quote:![]() Originally posted by Blake on 04-27-2001 12:40 AM One thing I would love to see in SMAC2 (and Civ3!!) is immigration between bases, so people move from overpopulated cities into frontier cities. If a large base feels threatened by it's proxmitity to an enemy border droves of people could start leaving it and moving to "safer" cities. Immigration could even go between your faction and other factions, if your population is unhappy it moves! Of course then that unhappy population could make the other faction unhappy and poorer too. ![]() |
I like the idea of Immigration too.
CIV & SMAC model conquest and colonization, but don't do real well in more subtle concepts like assimilation and cultural imperialism, not to mention the effects of religion, either spiritual or economic. Civ3 is supposed to have some elements of culture, as in conquered cities taking a while before they are really your citizens or some such, but I don't think they address as much as we could imagine.
The idea of cities or individual pop units leaving and/or joining factions sounds great; there could be some quantifiable effects from a propaganda war. Perhaps the Psych/Happiness levels could be juiced up to provide a value for comparison between nearby cities where "nearby" could be a function of the available Communications techs, whatever they were.
Probe/Diplomat units could be allowed to attempt to recruit a pop unit to switch factions where the strength of the unit and the relative Psyche/Happiness indicies were compared for resolution (maybe credits involved as well).
Emigrants could be the result of bad conditions at home either economic or military (if city conquered by another faction), and or immigration could be fostered by good conditions at the receiving faction, probe actions or just chance, maybe even ficticious good conditions via propaganda.
A "Wonder" - the Statue of Liberty could provide a bias towards acquiring and keeping pop units w/r other factions.
I think that "Guest Workers" are a viable possibility also. A guest worker would be a pop unit "loaned" between cities of different factions they would produce more and/or cost less to support than local workers, but they would have a negative effect on the Psych/Happiness of the host faction (cheap foreign labor taking our jobs). They would provide credits to the faction of origin (sending money home) as well as having a beneficial effect on the home country's Psych/Happiness (relieving social pressure). Presumably (but maybe not necessarily) this would be between a rich/advanced faction and a poor/low-tech faction. If desired, they could be represented by new icon(s) in the Drone/Worker/Specialist vein.
They could be created by negotiation between factions, by covert activity (probe/diplomat "recruiters") or automatically, by the game, between two bases whose relative technology/ecomomics/happiness-psych/whatever were conducive according to some algorithm.
Perhaps the guest workers would become citizens in a certain period of time and fully join the new faction and leave the original one.
I think that these would be really cool and add a convincing level of realism.
Something similar to guest workers could possibly be done with military units (mercenaries/soldiers of fortune), but they would have to be handled differently as the issues of support and benefit are handled differently. I think that there is some discussion of this in a Civ3 suggestions thread somewhere.
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