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  • Originally posted by Rokossovky
    Oh, and Googlie God... I am done my finals.... as soon as Jamski comes back, you still good for our multiplayer fun?
    Yup - I wannabe the kicka$$ Spartans. Naw - maybe the Fungboyo - aw heck - whatever



    G.

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    • Contrary to popular opinion the CHAIRMAN IS NOT DEAD! He's just been very very busy as of late... I will be back! Count on it! I'm almost done with what I have to do.
      You can only curse me to eternal damnation for so long!

      Comment


      • Contrary to popular opinion the CHAIRMAN IS NOT DEAD!
        Damn, my plan must have failed :P

        Re: Googlie

        If you'll allow it I like to play the Usurpers, but if you have something against alien factions (as some do), I'd like to play UoP. (If I do play Usurpers, we would have to make sure Caretakers are in there as well... on trancend mode).

        - Rokossovky
        - Comrade Marshal Rokossovky
        Marshal of the Revolutionary Army of the Socialist People of the Human Hive

        Comment


        • I've no problem - indeed - some of my best friends are Usurpers ...

          I'd want another human to play the Caretakers, though. An AI Caretaker would be like putty in a human Usurper hands (claws?)

          G.

          Comment


          • The former in St. Voltairesburg will be completed next turn. I suggest it head south-west and forest the energy resource. After that road that square move directly to the south of Voltairesburg and plants one more forest and road again.

            The 2nd forest will hopefully push out that fungus around that area. The two roads will hopefully increase movement.

            The former south-east of Kommie city will complete the farm next turn. The turn after that we need to figure out where to move it.

            I think the other two formers near Kommie city will be finished in 3 turns?
            They also need to be redirected. One goes and forests the nutrient near voltairograd and the other roads to the 5th city we're planning on building.

            I don't know if this is illegal or not, but I think what you can do when moving formers is use up 2/3 of the move and then do some terranforming task use up the last 1/3. It basically reduces the terranforming amount by 1 each time you do it. So once it reaches its destination it'll complete the improvement faster.

            Kody

            Comment


            • I'll play caretaker, but I'll probably still be putty on Rokossovky's hands ...

              Kody

              Comment


              • Originally posted by Kody
                Octavian X,

                Can you take the turn.
                For future records, I don't have SMAC/X, and my copy of SMAC doesn't work
                Join a Democracy Game today!
                | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

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                • Dear Comrade Octavian Xenodoughnut, I offer my most sincere condolence. I'm currently working on getting the no cd patch (SMAX) to work. I'll keep you posted if my effort has any positive return. And as for the SMAC doesn't work, what's the problem? Can you buy another one? I got mine at ebay. Pretty cheap too.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • Originally posted by Kody
                    HongHu,

                    There's nothing wrong with crawlering a borehole. As for a monlith my suggestion was building another city nearby.

                    Kody
                    Well from what I learnt (which makes great sense to me)it is never recommended to crawl a borehole since you only get half of the benefit. Think about it, it generates 6 min and 6 energy and you will lose 6 min or 6 energy if you use a crawler, what a waste!
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • Originally posted by Rokossovky

                      as soon as Jamski comes back
                      That's a big question mark over there ...

                      On another note, it is a nice supprise to notice that the Marshal and I are on the same page with regard to the unit movements.

                      As the the valley base site, if we want easy movement, wouldn't the river square bt the min and nut bonuses is a better choice? It saves one turn compare to the nut square. And the nut square can be farmed and condensored in the near future to make a much greater profit.
                      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                      Grapefruit Garden

                      Comment


                      • - Reasons against putting city on nutrient
                        * 1 extra turn to move colony pod
                        * crawling the nutrient later

                        - Reasons for putting city on nutrient
                        * You can farm and condense another square and still get the same effort since you've already got the city drawing the +2 nurtient. The nutrient bonus doesn't multiple with improvements.
                        * Because of the river we get +1 energy in that city until the city grows very large.
                        * With the city already drawing the +2 nutrient and the city size 1 we can sometimes switch to the minerals to hurry a colony pod. Otherwise we lose the +2 nutrient bonus when we switch to the minerals. With one worker pernamently stuck on the nutrient we won't have enough minerals to produce colony pods at the same rate as the city grows.
                        * Future colony pods will be saved 1 turn moving as they don't have to move to the river.
                        * We save at least 3 former turns with joining the two river systems up as the city automatically creates a road (2 turns to make road, 1 turn to move there)

                        Kody

                        Comment


                        • Originally posted by Kody
                          - Reasons against putting city on nutrient
                          * 1 extra turn to move colony pod
                          * crawling the nutrient later

                          - Reasons for putting city on nutrient
                          * You can farm and condense another square and still get the same effort since you've already got the city drawing the +2 nurtient. The nutrient bonus doesn't multiple with improvements.
                          * Because of the river we get +1 energy in that city until the city grows very large.
                          * With the city already drawing the +2 nutrient and the city size 1 we can sometimes switch to the minerals to hurry a colony pod. Otherwise we lose the +2 nutrient bonus when we switch to the minerals. With one worker pernamently stuck on the nutrient we won't have enough minerals to produce colony pods at the same rate as the city grows.
                          * Future colony pods will be saved 1 turn moving as they don't have to move to the river.
                          * We save at least 3 former turns with joining the two river systems up as the city automatically creates a road (2 turns to make road, 1 turn to move there)

                          Kody
                          One benefit of nut special being working square is that it does not have pre-tech limit. The square I suggested is also a river square so have all the benefit related to energy and movement. We'll probably need to switch from nut to min squares from turn to turn to maximize the benefit, but other than more micro management, it still can be done to produce colony pods at the same rate as the city grows. Also the near long term when teraforming is done it should be able to produce colony pods faster this way.
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • while you're at it tell them the Chairman said you can also run turns while i'm away
                            The Chairman said I can run turns while he is away. lol, in other words, not much is changing, but my turn playing abilities are now more official. No, this is not a revolution, the Chairman is still FIRMLY in charge, just when he can't get to the turns, I will run them. (see the new Bill before the PAC).

                            - Rokossovky
                            - Comrade Marshal Rokossovky
                            Marshal of the Revolutionary Army of the Socialist People of the Human Hive

                            Comment


                            • One benefit of nut special being working square is that it does not have pre-tech limit.
                              That doesn't change the amount of nutrients we get. We don't get more nutrients whether we put the base on the square or we don't put it on the square.

                              The square I suggested is also a river square so have all the benefit related to energy and movement.
                              I thought you said you were agreeing with Rokossovky, who was suggesting a non-river square. That means we got three different opinions on which square to put the base on.

                              We'll probably need to switch from nut to min squares from turn to turn to maximize the benefit, but other than more micro management, it still can be done to produce colony pods at the same rate as the city grows.
                              We'll lose the +2 nutrient bonus whenever we switch to minerals. With the base on top of the nutrients we won't have to lose the nutrient bonus. Therefore faster colony pods.

                              Also the near long term when teraforming is done it should be able to produce colony pods faster this way.
                              You haven't explained how colony pods will be produced faster using your base placement. Also in the long run when we've finished all the terraforming we'll be building sea colony pods. That base won't be useful for colony pods by then.

                              The nutrient is just a straight +2 bonus. Putting terraforming on the nutrient doesn't make the bonus better. The terraforming would improve another square just as well.

                              All that matters is making sure that you're using the bonus as much as possible. We won't be making the best use of it if we periodically have to switch off it to minerals to hurry the colony pod along.

                              Kody
                              ________________________________________
                              HongHu,

                              By the way I'm currently uploading a zip file of SMAX about 43MB in size without the sound and movies. When I unzipped it on another computer it ran fine so you can use it to fill in those SMAX files that were corrupted. It has all the files needed to play the game (without sound and movies) aside from the game binaries that you already have.

                              I will put the link up here, when it finishes uploading(3 hours time).

                              Disclaimer: This zip file is only being put up for the purpose of replacing the
                              damaged files of a SMAX installation. The game binaries have been removed to reduce the possiblity of game priacy. It is assumed that you should be in possession of a legal copy of the original Firaxis SMAC and SMAX Games.

                              PS: It's a pity that your SMAX cd got corrupted HongHu

                              Kody
                              __________________________________________________ __

                              Actually make that 4 hours time. Darn modems and their 3kb upload rates.

                              Kody
                              Last edited by Kody; July 6, 2003, 08:00.

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                              • Backups of originals are good, to protect them from nasty accidents during handling.
                                Promoter of Public Morale
                                Alpha Centauri Democracy Game

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