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  • #76
    Do you have a link or a complete name for it? I've tried finding it earlier without much success.

    (All I've got is some perl script I wrote myself. Not exactly sophisticated stuff...)
    Don't eat the yellow snow.

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    • #77
      Originally posted by badams52


      "You're letting our crack troops go to waste, sir. Let's go bonk some heads."

      "All the world marvels at our superior intellect, sire."

      Can't believe I still have some of them memorized.
      I used to hear all the time "BUILD CITY WALLS!" Of course with the Civ2 AI so clueless there was rarely a need to have troops in a city let alone build city walls...


      My favorite was the way that Elvis would always say "Oh yeah. Uh-huh." after the Science guy said something geeky.

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      • #78


        It is called Direct engagement Simulator.

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        • #79
          Threads like this are the reason Apolyton rocks.

          Thanks, BFM.
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

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          • #80
            Originally posted by Chemical Ollie


            I liked the video animated advisors of CIV 2, with Elvis and Schwartzkopf look-a-likes. They never got boring.

            hahaha me too "aha uhu"

            yes indeed, WHERE DID THEY GO??? i seriously recommend sid meyer to put them back in. i still play civ 2 just for the sake of hearing what the advisors would say
            I also think civ 2 advisors weremutch smarter! (both video and on map) civ 3 help SUCKS

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            • #81
              I was looking for some info about research costs and I found a link to this thread in a thread posted by Theseus.

              I just wanted to add that formula here is pretty close to what I tested for the ISDG team here at Apolyton. The only thing I would like to add is that the game looks at the relaitive defensive strengths of units on a particular turn when the computations are made. To put it simply; I found out that I can change the F3 values by simply moving a unit from a plains tile to a mountain, thereby increasing the units defensive value.

              I just sort of stumbled onto it.

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              • #82
                Actually, I was the one to first discover it, you later tested it.

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                • #83
                  That's interesting

                  So if you move a bunch of pikemen from plains to a fortress on a mountain you can go from weak to strong in a turn...
                  Don't eat the yellow snow.

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                  • #84
                    Originally posted by bongo
                    That's interesting

                    So if you move a bunch of pikemen from plains to a fortress on a mountain you can go from weak to strong in a turn...
                    Depends on how big of an army you have compared to everyone else.

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                    • #85
                      Well, if your army was 100% pikemen, and you moved all to a mounaintop fort and fortified them you would get....3*(1+1+0.5+0.25)=8.25 defense...so a vet pike would go from 2.4 to 5.2 points...an increase of about 116% More than enough *if* your enemy was barely stronger than you.
                      Don't eat the yellow snow.

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                      • #86
                        Yes, that could happen.
                        Greatest moments in cat:
                        __________________
                        "Miaooow..!"

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