I vote allow it. I have always used it - not because of the bug (only found out about that recently) but because I find it very convenient ...
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OktoberFist
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I vote to allow it. I'm with Misotu on this one. I also find it useful and just found out about the bug."That which does not kill me, makes me stronger." -- Friedrich Nietzsche
"That which does not kill me, missed." -- Anonymous war gamer
"I fear that we have awakened a sleeping giant and instilled in it a terrible resolve." - Admiral Isoroku Yamamoto
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Stockpiling in the Building Cue?
Bug?
I am afraid I am unfamilier with either at this point :-)! Would someone care to fill me in on this one before we all start using it?
I would be MOST appreciative.
Any other bug's I should know about? I do not know of any as I spend little time online researching SMAC or SMAX, I just play like a fool :-)!
Thanks and Sorry again for the delay's with the turns, there will be no more. This is my first PBEM SMAX game so I'm learning as I go. Don't hesitate to yell at me if I mess something up as that's the only way I shall learn.
Regards,
DaRanger
Lone Protector of the GroveDaRanger,
Sole Proprietor!
"DaRangers Deep Space Spice and Fungus Grove"
Place your order today. We deliver via missile payloads!
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Hi DaRanger!
The stockpiling thing is as follows (hope I get this right!)
The game does not calculate energy correctly under the following circumstances:
a) When you build a base facility, and there is nothing after it in the queue
b) When you build a unit, and place "stockpile energy" in the queue after it.
Under these two circumstances, you receive extra energy. It used to be the equivalent of half the number of minerals generated by the base - I think - but I believe that one of the patches changed this so it's now a bit less.
Now the reason why this is a bummer is that there are people like me who like to put stockpile energy in the queue after a unit, because otherwise your base just keeps building the same unit over and over. With the stockpile entry, I can ensure that I don't slip up and build more units than I want.
Apolyton addresses this situation by forbidding people to put stockpile energy in the queue after a unit
ACOL addresses it by informing everyone about the bug, and then letting them play the game the way they want.
The latter is my preference, not just because it mirrors how I play anyway, but also because I get a little tired of being forbidden to use facilities in the game simply because something doesn't work quite right or people have arbitrarily decided that they don't like the way it works (design workshop upgrades, for example. classic case). After all, there are loads of things in SMAC/X that don't work quite rightTeam 'Poly
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I don't necessarily know what facility I might want after the unit. It can take a few turns to build a unit, and by then I might be heading somewhere completely different ...
Yeah, unfortunately, it does make a difference what you put in the queue. Read the above Over the length of a game, if I use stockpile energy I will make a load more energy than you for free, I'm afraid. Maybe not the decider, sure. But it will certainly make a difference over time ...Team 'Poly
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MY2182 to Forman Gopher
I don't see a problem with the stockpile bug, as long as everyone agrees to allow it. You can never have enough energy"That which does not kill me, makes me stronger." -- Friedrich Nietzsche
"That which does not kill me, missed." -- Anonymous war gamer
"I fear that we have awakened a sleeping giant and instilled in it a terrible resolve." - Admiral Isoroku Yamamoto
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DaBug
Cool, thanks for the info.
I guess I am lazy, Unless I am at war I let the
gov. do most of the building. I will run production
on a base for the first 25 - 40 years to get what I
need for that particular base and then I turn it over
to DaGov. He's alway's been reliable for me and it
seems that later in the game I am REALLY glad he
took care of things!
DaRanger,
Sole Proprietor
DaRangers Deep Space
Spice and Fungus GroveDaRanger,
Sole Proprietor!
"DaRangers Deep Space Spice and Fungus Grove"
Place your order today. We deliver via missile payloads!
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Nothing much to report, 2183 sent to Googlie at ireland.com
So ... what's the concensus on Workshop upgrades?
As far as I know - correct me if I'm wrong - you can upgrade more cheaply unit by unit. But if you use the workshop, you don't lose a move (and I believe some damage is healed, too).
Apolyton says this is unfair. I say this is part of the game design. I propose we allow workshop upgrades at any point in the turn ... ??Team 'Poly
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I also agree. Workshop upgrades can really save your bacon"That which does not kill me, makes me stronger." -- Friedrich Nietzsche
"That which does not kill me, missed." -- Anonymous war gamer
"I fear that we have awakened a sleeping giant and instilled in it a terrible resolve." - Admiral Isoroku Yamamoto
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