asmodean
                And it shows!
                Now get a stein in your hand before you start posting again.
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • #68
                  Civ2! Civ2!
                  "I realise I hold the key to freedom,
                  I cannot let my life be ruled by threads" The Web Frogs
                  Middle East!

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                  • #69
                    The Cold War ala Civ3:

                    AMERICA: Hmm....I'm going to steal a German tech. Maybe nukes?
                    RUSSIA: I'll steal your tech then.

                    AMERICA goes broke and falls into a depression.
                    RUSSIA goes broke and falls into a depression.

                    Oh well
                    Eventis is the only refuge of the spammer. Join us now.
                    Long live teh paranoia smiley!

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                    • #70
                      Could anyone tell me wht exatly is so bad in civ3 combat? I think its far superior to the civ2 kill-one-unit-on-a-tile-and-they-all-die
                      Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                      - Paul Valery

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                      • #71
                        Well, that and the ZOC make combat more strategic, compared to moving around a stack of doom.

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                        • #72
                          The kill-one-unit-on-a-tile-and-they-all-die thingie is from Civ1 IIRC.

                          And if you want strategic combat, play CtP...
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #73
                            No it was Civ2 also. Best implementation IMO is SMAC, where other units in the stack don't die but take collateral damage.

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                            • #74
                              Originally posted by DrSpike
                              Well, that and the ZOC make combat more strategic, compared to moving around a stack of doom.
                              Yeah zoc i mreaaly miss
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                              • #75
                                Originally posted by The Mad Monk
                                Has anyone figured out why the game stops cold for five minutes whenever an unconnected piece of road gets connected?
                                Yes of course. Since the trades depend on resource availability, which depends on road connection, every road connection requires a recalculation of all trade routes. With a normal map size and 8 civs this takes not much time, but if you play huge (or even ultra-sized) maps with 16 or more civs on an older computer model, it can take up to minutes. Imagine how many roads are on such a map, how many resources and how many possible trades between how many civilizations.

                                The same happens on other occasions too: When a road is pillaged (for obvious reasons), when war is declared or a peace treaty is signed (trade routes can't go through hostile territory), when a harbor or airport is built (naval and air trade) or destroyed by bombing, when a civ discovers or trades for Astronomy or builds the Great Lighthouse (sea trade), Navigation or Magnetism (ocean trade).

                                But that takes so long only on very big maps with many civs, so better make sure you play such maps with a state of the art computer.

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