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  • Originally posted by mart7x5
    • The formers near Timberland were going to start a borehole. Why farm on arid tile? wouldn't forest be better?
    You're right, I meant planting a forest, but mistyped.

    • The formers near EM can go to make new mine as Geo suggests. It may be though next turn, since they complete the mine there this turn.
    1 of them can start already (it's free on my save), the other is for next turn as you say.

    • I think maybe moving fungy to 25,65 instead 23,65 might be better. I would gladly see the echelon mirror on 25,65. Around that tile we might have farms with solar collectors. We should get quite good energy from this area, ridge and mostly above 1000 meters elevation, so around 4 energy/square.
    The main reason was that 23.65 is within the EM base radius so this base would stop starving. But I suppose there's enough nuts in the box to delay it from starving 'till first 25.65 and afterwards 23.65 is made fungus free. So go ahead for the Echelon Mirror.

    • Geo, 14,49 and 26,84 are on sea. 26,69 should do solar, as you proposed.
    You mixed my 9's with 4's and 6's with 8's. I did mean 19.49 and 26.64. I suppose with 26.69 you mean 26.64 as well for the solar collector construction.

    • The former from 18,50 might help the one on 19,49 doing road and I thought a sensor too (maybe). And here important question. Do we plan any new base SW and North from Hercules station? Possible Spartan attack might be launched from there. However, the 15,57 would be at Seraph's wing bay coast, still more protected. And North, 19,47 would get that sea mineral. Any thoughts? These 2 formers might quickly do the stuff, e.g. to 19,47 (sensor there too, and colony pod might be made in KC
    Well, If you think the road and sensor in the area is more important then go ahead. But it does mean that HG won't be able to popboom soon. HS could do 2 turns (next one and the one thereafter if that crawler in it's base limit is brought closer to EM).
    • Mart, keep in mind that if you move crawler on 26.68 to 27.69 for nut crawling and put the Snowflake Haven worker from 25.67 to 26.68 the base will have 1 less mineral/turn. So full rush (108 ec's will be needed).
    • Seems like we've missed the trick on upgrade production for free (regarding the new deep radar seaformer). When I tried that in the base turn, the game asked me to upgrade seaformers already under production for free, but this hasn't happened here.
    • The Crawler plans sounds good to me. Later on the crawler on 21.57 can move to 23.59 to give HS even more nuts if needed and that gives HS more nuts as well for the forest tile will be free.
    • How about constructing a crawler first in KP which can aid the construction of an Energy Bank thereafter?
      Also, since in a few turns we're gonna spent lots of crawlers, I propose to let KC produce them as well after the colony pod.
    • Googlieplex doesn't need any sort of garrison until it gets close to size 6, so why not instead moving the Snake to Fungal Heights for roaming the fungus every turn? We might pop something... I agree on the low odds for attacking the Fungal Tower this turn.
    • Timberland grows very slow. Perhaps a rec tanks first instead of a rec commons? Or would that make the base grow too fast then in time to construct a rec commons?
    • Good one on the foil aircover , and I sure agree on patrolling 2 or so aircraft towards the spartan side of the sea. Even if we only patrol our part of it would be a start.
    • How about renaming the seatile at 7.67 or 7.69? Hackers' Strait has a ring doesn't it? At least make a placeholder there so the Spartans don't take all names up.
    • Yeah, let the plasma defender patrol 26.52 and let it thereafter attempt to enter tile 26.50. If it works, fat luck but I don't think Yang will go to war over it and as worst simply demands us to retreat the unit.
    • And move the northern foil roughly parallel with the Gaian coast towards the Hive. It might get there in time to do probe actions when we and the Gaians start stirring things up.
    • And lastly, why not changing the faction leader to Sinder Mart?


    Of course the Gaians know as well as us (but shouldn't be aware that we know that) that the Morgans will have MindMachine in 5 turns.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • O yes, I figured out why my turnincome was so high compared with yours Mart. I checked the F3 screen before changing productions of the bases.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • Timberland: Recyling Tanks we agreed.
        On the ISDG 2012 team at the heart of CiviLIZation

        Comment


        • O yes, Mart, any reason why there's 2 technicians and 1 thinker in EM instead of 3 technicians? Growth is -1, so the base would not grow. Or do you suspect growth in other bases will affect drone situation in EM?

          3 technicians do give us 5 ec's/turn more.
          Last edited by GeoModder; August 24, 2005, 14:29.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

          Comment


          • sorry i couldnt contribute,ive been(am) away and am cut off from smax. looks like its handled well
            if you want to stop terrorism; stop participating in it

            ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

            Comment


            • The most difficult would be crawler near MP. Cataphract, your idea to get nutriets by it is good. Though due to worker relocation we may have only 3 ecodamage or none, depending if there are 2 or 3 specialists. Also using a crawler to get 4 minerals from mine is better than doing 2 nutrients.
              2 nuts at EM looked better than 4 mins at mart pact,and i would get asap a crawler on that anyway(we are low on crawlers atm) i thought EM might revolt and prevent a new plane from being made.my thought was the sea former would take so long we could(potentialy) have lost before we had it,but the plane would have at least been made,as well as other units
              if you want to stop terrorism; stop participating in it

              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

              Comment


              • Cataphract, the MP seaformer may be made surprisingly fast if we just add some minerals there and maybe rush a few minerals. There is possibility that in case of attack we loose it fast, but it should not prevent us from growing. Let me see how it looks in MP now.

                The idea of crawling nutrients to EM is good, since we have that 2-1-0 tile there. We may get a new crawler there asap. Or just rehome that one next turn, since we may make few in KP and then KC. This one on the new mine is good for HSA - 3 tiles away only.
                Mart
                Map creation contest
                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                Comment


                  • And just right away I saw new possibility. RPS can have pop boom, since that ridge tile is without fungus now, so we get one more worker 2-1-1. And if we do it, chances are there will be problems with more drones, as in EM recently.
                  • Sioux scanned SW region of Yang Mine. No hive units, apart from that former making road to the Yang Mine. Looks like we will have faster land transport through that region after offensive starts.
                  • Pop booming next turn:
                    HG
                    HS
                    KC - though colony pod
                    RPS - (riots risk involved)
                    SH
                  • And see the screenie, we have 2 Spartan ships, which one is probe cruiser and Hiverian 3r transport.
                  • Specialists done so we have still PSA in 4 turns and only RPS could possibly riot.
                  Attached Files
                  Mart
                  Map creation contest
                  WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                  Comment


                  • And end turn.

                    I will check for the errors myself, it seems. To be on time, there is only few minutes left, and if not needed, let us not take more time, than 48 hrs.
                    -----
                    The only thing I changed in end1 save is flying the F-6 from KP to DC.

                    As I wrote, RPS may riot, other bases have less drones than talents, so we should be ok. I thought that RPS might try to get one more citizen.
                    Attached Files
                    Last edited by Mart; August 25, 2005, 02:28.
                    Mart
                    Map creation contest
                    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                    Comment


                    • Ok, turn looks good. Altho with the cp being produced in Kodycryptor I wouldn't have expected difficulties regarding drones there. Base pop would have stayed the same I thought.

                      Good find on RPS, I totally overlooked that.

                      It starts to look like the Spartans want to patrol our coasts as well.
                      How about a warning to the Morgans? That probe could reach a few of their bases in 2 turns...

                      I propose to ask the Spartans to keep their units out of our territory for at least 3 tiles on sea.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • Originally posted by mart7x5
                        Cataphract, the MP seaformer may be made surprisingly fast if we just add some minerals there and maybe rush a few minerals. There is possibility that in case of attack we loose it fast, but it should not prevent us from growing. Let me see how it looks in MP now.
                        true,i dont know jack about rush buying,cause i have never needed it.mebbe ill take a look at cgn and see if they have an article

                        How about a warning to the Morgans?
                        definitly imho. the sparts have the upper hand so anything that helps someone else hurts them. and M relations would be +(or not since their humans)

                        everything looks so go ahead and submit before we are overdue. at 5 EST ill be home and will finnaly check the save.
                        if you want to stop terrorism; stop participating in it

                        ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                        Comment


                        • oh i see you already did
                          if you want to stop terrorism; stop participating in it

                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                          Comment


                          • He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • whats so funny? i must have missed something...

                              (1 zillion xenocookies if you can guess where that quote is from)

                              edit; if there was something rediculous in what i said above,tell me asap so i know before i get into(IF) any mp games.
                              if you want to stop terrorism; stop participating in it

                              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                              Comment


                              • Geo has to answer this, but I think it is about, that you haven't noticed, that the turn had been posted. In fact it was 47 hours and 59 minutes.

                                Rush buying is obligatory in competetive human multiplayer games. Notice, that many facilities are often completed each turn one in a given base. E.g. you have over 10 mineral production (if that is the limit) then you arrange hurry, so you have in completion turn 10 minerals accumulated. Then you rush new building the same that turn, so in next you have again 10 minerals. 10 minerals is needed for cheap rush, otherwise cost is times 2. Facilities are always x2 (if above 10 minerals) in most efficiency settings, that I know of. Units are more complicated.
                                Mart
                                Map creation contest
                                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                                Comment

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