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  • #91
    Originally posted by HongHu
    I've read Trithemius's attachment. It added to my understanding of the Data Angels. I do not feel that his idea and the "mercentary" concept conflicts with each other necessarily.
    Indeed! One of the sub-faction ideas I mentioned talks about using Data Angel skills for the production of cash. Seems right in line with the mercenary ideal; my only worry is that mercenary means "actually getting into fights" which I think is pretty much out of the question for the Data Angels, really.

    I still have some questions. One is I'm not sure what Trithemius means by new blood from other factions. Are we talking about defectors here?
    This is simply a way of explaining where the Data Angels came from in the first place; I totally discourage defectors from other teams.

    Second, I'm not sure how should we roleplay the subfactions. I think we may not have enough players to form subfactions and create internal politics. Rather we may need to focus on more coordinations. My view is that each datajack should be responsible for one aspect of the game, where they could form decisions through their own calculation, or information gathering from the members (polls), and then they load their decisions to the system where the head system administrator make the final finetune so every piece fits together.
    Initially, each actual player could represent the head of a sub-faction, as more players join (and they seem too) they can join as other members of a sub-faction. Sub-factions are also meant to be fairly fluid - think of them as political parties in a multiparty system.

    We still need players with good gaming skills, like buster, kody, minute mirage and others. If we only have roleplayers we will likely not faring well as a mercentary team (if this is what we want). We have to be not too far behind at least in some areas for our services to be sought for.
    This is not what I want, at least. I think we will need some friends and fast or else we will be squashed as pesky pests extremely rapidly.
    Trithemius
    ["Power performs the Miracle." - Johannes Trithemius

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    • #92
      Originally posted by foolish_icarus
      sorry, haven't read it.
      You should, its great. Neal Stephenson's new book (which is sort of a prequel to it...) is great too.

      IMO, the whole point of this faction is fluidity and dynamism, so we might end up doing multiple things in different ways at different times--they are all viable, but we shouldn't lock ourselves in at this point.
      Certainly, that was what I was hoping for with the sub-factions idea. I am happy to trade some efficiency for a bit more fun...
      Trithemius
      ["Power performs the Miracle." - Johannes Trithemius

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      • #93
        Herc, as we established this game, though... this isn't MP, it's a Team-DG which means that that rule most definately needs to be reconsidered.
        I'm not conceited, conceit is a fault and I have no faults...

        Civ and WoW are my crack... just one... more... turn...

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        • #94
          I agree. We need to carefully define that rule regarding probe actions especially because the Data Angel team is likely to be a team in this coming game.

          I suggest the process of probe actions should be like this:
          When a probe action is conducted and the conductor receives a dialogue asking whether he wants to declare vedetta against the targetting party, he must then notify the targetting party that this probe action is in fact discovered, and the targetting party gets to decide whether they want to declare vendetta. If the probe action initiator does not receive a dialogue (means if it is a SP game the probe action suceeds without being detect) then the probing party is not required to notify the targetting party.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

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          • #95
            Doesn't this in practice means that the turn is freezed (and needs to stay open) untill the targeted party answers? AFAIK if a message popup happens after a discovered probe team action you can't (temporary) dismiss it like is possible with ingame diplomaty
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • #96
              Well you could choose no to vendetta to close that window. Afterall if it is an SP game, it will be in the targeted party's turn when a vendetta is announced. Or is it actually in the probing factions turn? If it is the latter then you need to choose vendetta to close the window I suppose.
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

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              • #97
                Or else a rule set can be agreed upon that the targeted party has the right to declare vendetta when it learns of the action in it's turn. The trustworthy diplomatic thingie is only important for AI's anyway.

                Probe action is announced (with choice of vendetta of ignore) in the offender's turn, and if SP game style is choose, we have the problem again of using the game editor to cheat.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #98
                  No I did not mean that we should choose SP style. I only meant that the MP result should mirror what would happen in an SP game. The MP bug if I understand correctly is that when a probe action is conducted and disclosed, the target faction does not get notification, instead, it is the conducting faction gets the notification and choice of whether vendetta is declared. It is certainly unfair to the target faction since the probing faction will naturally not choose the vendentta option.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

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                  • #99
                    Originally posted by Hercules
                    Originally by Honghu.

                    From what I 've seen Honghu you are an able player ( OK apart from that fatal mishap), Shucks you are away ahead of me in our joint MP games.
                    Thanks for your complements DJ Herc. I should really still be considered as a noob though, as I only heard about SMAC about one year ago and have never completed even one transcend SP game. Have never touched DA before either. I'm sure I'll work with you and others and try to find the best strategy for our little team though.
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

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                    • Didn't read your previous post closely enough, sorry.

                      But still, is in present DG a rule that a probed faction can choose to stop the 'forced vendetta' and thereby chooses to ignore he probing? I suppose that the trustworthiness still gets lower for the probed faction since it was 'forced' to declare vendetta first.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • I think the current rule is that whenever a probe action other than infiltration is conducted, the conducting faction must notify the target faction and declare vendetta.

                        What I'm trying to find is a way to soften this a little, so the Data Angels do not get punished more than it should in the only area that it may excel.

                        In other words, it is more likely if I understand correctly that DA's probe is not discovered and it may succeed in framing another faction. The current rule effectively disabled this ability. That's why I propose if the vendetta window is not opened by the game, the probing faction should not be obliged to notify the target team.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

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                        • Originally posted by HongHu
                          We still need players with good gaming skills
                          How good is 'good' gaming skills?

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                          • I don't know. We need every one. Every new player will bring in new perspectives and perhaps new techniques. Of course you could call somebody a good player if he has been succeeding in multiple PBEMs and always win transcend SP games. But I know others who hasn't been involved in too many games and still are considered good players simply because he has shown himself to be good in the rare occassions that he allows himself to be involved.
                            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                            Grapefruit Garden

                            Comment


                            • Originally posted by Dansz

                              How good is 'good' gaming skills?
                              Dont ask.

                              But Angels are not in shortage, Gaians are

                              EDIT: HongHu, if I have no PBEM experience, but always win Transcend SP games, what am I? Mediocre?
                              SMAC/X FAQ | Chiron Archives
                              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                              • As in winning on Transcend?
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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