Because the ruins is, or soon will be, entirely in our territory, this drastically lessens the chance of trolling a worm or of a worm spontaneously developing there. It did just happen, , but it's less likely than in fungus outside of any faction's border, in my experience.
The other question is: Troll with a spore launcher? If it uncovers another spore launcher, they duel, and we could lose a free garrison unit for it. But if it survives such, it becomes a fairly useful military unit for softening up a stack of enemies (Yang comes to mind). Nonetheless, the SL is likely to uncover a mindworm, not capture it, then spend it's time herding the mindworm towards a base with a garrison for destruction/re-capture attempt. This can be distracting and dangerous, even for Gaians. I reccomend trolling with a scout and using the SL as a garrison. If the scout dies, it's replaceable. A scout rover might be even better, and would be upgradeable should a landing force arrive on our shores.
In 10-20 turns, if we don't have social psych, we'll need to be turning away from ICS temporarily. SP's, Probes, and perhaps such a scout rover would be good builds. Probes disbanded for an SP are perfectly legitimate.
What SP? The WP would allow us to pre-form for restriction lifting. The HGP would be best though, allowing us to really ICS like mad. Since we have the space and time to spread out, rather than up, this reccomends learning biogenetics just to build the HGP, besides all it's other benefits. I don't think we should start an SP until we have already built a few probe teams though. Once we start, the AI will be inclined to start, and in this position, might finish before we could rush the project. 5-15 probes, then start.
The AI will be likely to trade social psych (no SP), but is more likely to actually have biogenetics. So we need to decide if we're going to steal or trade exclusively, before we approach a base.
The other question is: Troll with a spore launcher? If it uncovers another spore launcher, they duel, and we could lose a free garrison unit for it. But if it survives such, it becomes a fairly useful military unit for softening up a stack of enemies (Yang comes to mind). Nonetheless, the SL is likely to uncover a mindworm, not capture it, then spend it's time herding the mindworm towards a base with a garrison for destruction/re-capture attempt. This can be distracting and dangerous, even for Gaians. I reccomend trolling with a scout and using the SL as a garrison. If the scout dies, it's replaceable. A scout rover might be even better, and would be upgradeable should a landing force arrive on our shores.
In 10-20 turns, if we don't have social psych, we'll need to be turning away from ICS temporarily. SP's, Probes, and perhaps such a scout rover would be good builds. Probes disbanded for an SP are perfectly legitimate.
What SP? The WP would allow us to pre-form for restriction lifting. The HGP would be best though, allowing us to really ICS like mad. Since we have the space and time to spread out, rather than up, this reccomends learning biogenetics just to build the HGP, besides all it's other benefits. I don't think we should start an SP until we have already built a few probe teams though. Once we start, the AI will be inclined to start, and in this position, might finish before we could rush the project. 5-15 probes, then start.
The AI will be likely to trade social psych (no SP), but is more likely to actually have biogenetics. So we need to decide if we're going to steal or trade exclusively, before we approach a base.
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