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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1) Catapults seem to be worth somewhere between 1/3 and 1/4 of a regular warrior in the strength calculations, possibly exactly 1/4 with the variation I saw accounted for by rounding error.
2) For purposes of strength calculations, what counts seems to be the current number of hit points remaining. Hit points units have lost due to damage but could get back if they healed seem to be irrelevant.
Warrior/20-Bombard-Catapult
42/40 = Weak
43/40 = Average
20-Bombard-Catapult = 1.3 Warriors
Warrior/100-Bombard-Catapult
106/20 = Weak
107/20 = Average
100-Bombard-Catapult = 6.6 Warriors
So the factor for bombard is:
Bombard / 15
I'm going to bed, I'll let someone else test firepower.
It might be better to multiply everything by 3, which gives an integer for all non-UUs and a nice decimal for catapults.
Btw, are you sure the formula is correct for calculating strength of bombardment units? I mean, AFAIK artillery-type units don't have hitpoints, so (Hitpoints / 3) and thus the value of any bomb. unit's strength would always be 0
I suppose there are actually two different formulas, one for "normal" A/D units and one for artillery-type units. Either that or bombardment artilery-type units are always calculated as having hitpoints=3 (for the sake of calculating the unit's strength only).
Edit: it must be the second alternative, to make it possible to calculate the strength of ships with bomb. capabilities, who have both hitpoints and bomb. strength value.
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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Five hitpoints, unless one of the first two warriors destroys it, since its second victory would be guaranteed to get the tank promoted to elite. And "definitely" may be pushing it. 17x4 = 68, while 8x5=40. So if odds correspond roughly to those multiples (and I'm not sure to what extent they do), the tank probably has a chance at fending off all seventeen. Of course if the tank is fortified...
And then with the strong possibilty that when your tank gets redlined it retreats, the rest of the warriors won't be able to reach it!
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
I used DES to run 100 trials and the tank won only 10 times without bonuses. Given fort and hillls it got to almost dead even.
Of course in the game anything can happen, but in CivIII it is unlikely that any unit will win between 68-85 rounds. Maybe 89 counting 4 hp's for the tank.
Did some 'real' testing with a hotseat game btw, so far the results indicate that the UU factor is a bit low(my results suggest it should be around 1.03 rather than 1.01)
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