The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"You're letting our crack troops go to waste, sir. Let's go bonk some heads."
"All the world marvels at our superior intellect, sire."
Can't believe I still have some of them memorized.
I used to hear all the time "BUILD CITY WALLS!" Of course with the Civ2 AI so clueless there was rarely a need to have troops in a city let alone build city walls...
My favorite was the way that Elvis would always say "Oh yeah. Uh-huh." after the Science guy said something geeky.
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
I liked the video animated advisors of CIV 2, with Elvis and Schwartzkopf look-a-likes. They never got boring.
hahaha me too "aha uhu"
yes indeed, WHERE DID THEY GO??? i seriously recommend sid meyer to put them back in. i still play civ 2 just for the sake of hearing what the advisors would say
I also think civ 2 advisors weremutch smarter! (both video and on map) civ 3 help SUCKS
I was looking for some info about research costs and I found a link to this thread in a thread posted by Theseus.
I just wanted to add that formula here is pretty close to what I tested for the ISDG team here at Apolyton. The only thing I would like to add is that the game looks at the relaitive defensive strengths of units on a particular turn when the computations are made. To put it simply; I found out that I can change the F3 values by simply moving a unit from a plains tile to a mountain, thereby increasing the units defensive value.
Well, if your army was 100% pikemen, and you moved all to a mounaintop fort and fortified them you would get....3*(1+1+0.5+0.25)=8.25 defense...so a vet pike would go from 2.4 to 5.2 points...an increase of about 116% More than enough *if* your enemy was barely stronger than you.
Comment