Try to get Pact from Zakharov
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Originally posted by mart7x5
Try to get Pact from Zakharov
Standard response: My research is proceeding smoothly, I do not see... etc...
Perhaps if we switched to Knowledge as well and in a few turns try again asking?
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Originally posted by mart7x5
I covered probe cruiser with Tactical fighter!!! Geo. Still unity gunship using long range fire killed probe cruiser easily. You are right, in this case air cover is worth nothing.
Originally posted by mart7x5
So we have the agreement of sending drop scout to Gaians, or drop AAA scout? We can design it now and start in 2187. Drop in 2188. Long time to clean formers then.
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Yes we agreed Drop scout (no AAA).
If we design the drop scout in the design workshop, it becomes already prototyped. We can then upgrade the police unit in GM to the drop scout and it is ready to fly next turn. GM has a network node but we may need a doctor to quell a drone riots due to new citizen next turn. We will of course then need a new replacement police scout.On the ISDG 2012 team at the heart of CiviLIZation
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re new base, I think I favour 15,53 because of the sensor and because the base will also allow easier ocean access., plus easier to move the seaformer to for Kelp production.
re the airbase, by the time we establish a base at 32, 62, the tile 35,59 would be within our territory, I think.On the ISDG 2012 team at the heart of CiviLIZation
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GM needs only one drone quelled even if growing next turn. We will establish base on 15, 53 in 2188. So there should be no problems with needed doctor in GeoMatrix.
Anyway, we may make drop-Militia 1^-1-1, drop, police. Gaians have IntInt already. upgrade costs the same. And we are safe as for that one turn with police unit.
Upgrade costs 20 EC.
Then we drop it 2187.
2188 Gaians upgrade it.
2189 we get clean ability.
I will contact Gaians.
From 2189 we build clean police and clean formers.
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Okay, things seem settled then for this year.
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One more thing:
In regard to increasing our defensive capabilities, I would move our Missile infantry to Enigma machine for possible counterstrike.
I also try to get 2 F-6 towards Gaians, if we still do plan to cover our Probe Foil for future action.
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I was not succesful with entering rainy tile with crawler near Golex.
Growth next turn:
GM - normal
GP - popboom
KC - popboom
RPS - popboom
SH - popboom
I finally left missile infantry in RPSAttached Files
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They are in GL at the moment. They can always quite quickly return if needed.
Let us see how things develop.
F-6 and BR-6 may be some priority still.
We may do formers, when we have clean ability
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Originally posted by Hercules
Also lets claim some more ocean landmarks as discussed a few days ago. For the southern ocean suggestions?
Sea: Fish and Chips
whats the benefits of landmarks again? or is it for coolness sake.
everything proposed looks good. just cruisin' alongif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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