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Planetfall: Humanity's New Challenge (turn reporting thread)

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  • Originally posted by wgabrie
    The Morgans are in a life or death strugle just trying to hold our one base from the jets and probe teams, so no advancement on that front anytime soon.
    Well, it sounds like Spasmofit's suggestion 10 Standard Turns ago of pacting to eradicate the AI is turning out to be a very good one: if we had waited any longer, the AI would have really been rolling over us, or else completely impregnable! I am plinking off the units that pop out of bases, but otherwise I can't do too much right now, either. Good luck to you on your respective fronts!

    Turn to Spasm

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    • Turn to Darsnan.
      Don't rule me out when I'm losing. Save your celebration until after I'm gone.

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      • Darsnan, try to move all available aircraft to my new 2 bases. We might need to sacrifice them, if the spartans attack. Help me on this one. thx

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        • Originally posted by SPasmofiT
          Darsnan, try to move all available aircraft to my new 2 bases. We might need to sacrifice them, if the spartans attack. Help me on this one. thx
          I wish you had E-Mailed me on this: I usually don't check the posts until after I push the turn. Instead, what I have done is knock out the Spartan defenders at Commanders Keep, allowing the Morganites the opportunity to take the base. wgabrie: I have 2 mindworms at 28/38 to help support this next turn, if you have the ability and desire to take this city.
          Also, on my front I am doing a naval bombardment of Defiance Freehold: typically, it has been my experience that when an AI's aircraft is damaged (as is the case here with the aircraft in base) it will not move them until the unit is healed. I will have 2 assault infantry in place to attack Defiance Freehold in 2 Standard Turns. However, if Spasm feels it will help his front, I can have them in place to attack the city adjacent his gains in 3 Standard Turns. Let me know which.

          Turn to Spasm

          p.s. sorry about the reload: my son decided to move an unescorted mindworm and attack Defiance Freehold. For his blunder, he has been banished to the Punishment Sphere!
          Last edited by Darsnan; February 27, 2002, 19:11.

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          • Turn!
            I think I'll be fine. Just keep attacking then. Let's keep up the preasure. the Spartans will soon be gone.

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            • Thanks for the help Darsnan.

              Turn off to Darsnan.
              Don't rule me out when I'm losing. Save your celebration until after I'm gone.

              Comment


              • I have eliminated all units in Assassins Redoubt, as well as taking out the Chaos Rover @ 39/39. This will mean that the Spartans will have to reinforce this new weakness to the west, as opposed to moving units to the east for attacking the Hive. I have moved my mindworms into Commander's Keep: this is a support roll for these units only. They will defend the base (i.e. attack adjacent hostiles or absorb attacking units). FYI CEO wgabrie!

                Turn to Spasm

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                • Turn to the Morgans.

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                  • Originally posted by SPasmofiT
                    Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
                    I'd be happy to scheme up another 4-player/3-AI game for you that with a tweaked AI could give you a decent challenge

                    G.

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                    • Hey Googlie, I'm all for it.

                      Spasm can you re-send the turn? I never got it.
                      Don't rule me out when I'm losing. Save your celebration until after I'm gone.

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                      • resent

                        Googlie, go for it! You are the greatest! Googlie for president!

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                        • This is, by far, the best game that I am in, both for turnage as well as the strategies needed to cope with the terrain (i.e. the map layout): the Battle for Memory of Earth (or "The Ruins"), precipitated because of superior map design, was extremely enjoyable! Great layout Googlie!
                          I'm all for another Googlie se up game against wgabrie and Spamofit, and that this be done in parallel with this very exciting game! I posted some names for a 4th player to join us on Planet - anybody else have some ideas?

                          D

                          p.s. Still waiting on the industrial waste coverd turn from CEO wgabrie.

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                          • Industrial waste sent off to the Gaians... I mean turn to Darsnan.
                            Don't rule me out when I'm losing. Save your celebration until after I'm gone.

                            Comment


                            • eeewwww - I've been slimed!

                              Well, if its any consolation, wgabrie, I just knocked out the Spartan fighter jet which killed your unit @ Commander's Kepp. Also, the Gaian assault on Defiance Freehold will begin in 2 turns. We hope to then continue this southern thrust and link our forces up with CEO wgabrie's, thus sealing off this flank.

                              Turn to Spasm

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                              • Do all 3 of you have SMAX?

                                Here's my thinking:

                                With another, you play as Morgam, Zak, Yang and Domai, landed on an alien planet.

                                Much to your horror, there already is a tenant (Marr) who has a few bases and some infrastructure.

                                The fanatics, Miriam and Cha Dawn, who landed with you, see Marr as their "saviour" and ally with him in a servitude pact.

                                Can you stop Marr summoning the battle fleet, transcending hand in hand (hand in claw?) with his submissives, or just plain out and out conquering you?

                                Does that sound like it might be fun?

                                G.

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