The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Breakaway terrain graphics
Breakaway unit graphics
Phantom DOW (that cancels research agreements)
Absurd AI behavior
Demanding a huge premium for a luxury trade (ie silver for furs + 500 gold) then offering the same trade straight up 2 turns later (silver for furs + 0 gold)
Demanding a huge premium for peace when they are getting powned.
Offering a huge premium for peace when they are not getting beaten up at all.
AI player will denounce AI player X, then 2 turns later those same two civs do a research agreement.
AI will use anti aircraft guns to attack cities. I had one of mine surrounded by 3.
AI builds ridiculous numbers of AA guns. In one conflict I counted 20 visible to me.
Strategic resources are still distributed poorly. One game I had no horses or iron on my continent, but had almost all the Aluminum and Uranium in the entire world.
I think there are more, but I am getting a DOW from wife.. gotta go.
There is nothing more dangerous than a large group of naive americans led by a moron.
City-culture-tile-expansion is not culture-specific. (e.g. specific cultures give benefits to specific tiles; this is not reflected in automatic city expansion; wasn't the keyword 'organic'? )
City-culture-tile-expansion does not look beyond the immediate accessible (thus, if you're surrounded by desert, and there's loads of silver and oases in the third ring, the city will not expand there until you nudge it there by knocking through the first two layers)
Tooltip still advises to build road on luxury to connect it to the empire...
Horseman nerf killed the Mongolian campaign.
BTW, slowly but surely I have the feeling the game is moving towards a workable product.
Had one case of a AI "stacked" units (mech inf and mod arm) that turned out to be a graphics issue--
the armor had crossed the river, but it's graphics remained under the mech infantry. which is a pretty
neat trick.. invisble armor.
AI denounced me (for no real reason) but remained "friendly" the entire time.
Russia was on the verge of being eliminated and denounced everyone one right after the other.
Break away graphics from above response, seems to go away after a couple turns, not like the old
break away graphics issue that stuck around for ever.
Pact of secrecy is gone... is it supposed to be?
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This list is not comprehensive. This is the stuff that I recall seeing... I wish I had kept a list
because I am sure there was more. At one point it was like finding something wrong almost
every other turn...which brings me to the question...
Who is 2K using to play test this stuff? I expected some rough edges with such a large and
complicated patch, but this borders on excessive. Don't get me wrong-- I LIKE the changes
that have been implemented-- I just would like to see a little better quality control for the
finished product.
There is nothing more dangerous than a large group of naive americans led by a moron.
Demanding a huge premium for a luxury trade (ie silver for furs + 500 gold) then offering the same trade straight up 2 turns later (silver for furs + 0 gold)
AI will demand huge premium if it is the only resource for them, which is expected. If they secured another source of the same resource, then they trade it normally.
AI player will denounce AI player X, then 2 turns later those same two civs do a research agreement.
Research agreement can be used aggressively to make the other civ to loose money on this agreement. It make sense if you have advantage in gold production. The other civ may take a bet that the war will not happen in 30 turns, and that they actually get their research...
Strategic resources are still distributed poorly. One game I had no horses or iron on my continent, but had almost all the Aluminum and Uranium in the entire world.
And if you thought in Civ peace deals are unreasonable...
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
How so? When it's winnable on deity (not for me, but for others), it can't be dead, can it?
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Luxury trade-- nope. they had multiples available.
I fail to see what difference it makes. If I have just taken 5 of their cities and destroyed their entire army, why do they think I am going to give them all my cities, luxuries, gold and resources to secure peace? On the other situation, I went to war with the ottomans (on the other side of the world) because my friend (the Indians) asked me to do it. After 20 turns of conflict, the Indians and the ottomans made peace. There was no battle between me and the ottomans, but I refused 2 peace offers. Finally they offered me, all their gold + gpt, + 2 luxuries for peace. Makes no sense.
I understand the offensive potential of a research agreement, if the DOW cancels it for both parties... however-- if CIV X denounces me, on turn 50... I cannot see signing a research agreement with them on turn 52. This "feature" is probably linked to the same error that allows a civ to remain friendly with you after they denounce you. I would think that a denounce would preclude "normal" relations for a while at least.
Strategic resources are not like luxuries. I can understand all the "pearls" being located in one fairly small area. I cannot see making "iron" common like dirt on 1 continent, and completely absent from the other 2. This is specially bad when it is aluminum (end game) and there literally is none available to the AI players on the other two continents. The military aspects of this imbalance are huge and game breaking. After getting satellites, I scanned the entire globe-- a total of 3 aluminum and 5 uranium were available outside of my starting continent. Silly. I was sitting on 25 aluminum after having built all the jet fighters and hydro dams and rocket launchers i wanted, and no one else had any.
And yes, the wifely DOW is not to be ignored...
There is nothing more dangerous than a large group of naive americans led by a moron.
No one else has anything to say... well not to sound like a broken record, but...
My second game degenerated into turn hanging and crashing on turn 331. Backing up
to earlier autosave did nothing to get the game to finish. It would just freeze up at the
same spot. Note-- I have never had this issue before.
So I started game 3. More absurd behavior from the AI.
At one point I had DoF with 4 AI and was friendly with everyone else. France (declared friend)
asked me for 90% of my gold, which I gave, and then 3 turns later asked for a luxury that I only
had one copy of. I refused. 2 turns later they denounced me. That denounce was like a virus, and
it spread to every other AI in very short order. My army was a little weak, so when France dropped
a DOW on me, every other culture followed suit in the space of 3-5 turns. I find this behavior odd, but
since the AI is still pretty darn miserable at making war, it did little to actually hurt me. The
things that make me go "hmmm" are the commonality of all the AI's approaches to this. 3 AI's asked for
open borders before DOWing me. All condemned me for "aggressive" or "expansive" behavior. I was neither.
So I proceeded to rip France a new one, and when I finally reached Paris, their capital was ringed with infantry
and archers. Now I had just finished capturing 6 of their cities that had minimal defenses. Why would they
hold back 14 units to defend the capitol??? In typical insane fashion, after I destroyed them, when Paris was
down to 10% of its strength, France offered me peace if I would give them all my resources, luxuries, and gold.
Sadly, for the rest of the game I was reviled by every other AI as "blood thirsty one." And pretty much no one had anything to do with me again.
2K-- I think you hae some more work to do on your diplomacy patch.
There is nothing more dangerous than a large group of naive americans led by a moron.
Ok, I just finished my first post-patch game and here are some bugs. They are generally very mild but still I'll mention them.
1) Roading to City-States doesn't work when it is requested.
2) when you capture a worker, they appear next to your unit, ok but I'd rather have it remain safely under me.
3) When another civ gives you the old "we're all friends box" it says "hear if it" instead of hear of it. I don't remember the exact wording.
4) This is a suspected problem and i haven't confirmed it, but it seems the trade expiration notice doesn't always appear, There were several times where I would enter the diplomacy dialogue only to see I could see a luxury again, yet I didn't recall seeing the notice. It is possible it appeared, but I missed it. OTOH I usually pay close attention to the notices.
5) Saves seem to load slower and it takes longer between turns.
On the whole a true improvement.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
another game that i was well on the way to winning comes grinding to a halt in the endgame. more hangs and crashes.
this patch is an important step in the right direction, and there are many, many improvements. for the record-- the diplomacy stinks. the ai's ability to wage war is still bad. the ai's behavior is erratic.
2k-- get some decent play testers. before this patch i would have a graphics glitch once in a while, and never had a single game go unplayable with crashes. after the patch, both are way too common.
keep up the good work, i'll check back in a couple months and see how you are coming along. but for now, i have better things to do than muddle thru this broken game.
There is nothing more dangerous than a large group of naive americans led by a moron.
Have you tried to update your drivers or reinstall the game? I haven't had a single crash or hang with this patch, except one in MP tonight, despite having played ca 30 hours of it since it was released. In SP: None at all.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
My game won't start. I haven't played in about 5 or 6 weeks but it updated to this newest patch and if i start from the shortcut it crashes and from within Steam it seems to be in a continuous "completing installation" loop that it's done about 12 times now.
Anyone else have this problem?
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