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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Applying my formula, I'd get 6.4 and 30.4 respectively.
I assume you created (A-D) 10-1 and 50-1 units.
If we assume the difference is due to rounding errors, we can confirm that the unit value increases linearly with the attack value, given that the defense value remains at 1.
10-defense-Spearman = 4.6 or 4.7 Warriors
50-defense-Spearman = 20.6 or 20.7 Warriors
This works out to the simple formula:
0.6 * Attack + 0.4 * Defense
Can you run your spearman test with more units to see if the original is accurate? Placing units in the editor lets you work with much bigger numbers than placing them in debug mode.
18 Warriors -vs- 7 Artificially Created "4-2" Units: Average
Apparently, the unit value is dependent on a factor we do not know yet.
Time to throw some ideas out and see what sticks....
Maybe the unit value includes such variables as "unique unit" and "resource required". A civ that has Immortals must have access to Iron (whereas a generic 4.2 unit would be missing this flag), which implies strength and the ability to produce more powerful units in the future (although I find it hard to believe that 'potential strength' would be included)
Also, because the Immortal has the ability to put the Persians in their GA they could be valued more highly. Again, the generic 4.2 unit wouldn't have this potential. Try running the test again using a Persian Civ that has already used up its GA and whether this changes things.
If I'm posting here then Counterglow must be down.
Finally found something! I was testing under Despotism and Monarchy. Here, it actually makes a difference how many cities you have. The number of cities determines the Army Support Cost.
For example:
13 Vet Warriors -vs- 15 Warriors: Strong (3 cities for the Vet party = 2 gpt* support cost)
13 Vet Warriors -vs- 15 Warriors: Average (1 city for the Vet party = 10 gpt* support cost)
* It also supported a worker.
To rule this effect out, I should be testing under equal circumstances, with zero support cost, for instance.
(update) 1 Vet Warrior = 1.33 Warrior (matches the result found above for NumMercs)
Is it times the support cost factor, or minus the support cost factor? That, too, needs to be investigated before the formula can be considered pinned down completely.
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