the advisors aren't good, they tell you what's obvious
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F3 Strong/Average/Weak
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Sos groso, sabelo!
"Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile
"En el fútbol la que manda es la pelota" - Ángel Cappa
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Originally posted by Olaf Hårfagre
I liked the video animated advisors of CIV 2, with Elvis and Schwartzkopf look-a-likes. They never got boring.
"All the world marvels at our superior intellect, sire."
Can't believe I still have some of them memorized.badams
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Originally posted by DaveMcW
I did a *very* quick test in debug mode.
10 warriors / 8 warriors = Stronger
10 warriors / 9 warriors = Average
10 warriors / 13 warriors = Average
10 warriors / 14 warriors = Weaker
10 warriors / 1 tank = Weaker
11 warriors / 1 tank = Average
16 warriors / 1 tank = Average
17 warriors / 1 tank = Stronger
He has 8 defense, but he still has just 4hps.
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Originally posted by player1
Actually those 17 Warriors could definety take out enemy Tank.
He has 8 defense, but he still has just 4hps.Last edited by nbarclay; March 10, 2003, 09:34.
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Taking a look at Zachriel's civ combat simulator, I ran the numbers regarding a veterab tank on flat land vs. 17 veteran attacking warriors and it isn't very close. I ran 1000 simulations and the 17 warriors won around 90% of the time and on average had 8 survivors. When fortified, the victory drops to 80%. Fortified in a city drops it further to 60%.
For comparison sake, 10 veteran warriors against a veteran tank on flatland not fortified wins 60% of the time. So I would suggest that the weak/average/strong guy doesn't have much of a clue as to who is truly stronger.badams
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Does the game take hitpoints into account?
Would the weak, average, strong rating change if the same warriors v. tank test was done, but the warriors were made regulars & the tank elite? Would that change the numbers? It should.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Don't forget artillery.
My guess is the algorithm is very simple, probably a directly calculated formula.
Zach's combat simulator does not take into account defender retreat.
Woops. I had posted an old version of my odds calculator. I'll look for the latest.Got my new computer!!!!
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Here is the correct calculator.
And here is the results for a warrior attacking a fortified tank on grasslands (both regular):
Attacker Wins:
Percentage Chance: 0.20%
Defender Hit Points Left:
5 0.00%
4 0.00%
3 0.02%
2 0.04%
1 0.14%
Defender Wins:
Percentage Chance: 98.93%
Attacker Hit Points Left:
5 0.00%
4 0.00%
3 79.80%
2 17.35%
1 1.78%
Attacker Retreats:
Percentage Chance: 0.00%
Defender Hit Points Left:
5 0.00%
4 0.00%
3 0.00%
2 0.00%
1 0.00%
Defender Retreats:
Percentage Chance: 0.87%
Attacker Hit Points Left:
5 0.00%
4 0.00%
3 0.26%
2 0.61%
1 0.00%
So, the pertinent thing here is that a little more than 17% of the time, the warrior does at least one hp of damage. Eventually, with enough warriors, the tank will bite it.Got my new computer!!!!
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Originally posted by Brizey
Zach's combat simulator does not take into account defender retreat.badams
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