Claire Forlani's Hole of Aspiration? - Hmm probably not that one
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Vev, Vev.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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I was thinking more naughty and suggestive.
After this all dies down I want to see the private forum thread numbers and posts etc. I guess I'll asked Googlie in a week. I think we've done pretty well the last 2 weeks in generating large amounts of text disproportionate to the number of people that actually post here.
Kody
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Well, I was using a perfectly normal Hive city name, just hideously out of context.Promoter of Public Morale
Alpha Centauri Democracy Game
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Originally posted by Kody
I was thinking more naughty and suggestive.
After this all dies down I want to see the private forum thread numbers and posts etc. I guess I'll asked Googlie in a week. I think we've done pretty well the last 2 weeks in generating large amounts of text disproportionate to the number of people that actually post here.
KodyBe good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Originally posted by Kody
The pact is successful
KodyBe good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Kody:
It took me so long to get the uploads right that in the meantime Mongoose of the drones has replied via e-mail - copied me - so this below might just be an academic exercise - but still worth doing
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Here is a suggestion (which may only occur in the minds of those who design scenarios and games - and buster and mark both fall into that category)
Firstly, you need to establish some territorial rights to the Sunny Mesa (which currently falls outside of your blue border line)
So go to tile reference 14:26 and select the left hand menu, and map and then Erase landmark
The message Erase the Sunny Mesa landmark will then pop up, with a yes/no choice. Choose yes. The landmark disappears
Now go to tile 13:23, and select menu and map again, this time name Landmark. At the prompt, enter The Plateau of the Revolution or some other equally long name, and hit enter
(Googlie pontification: If you guys had done your due diligence you’d already have names for all those landmarks, hills, rivers, bays etc
You now have “naming rights” to the old Sunny Mesa, now “The Plateau of the Revolution”
Now go to tile 13:17, menu and map and Name landmark.
Call this River of the Hive Proletariat or somesuch wordy name (all you are trying to do is get the name as far left as possible, but you only have a limited number of characters to work with)
(I’ve also suggested some other landmark names to set out your territorial claims)
Now, when negotiating the stall, you can ask the drones to move their scout next turn to the west (tile 15:21, but the # is hidden in the tile info square at higher resolutions) and then to head up the River of the Hive Proletariat and rendezvous with their trannie for offloading from your continent (Googlie note - now irrelevant in light of the recent Mongoose e-mail)
Attached is my rendering of the map after these suggested placenames
Last edited by Googlie; July 10, 2003, 12:44.
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Originally posted by Googlie
in the meantime Mongoose of the drones has replied via e-mail - copied me -
Would it be ok if GooglieGod share with us the email since it maybe 3am Kody's time? Another 3 or more hours of waiting will kill me.Last edited by Snowflake; July 10, 2003, 13:37.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Turn update 2120
There was no turn chat, as I stated a long time ago there wasn't anything that urgently needed doing at our bases. It was mainly the drone negotiations.
I stripped the scout from Voltigrad city and moved it so they wouldn't be able to gain the rocky ground. See the drone negotiations thread for the map.
Vev and me were discussing the possibility of the drones actually stealing land from under us. We might have to delay the city that would have been built in the valley and move the city further west to the monolith. That way they won't be able to build on our land.
I guessed that the base north-west of volatigrade would be where we can send the next hive colony pod. So I sent a former to construct a sensor array there. Mainly choose that as the next base site because we need to spread west as fast as possible before the drones can raise objections (it is our continent after all).
I've just remembered that when we get planned Kommie city will grow. We might be able to make a colony pod there, and plant a city somewhere to the south-west of Kommie city
The other former that was doing the farm south-east of kommie city I didn't have a clue what to do with. So it's currently constructing solar panels. I'm pretty sure formers keep terraforming turns and we can stop the solar panels and move it somewhere else. It'll be able to finish another improvement elsewhere sooner so no loss in former turns. Perhaps the 3rd next base site could be two south of the hive. We could send that former there and construct a sensor array.
Kody
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Okay I admit the reason why I haven't posted a turn update picture was because I saved over the original save file.
KodyLast edited by Kody; July 11, 2003, 02:26.
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The former to be sent over to the proposed base NW of Voltairograd, should be the one that is currently defungusing a square. I also suggest the former working the mine next batch of jobs should be working on the rocky nutrient bonus - level - farm - solar to make it 4-1-4Promoter of Public Morale
Alpha Centauri Democracy Game
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Base order suggestion:
1. the colony pod still should go to the valley site to found Jamski Clovek. The sensor being built on end of Voltairo River (HongHu KongHu) need 4 turns to finish. We don't want to wait that long to build a new base.
This base should be able to produce a new colony pod in about 9 turns?
2. The next pod finished (I don't know which city is closer to growth?) should go to HongHu KongHu.
3. The third one should be the river turning square west of Jamski Clovek that is bt munoment and the nut bonus. The min bonus is also in the base range so this base (Rokossovki CMC Headqauter) will be pretty good.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Taraforming suggestion:
1. I agree that the HongHu KongHu sensor is a good idea.
2. We shouldn't worry about building solor panel right now. The former should build roads for the future land bridge base site (Kody's Glory). My understanding is that once the former moves it loses all the taraforming it accumulated. But we'll have to forgo the one turn solor panel because we can't wait that long to start other more urgent jobs.
3. I recommend for the former currently working on mines the next patch of job should be farm the nut special for Jamski Clovek for it to get to rapidest growth. Levelize the rocky nut square is not a bad idea but it takes quite a long time and right now we need more things done quickly.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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"3. The third one should be the river turning square west of Jamski Clovek that is bt munoment and the nut bonus. The min bonus is also in the base range so this base (Rokossovki CMC Headqauter) will be pretty good."
I agree with you on the three colony pod sites.
We have enough time to build the sensor array at the HongHu KongHu city site. The colony pod will require some time to move from the hive city to the site.
Kody
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Tech exchange opinion:
Kody has had an excellent point about the tech cost.
We only need IE to get IA. IB gives us Synthmetal Armor and the ME SP. The ME SP I don't think we should attemp to get since Drone's already started it, I don't think it is not essential for us to compete with them for it. The Synthmetal armor may be good for our military though. I don't know we have to have more discussion on that. I would like to hear what Marshal's opinion on that is.
Other than that, I think we could skip IB, and use our IN to exchange there IE. Then when they have flexibility we could give them PN to change for it. We shouldn't give them PN any early than necessary, keep in mind this is not a pact. They'll probably finish their own research on PN though I think. Then we could give them IA to exchange flexibility. Remember they really like IN and PN. So we shouldn't let them have it too easily. From reading Kody's previous email to Drone I have a feeling that Kody is promising to give them PN when we have it for free. We shouldn't do it unless it is a permanent pact. They could very easily use that against us. The probing is exactly what we want to avoid and we know that they have to do it to make up for their research penalty.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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