I am currently doing some extensive testing on this subject.
The tests I do are:
A test should be done with wounded units, but that is rather difficult to set up.
I already found out that non-attacking units (workers, settlers, ...) have no impact on Military Strength.
From Test 1, I get a few different results than quoted above. Maybe we used different Patches.
For example, I get:
X = 10, Y = 8, Average
X = 10, Y = 13, Weak
I'll keep you posted..!
The tests I do are:
- X Warriors -vs- Y Warriors (to determine the ratios)
- X Spearmen -vs- Y Warriors
- X Archers -vs- Y Warriors (these two are used to compute the effect of attack and defense)
- X Jag Warriors -vs- Y Warriors (to compute the effect of movement points)
- X Vet Warriors -vs- Y Reg Warriors (to compute the effect of combat experience)
A test should be done with wounded units, but that is rather difficult to set up.
I already found out that non-attacking units (workers, settlers, ...) have no impact on Military Strength.
From Test 1, I get a few different results than quoted above. Maybe we used different Patches.
For example, I get:
X = 10, Y = 8, Average
X = 10, Y = 13, Weak
- From Test 1, I get:
0% <= Relative Army Strength < 80% : Weak
80% <= Relative Army Strength <= 125% : Average
125% < Relative Army Strength : Stronger
The Relative Army Strength is only calculated from the number of warriors, of course. - From Tests 2 and 3, I get roughly the following result:
Value of Warrior = 1 (assumed)
Value of Spearman = 1.52
Value of Archer = 1.57
edit: update below
Army Strength = Sum (Unit Values)
I'll keep you posted..!
Comment