Aside from the AI issues mentioned above I'd like to see a substantially more complex diplomacy engine. I've yet to play a SMAC/X game and get a feeling for a faction leader's personality that wasn't.. well.. artificial. The factions need a lot more personality variables to determine how they'll act in different situations. Not for the sake of predictability, but for consistency and motive.
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What do YOU want in SMAC2
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Unfortunately AI's fail to understand there is a tommorow.They exist only in the "now" so to speak.
What should be done is improved understanding of terraforming and facilities, and the importance of them, this should be implemented in an editable file so it can be changed as strategies evolve, with such things as priorities for different terraforming, and where it can (not) go, and ratios between terraforming types. As much as possible concerning AI should be in .txt files, AI's can't evolve, but humans can update them to use advanced strategies. One of the main reasons the SMAX AI stalls is because it doesn't update it's terraforming - and it doesn't use most of it's terraforming. If the AI's understanding of infrastructure and facilities was improved to be comparable to a human player (or cheated to make it look like it) then it would be much much stronger.
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better AI particularly for combat.
more storyline included on disk, perhaps accessable from Faction Profile.
story writers would like a logging fuction that records the story significant parts of there gamess: firsts, contacts, diplomacy events, combats, captures.
[This message has been edited by Lefty Scaevola (edited March 26, 2001).]
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What do YOU want in SMAC2
I am preparing to post a big file once I finish it later on to Apolyton forums and Firaxis team. But first I need feedback...
So what do you guys want improved? Here are some suggestions:
*Game Interface
*AI
*User Creation
*MP
*Misc. Ideas
oh yeah and most importantly (cos I need ideas for this one)
*what do you think the post-apocalitptic Earth should look like?
I've already got some ideas. These include new human/amphibian lifeforms, mars/moon colonists and roaming mutant hordes (like mindworms or barbarians in civ)
Your opinion...
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"I hate this storm. The others all pretend they're not afraid but I know better. They're as scared as I am, but they won't admit it. They look at me and smile and make brave faces and they can see how frightened I am. The wind howls out there and they all pretend they don't hear it. And when I turn my back to them, when they think I can't see them, they laugh at me. I can hear them laughing at me even over the noise of the wind."
Extract from
"Return to Mars"
by Ben BovaTags: None
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