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GRAPHIC: New city view look

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  • #76
    Cool!

    Something simialr could be done for other 7-12 pop cities.
    (but it that case, you should watch about different ages).

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    • #77
      The problem is that 7-12 pop cities exist in all eras, and you have one only background file to use. For 12 pop or more it is good because these cities exist only in industrial and modern eras...

      (Are these kind of background buildings also good for ancient times...?)

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      • #78
        Not quite.

        But those larger houses with steep roofs could pass in all eras.

        While those smaller, white-wall houses could not.

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        • #79
          (Here is another screenshot of a mediterranean city in a grassland tile, with a wall and some wonders. I think houses outside the wall also look good, don't you think so?)
          Attached Files

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          • #80
            I think it's OK.

            You just need to watch to not cut some house in half with walls.

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            • #81
              Hm... I should begin to consider downloading this!

              Fine work!

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              • #82
                Looks fantastic. Finally, real cities!
                Tutto nel mondo è burla

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                • #83
                  For those graphic-makers who would like to improve the background files (for instance, increasing contrast in snow and desert files, or adding highways, bridges, petrol stations, or something else your imagination created), I give you here my "workshop" file: the file with the graphic you have to cut and paste inside grassland, plain, snow, and desert background files. My graphic developing application is somehow "limited" (it's Windows Paint), so it is hard for me to deal with colour palette issues...

                  If anybody does something interesting with it, please post it here, so that we can enjoy it!

                  (this file is also updated to version 3.1: contrast enhanced)
                  Attached Files
                  Last edited by Ismailov; November 26, 2002, 03:51.

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                  • #84
                    You did this with PAINT?

                    Good lord.

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                    • #85
                      I'm afraid it's true...

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                      • #86
                        But I have to admit it was not so time-consuming. Filler buildings were made from previous ones, so most of new buildings took me less than five minutes, even using Paint... And background buildings are just a copy-and-paste work...

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                        • #87
                          Any idea what wype of houses should be used for terrain filler for 7-12 pop cities?

                          For now, those large houses with steep roof are OK.
                          But some other houses are needed for diversity.

                          What about posing house-type examples here before making 7-12pop city graphic?

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                          • #88
                            Yes, player1, I agree with you. In a few days I'll try to post here some examples of 7-12 pop houses. It is important that these houses are neither age linked nor culturally linked, so that they are right for every age and every civilization...

                            Any idea, apart from steep roof houses...?

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                            • #89
                              Here are some some possibile examples.

                              Of course, some things like crops or roads should be removed.
                              Attached Files

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                              • #90
                                Yes, I think those buildings are good.

                                However, I think there could be a problem with ancient/medieval 7-12 cities: Ancient/medieval filler buildings are as big as those background buildings, and each city will have one hundred of background buildings and just about 10-15 filler buildings. So, maybe cities will lose their own cultural characteristics...

                                Maybe the solution is increasing the number of ancient/medieval filler buildings in tiles of filler files...

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