The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I was supposed to get email when someone posted on this thread, but I didnt. I am not quite sure what you mean when you ask if I can combine both. I know that one version has 3 colors, the rest has alot, but as to contrast, I am not seeing it as you are. I could attempt to "increase contrast" if I knew what you were talking about Perhaps a solid screenshot of a small portion of the city view that shows the difference.
Here is basically my point of view:
In the old (very first, before any modifications) tundra file, you have 256 colors to play with. These are all different shades of white, grey, blue for water, etc. In order to get green buildings into the pic, I had to take some of those shades of white and convert them to green. This allows for green, but less white. The only way to preserve the old colors AND add the new is to make a pic with more than 256 colors, and the Civ 3 game engine will not be able to read it unless it is 256.
With that said, you can see how there are some graphical problems that I cannot fix, but say you want more shades of white in the tundra. I can take some shades of blue (water) and move them over to white.
So, like I said, if you can give me more detail on what you would like done, I will see if I can find some time to do it. Right now I am back in South Dakota for X-Mas break, so I may not get to it until after the 7th of Jan, when I go back to Colorado.
When I said "increasing contrast" I refered to the brightness of the houses: Light comes from right to left in all pictures, and, in some houses, the right side was originally white or (light) yellow. So, contrast between right sides (with white or light colours) and left sides (black or similar) was strong. However, in new pictures, right sides of houses were darker, so the difference between right and left sides was a bit weaker...
But, if it cannot be done, no problem... They are very good in any case
Before I go off and create 32 new files, I thought I would post the first of the set, and get criticism. I took the "Houses" layer and increased contrast by 40%. This really made it look better in my opinion. I cannot go higher as it adds an unrealistic look past 40%.
Here is the shot of grassland. Please let me know what you think ASAP so I can start the rest, or make further changes.
GIDustin
NOTE: I had to resize from 1024x768 to 800x600 (Apolyton Rules) so it does not look exactly like it should
However, I think now the buildings don't blend well with the background (which is what I thought he was talking about all along). They, *ahem*, 'contrast' too much with the background .
[EDIT]After three sets of "UUUUUUUUUUUUUUU," I now realize that this latest version with 40% contrast is much better . So, I would say keep the 40% contrast. It didn't blend well before either, so it makes no difference from my point of view.
Hmmmm THe thing is, I have 15 sliders to slide, one dealing with "bluriness", contrast, brightness, etc. I can play with these for years to get the right mix.
SO, what the general public wants is one that the buildings have contrast, but arent too contrasty compared to their background?
Here is one where I blurred the buildings once, to de-pixelate them, and then told the PSP7 to do Auto-Levels, Auto-Colors, and Auto-Contrast. This is the result compared to the last screenshot I posted:
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