I'd say you both are pretty good players obstructor and Geo, and you have shown your excellent ability in this current late stage team game too. Although I should say that PBEMs do present a unique opportunity for a higher challenge because human opponents are considered much more sophisticated than the AIs.
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Running A Data Angels faction option up the flag pole
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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That is just false rep, Geo is good . Haven`t I already issued you a medal Geo? Maniac wears his proudly.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Glad to have you in my pbem then Geo. Be aware that you'll be facing some tough opponents though, if they put a decent amount of effort into it.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Sub-factions? Doesn't that start getting a bit complex? Moreover, that would require a sizeable number of DA members over the whole game to manage even two sub-factions - something I hardly think we can count on by splitting those few active posters here over 4 teams to begin with.
I really would suggest that no-one lets their enthusiasm run away from what might be feasible for the whole game, unless you really think that such a thing could be supported given normal mebership and activity drop-off.
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That's exactly what I'm thinking too. I think we could though think about the subfaction idea just as different emphasis from different player, and let it happen naturally. We don't need to set up a subfaction office or four different newspapers and such, since we would certainly lack the resouces to do so. But people who is responsible for different aspect of the decisions could certainly maintain a focus on different sub ideology.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Originally posted by HongHu
Glad to have you in my pbem then Geo. Be aware that you'll be facing some tough opponents though, if they put a decent amount of effort into it.
Nah, I'm just an adequate tactician, gamewise. These last few months I learned a lot more about the quirks in SMAC then when I was busy with SP. My only advantage is that I quickly grasp the potential of these ingame bugs and use them, even with the limits composed by the MP rules.
Obstructor: The medal of Peace, you mean? Nice pun, in more ways then you can imagine...
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Originally posted by GeoModder
My only advantage is that I quickly grasp the potential of these ingame bugs and use them, even with the limits composed by the MP rules.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Originally posted by HongHu
But people who is responsible for different aspect of the decisions could certainly maintain a focus on different sub ideology.
And for the bug list:
It's only the bugs already covered in numerous articles and rulesets. The only one not covered yet is the attack bonus when a Command Center is scrapped with an inbase unit attacking.
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That bug only happened every time in this one game... it'd need to be tested in at least two others to be viable as a bug, IMHO. The random number thingy could treat it differently in the next game, after all.I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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Random number thingy?
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The random number generator... you know, how computers don't really do their numbers 'randomly' and such?
That thingy in the game, when you do something in a different order you sometimes get different results.I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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As far as I understood this event, it only worked when the CC was scrapped just before the counter attack. And it didn't when CC was not scrapped.
But this random number thingy can depend on which computer you use as well, IMO. If battle orders are tested, outcome is always different when the turnplayer executes them (in details, I mean, not in general outcome).
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/me nods.
Which means that it's not a definate bug, just something nice that might happen. Googlie never tested it with scrapping off anything else, but then he couldn't... there'd need to be a good deal of testing IMHO before this could be deemed a bug.I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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Well, as Googlie stated during the time in our forum, it could have been a deliberate feature of the designers as well.
Only too bad you guys did have so many reloads at that time. That made the whole thing a bit too suspicious.
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Just re-read Roze's profile at Firaxis' website. Thought I'd copy it here for people who is not so familiar with her.
Although not a true anarchist, she gains a great deal of satisfaction from causing chaos and observing the aftermath. Her followers consist of a motley collection of hackers, free-thinkers, and drop-outs, whose creativity and talents are welcomed and utilized. Roze holds few ideological scruples, and so can get along with virtually anyone willing to put up with her behavior. Should she incur an enmity, however, she possesses the capability to efficiently and ruthlessly smash the foundations of an information economy.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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